• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

brycef

Major
43 Badges
Apr 23, 2011
510
13
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Empire of Sin
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Victoria: Revolutions
Well perhaps the game would be better with more fleshing out of the colonization method, however to me its good enough for now. Though I do agree with some of Phalanxia's points, I don't see much change of this system either. In the end, it still was just a matter of only having enough power projection and logistical transport to colonize. 40,000 spear wielding natives against a couple hundred troops or adventurers with bolt action rifles and machineguns isn't really something that I would be especially interested in playing out in V2 anyway. As I see it there's enough detailed work to do while playing the game and for me the current system does the job without going into more micro-management detail than is needed. Just my opinion but I would be interested in seeing if anything comes of your suggestions.
 

Matrim_Cauthon

First Lieutenant
67 Badges
Aug 18, 2010
284
78
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Age of Wonders III
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Pride of Nations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Stellaris: Lithoids
  • Mount & Blade: Warband
  • Sword of the Stars
  • Darkest Hour
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
Africa in Europa Universalis III is more detailed than in Victoria II. In EU3 you can play as Kongo and try to westernize if the Portuguese make a colony near you, for example (as actually kind of happened. Only in Magna Mundi, though, could you convert to christianity unless defeated in a war).

So I think the people of Paradox do know about the African states, but for some reason didn't put them in Vicky 2. Also, it must be remembered that while the Kingdom of Kongo the Portuguese encountered in the 15th century was highly centralized and organized, the one that existed in the 19th century was incredibly chaotic and exised basically in name only. Several civil and relgious wars over centuries had made the place a complete wreck. If Kongo should be put into the game, it should be facing severe problems by the start.
 

Kyoumen

General
34 Badges
Dec 6, 2009
2.211
4.538
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cossacks
  • Mount & Blade: Warband
  • Victoria 2 A House Divided Beta
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Europa Universalis III Complete
  • Heir to the Throne
  • Deus Vult
  • Sengoku
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Stellaris: Synthetic Dawn
Africa in Europa Universalis III is more detailed than in Victoria II. In EU3 you can play as Kongo and try to westernize if the Portuguese make a colony near you, for example (as actually kind of happened. Only in Magna Mundi, though, could you convert to christianity unless defeated in a war).

Uh, just so you know, you can't convert to Christianity as Kongo (or any other pagan country, or indeed any non-christian country) by being defeated in a war in EUIII. There is a ludicrously rare event that can switch state religion of an Animist/Pagan country to one of the three Christian faiths if they border a nation with one of those faiths as state religion, but otherwise the only way is via the OPM-bankruptcy trick.

That aside, I generally agree with the OP. The great thing about the new way Paradox is doing modular, smaller, focused expansions is that it makes the idea of an Africa-focused add-on to VII (or any similar area of interest that is unlikely to carry a full expansion) actually possible.
 

KPJ

C# or Bb
57 Badges
Nov 3, 2010
1.959
150
  • Sengoku
  • Hearts of Iron III
  • Heir to the Throne
  • Leviathan: Warships
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
I agree that the points in the OP are extremely valid, and have every best intention.

At the same time, the model of Victoria (2, in this case) is one of the industrializing European nation-state, at some path on their journey between feudal or despotic regimes to modern ones (be they capitalist or otherwise). The system also enjoys success amongst other Western-oriented states such as USA and (to a lesser extent) South America.

Thus the system, the period, the mechanics, and the interface are built to make an enjoyable experience for these types of nations.

China, Japan, and Persia have always needed unusual decisions, mechanics, and interfaces to be plausibly represented in the game. To some degree these have been done successfully, while other issues with these nations will be addressed in AHD.

To address the numerous issues around representing Ashanti, Mali, etc. (even the Boers and Portuguese don't seem quite right in our current incarnation) would require so many new things as to warrant a new game, or at least a very ambitious expansion to model the issues, solutions, and outcomes of the various conflicts outside of Europe (particularly regional vs. centralized authority, in how it pertains to dominant internal factions trading national legal and economic control in exchange for the wealth to maintain political power within their own highly fragmented nations) effectively.

I would definitely buy it, though!
 

Phalanxia

Lt. General
70 Badges
May 6, 2009
1.217
82
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Necroids
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Dragonfall
I agree that the points in the OP are extremely valid, and have every best intention.

At the same time, the model of Victoria (2, in this case) is one of the industrializing European nation-state, at some path on their journey between feudal or despotic regimes to modern ones (be they capitalist or otherwise). The system also enjoys success amongst other Western-oriented states such as USA and (to a lesser extent) South America.

Thus the system, the period, the mechanics, and the interface are built to make an enjoyable experience for these types of nations.
I completely agree. This is a game about the zenith of European power, and as such the focus and the game mechanics should be geared towards modelling the 19th Century Weberian Bureaucratic State. However, there is still scope for increasing the detail of places outside of Europe and the Americas without any detriment to the play of Western states.

China, Japan, and Persia have always needed unusual decisions, mechanics, and interfaces to be plausibly represented in the game. To some degree these have been done successfully, while other issues with these nations will be addressed in AHD.
Again, I agree. Nations on the cusp of modernisation need more of a boost than those which never really stood a chance.

To address the numerous issues around representing Ashanti, Mali, etc. (even the Boers and Portuguese don't seem quite right in our current incarnation) would require so many new things as to warrant a new game, or at least a very ambitious expansion to model the issues, solutions, and outcomes of the various conflicts outside of Europe (particularly regional vs. centralized authority, in how it pertains to dominant internal factions trading national legal and economic control in exchange for the wealth to maintain political power within their own highly fragmented nations) effectively.

Sure, and I'm pretty sure that what I'm proposing goes well beyond the scope of AHD. I bought Pride of Nations on Gamersgate on sale (For less than £2
h9Up3.gif
), so I'll have a look around to see how colonisation is modelled in that game and compare it to Vicky II.
 

Hibernian

Darmok and Jalad at Tanagra
73 Badges
Feb 16, 2008
2.379
3.032
  • Crusader Kings II
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Rome Gold
  • Naval War: Arctic Circle
  • Europa Universalis III
  • Hearts of Iron III
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Victoria 3 Sign Up
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Darkest Hour
Firstly Phalanxia, I must say that I very much agree with your points and have been arguing them myself for some time. Africa in VIC2 is extremely poorly represented, it's like the Devs were going to make more countries but just made Sokoto and gave up (resulting in it literally just sitting there on it's own for the entire game, until getting conquered). I've pointed out the problems to the Devs several times, but they seem to be uninterested in doing anything (i.e. like when I pointed out that Africa doesn't have enough Population, though I just fixed that one myself).

I, along with several other people, have just decided to mod Africa into a historical state and made many African kingdoms for New Nations Mod and POP Demand Mod, and we've tried to come up with game mechanics which allow them to be represented in a historically plausible way (which is often not easy within the game's constraints). We took a somewhat different approach to Mod Tribal Afrique, in that we started from the position that only African kingdoms which practiced Agriculture and had an organised state structure (usually a Feudal structure with a King and Aristocracy, etc) would be represented as countries (so no disunited tribes like the Maasai, or hunter-gathers, etc).

The current version of NNM has 36 new African countries existing at the start and several more existing as cores. I recently created 9 new countries for NNM/PDM (mostly from breaking Ethiopia up into its constituent minor kingdoms), though they haven't been integrated yet you can download them yourselves (the posts about them start here). The current version of PDM has (I think) 21 new African countries at the start, but the next version will add 3 more and I think Rylock intends to gradually add all the NNM ones before AHD is released. So in the end PDM will have a very good representation of Africa.

Here's what Africa will hopefully look like with all the new starting countries added: (link to full sized image)


There're 45 new kingdoms existing at the start in that picture and maybe another 5 or so, existing as cores, though I do have long-term plans to create at least one core for every province on the continent, to represent all the smaller cultures who exist as POPs but never had states. This setup still has about half of Africa as still "blank" and the normal colonisation mechanics are still used there, which I think is appropriated since there were no organised states in those areas (that I know of). I've also recently started doing little write ups about each of the new African countries on the PDM Wiki, so players can get familiarised with these, totally historical, but obscure kingdoms (for example Ashanti, Dahomey, Kongo).

I'm glad that people are talking about this issue as I think the Devs think that no one cares, so if people continue to raise it they might eventually listen, but for the moment Modding is the way to go if you want to experience 19th century Africa.
 

NapoleonComple

Never permit evil to prosper
10 Badges
Nov 26, 2011
2.012
17.245
  • Cities in Motion 2
  • Crusader Kings II
  • Darkest Hour
  • Hearts of Iron III
  • March of the Eagles
  • Supreme Ruler: Cold War
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
I agree with the OP; leaving the African nations such as the Ashanti out leaves something of a hole to be filled. I can understand why (considering the resources and the nature of game development) they didn't add those states, but I think it should at least be a target of attentions for Vicky III, if an African expansion cannot be brought out.
 

flame7926

Benevolent Imperialist
11 Badges
Mar 26, 2011
2.202
3
  • Cities in Motion
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III: Chronicles
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
An Africa DLC would be good, not just adding the nations though, but changing the way the colonization/annexation of Africa happens, and the governments of the african countries.
 

DisgruntledLemming

Colonel
50 Badges
Jul 3, 2011
854
4
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Mount & Blade: Warband
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria 2: Heart of Darkness
Hm... That map intrigues me... Would it be possible to, as them, conquer all of the African natives before Europeans get to you? :p
 

murlocmancer

Colonel
12 Badges
Dec 4, 2010
1.012
3
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
Well to the map i would say ethiopia should still be unified, and angola was more in control then represented in the region through what I have read about african colonazation. But more attention to africa could be a good thing. This could add some flavor, but you also need something where britian can't annex Wadia in 1850 as that wouldn't be reasonable. This would take some new mechanics to truly make it plausable. But I don't think this is in great need, and can take a backseat to other issues. Although AHD is fixing alot of things, so Africa could be a reasonable improvement in the game in maybe a year or so.
 

Anony1200

First Lieutenant
70 Badges
Jan 16, 2011
282
113
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44 Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
The way I saw it, African States are kind of a tricky thing to maneuver around, but the problem in that being, as the volk above mentioned, the vast majority shed no resistance to a foriegn power, and some even went willingly (For example, the kingdom of Zanzibar asked Germany to annex it for their own people's protection in this very time period). However, that's not to say that there wasn't ANY opposition.

The best way I could think to handle it is have some of the more important countries start out with cores on the region. The cored-lands can pop up revolts while colonizing to attempt to stop it, but not as a strictly nationalist thing- Remember, most tribes in Africa in the period was mostly in the Tribal mentality of having different conquerers scrabbling among small tribes, so they'd definitly not have much in the matter of a professional military- That kind of thing was left more to the biggest people in the area, see also the Ashanti, the Sokotans, the Zulus, and so on.

However, once they're colonized, then the threat is appearant: They're putting up their flag all over the place, messing with customs and such, and there's suddenly guards all over the place, at that point the threat is realized and it goes from "Making the Europeans go home" to "Restoring independance", see things like the (Very long-lasting) Anglo-Zanzibar war, the 1st Italian-Ethiopian War, and the organized rebellions when France knocked down Africa's door.

Truly, Africa really is more well-potrayed by "A big land without much to it" than "Confederations and trees and branches of microstates", because, as mentioned, the African peoples didn't really see much of a threat from Europe until it was too late...
 

Hibernian

Darmok and Jalad at Tanagra
73 Badges
Feb 16, 2008
2.379
3.032
  • Crusader Kings II
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Rome Gold
  • Naval War: Arctic Circle
  • Europa Universalis III
  • Hearts of Iron III
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Victoria 3 Sign Up
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Darkest Hour
Almost none of that is correct, there were at least 50 or 60 well established Kingdoms in Africa, all of which had organised armies and they did resist the Europeans from the very beginning (the 15th or 16th century). The reason that the Europeans managed to conquer these states in the late 19th century is not because they didn't resist, it's because the Europeans had invented military technology which was so much more advanced that they were defeated. And that can be simulated in the game with African countries (at least to an extent).
 

unmerged(410387)

Sergeant
3 Badges
Nov 13, 2011
63
0
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Victoria 2: A House Divided
I disagree with your historical interpretation. Especially this:

Those few African states that are present in the game are always, always smashed to bits within a few months of war breaking out. This is partly due to the nature of the game's military system - only conventional battles are modelled in-game, and this places non-Westernised armies at a distinct disadvantage. However, there are examples of Europeans being defeated in pitched battles - Adowa and Isandalwana particularly come to mind, but there are others.

I do not know where you hail from, but I am a Spaniard, and we had to study imperialism very extensively even though we only had one colony and some enclaves in Africa that were established when we were the dominant power in the 16th/17th centuries. The idea that Africans put up a hell of a fight and could repel the Europeans is just absurd. The game realistically portrays the Africans as being beaten easily when you send your armies there. Sure in many cases African armies fought back against the Europeans and repelled them. Ethiopia is really the only one that made it though. Sure, they may have beaten the Europeans in a battle here and there, but once the Europeans came back with greater force (or the same force) , they were done for (save ethiopia, which imported western advisers prior to the scramble for africa and had westernized fighting techniques). Of course Liberia too, since the US wouldn't let the Europeans touch it. But that doesn't count. I hope you understand my view. Africans in the 15th/16th century were the ones who fueled the slave tradE by selling their own people to the Portuguese for example so they weren't so resistant to Europe as you'd think. The map of Africa above doesn't look right to me. There were many Portuguese enclaves as well as a few Spanish ones that are not represented there. I see Gibraltar is British which happened in the 18th century so no way that map is accurate if it is excluding all the enclaves.

I do agree with you that the way to just hit "colonize" and it becomes yours is totally ridiculous, innacurate, and offensive to Africans though. But the actual fighting and easily beating them I agree with the game maker.
 
Last edited:

DisgruntledLemming

Colonel
50 Badges
Jul 3, 2011
854
4
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Mount & Blade: Warband
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria 2: Heart of Darkness
It shouldn't be a "we last a couple hundred men out of a single brigade whilst we wipe out their entire army" type situation though. Natives resisted through guerilla warfare, the best way to portray the conquest of Africa is attrition tbqh.
 

Anony1200

First Lieutenant
70 Badges
Jan 16, 2011
282
113
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44 Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
Almost none of that is correct, there were at least 50 or 60 well established Kingdoms in Africa, all of which had organised armies and they did resist the Europeans from the very beginning (the 15th or 16th century). The reason that the Europeans managed to conquer these states in the late 19th century is not because they didn't resist, it's because the Europeans had invented military technology which was so much more advanced that they were defeated. And that can be simulated in the game with African countries (at least to an extent).
I'm not saying they didn't resist, I'm saying that what resistance they did get was small enough that it'd be more properly represented by rebellions in colonial territory that reverse your progress. There were major wars- And indeed, some of the major powers could afford to be more represented- But essentially the rule of thumb throughout the area was "Kick down the door and win".

As I mentioned, the rebellions were few and far between during colonization, which as mentioned is more in the kin of the actual leader rising against you in a rebellion more than anything (The amount of nations needed to fill the whole of africa would be simply absurd and it'd absolutly kill your infamy) ...
 

Gaius Marius I

First Man in Rome
12 Badges
Jul 5, 2003
3.742
17
z7.invisionfree.com
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Victoria 2 A House Divided Beta
  • Victoria 2 Beta
Its fairly obvious why the african nations that are in the game, well, are in the game.... These are the exact same tags that were present in Victoria: Revolutions. The only additions made are the 4 introduced in 1.2 (Rhodesia, Byz, Israel, and Babylon).
 

DesertSnow

Colonel
50 Badges
Oct 10, 2007
1.108
16
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Tyranny - Bastards Wound
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Charlemagne
AFAIK, in Victoria I you had a concept called "colonial war", which could change borders in colonial areas without battles in Europe.
 

Kyoumen

General
34 Badges
Dec 6, 2009
2.211
4.538
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cossacks
  • Mount & Blade: Warband
  • Victoria 2 A House Divided Beta
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Europa Universalis III Complete
  • Heir to the Throne
  • Deus Vult
  • Sengoku
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Stellaris: Synthetic Dawn
I do not know where you hail from, but I am a Spaniard, and we had to study imperialism very extensively even though we only had one colony and some enclaves in Africa that were established when we were the dominant power in the 16th/17th centuries. The idea that Africans put up a hell of a fight and could repel the Europeans is just absurd.

I hate to be cheeky, but considering the Battle of Annual (where about 3000 North Africans destroyed a Spanish army of 23,000, 5000 of them Spanish regulars) happened in 1921, that's an odd argument for a Spaniard to make. :)

It took nine wars for the English (the greatest military and economic power in the world by a large margin in the 19th century) to subdue the Xhosa, and four to subdue the Ashanti. The Zulus, though they eventually lost, also famously annihilated an English expeditionary force. Whether you think it is absurd or not, it actually historically happened that Africans put up a hell of a fight and could repel Europeans - no, not all the time or even most of the time, but it did happen. In the game, however, the chances of an African country not being completely annexed by Great Britain in a war are essentially zilch unless the AI does not actually land troops.

Of course, this is more a matter of the game not having logistics worth mentioning, and that it is easier to occupy an area of Africa the size of Germany than it is to occupy one single province within Germany, than it is because (most) African polities could stand up to Europeans in a straight fight (though it was only a decade before game start that the Ashanti had with considerable success engaged in pitched battles with English troops until the English brought rocket artillery). However, since the game does not and is unlikely to in future model the reasons why native polities were difficult to subdue, it would be appropriate and realistic to actually make them harder to subdue when fighting on home turf. Along the same lines outside of Africa, it took fourty years and 37,000 dead troops for the Netherlands to beat Aceh... how often does that happen in game?

As it stands, there is no way to actually have the historical defeat Italy suffered fighting Ethiopia (who only had a very small amount of "western-style" troops, and would in game terms have had an army primarily composed of irregulars). No European country can seriously expect defeat or even significant difficulty fighting an unciv other than possibly China (it's a common strategy for minor European powers like Italian minors and Portugal to rip chunks out of Morocco or annex Tunisia, which would at the very least have been a close run thing in reality), and that's simply unhistorical.
 

KPJ

C# or Bb
57 Badges
Nov 3, 2010
1.959
150
  • Sengoku
  • Hearts of Iron III
  • Heir to the Throne
  • Leviathan: Warships
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
I think another issue with Africa in V2 is the maintenance of colonies does not seem to be represented as a cost to the state.

Almost all of the settler colonies (Kenya, South Africa, Algiers, French West Africa, etc.) ran at a loss, at least for the first few years, while infrastructure was developed. Congo was unusual for running at a profit in the first three years, and this was because of brutal use of force by the Belgian crown, which suffered significant infamy and loss of prestige when the Congo rubber-gathering processes were publicized.

Another significant issue, in my opinion, that is not covered in the game are European policies towards the natives. The British, for example, in Nigeria used local rulers to enforce their rule, a sort of vassal relationship. In other regions, like Kenya, they encouraged Europeans to become landowners there. The French, on the other hand, used the assimilation system, and theoretically made (the majority of) their African possessions actual French provinces with representation in parliament-- they had unusual testing systems wherein they determined if Africans were 'French' enough to be French citizens.

I'm not even sure what the German model was, but I do know there was a genocide in Namibia under their rule (German Southwest Africa was how it was written in what I've read).

So, the economic models could be divided into at least 4 categories: brutal repression (German Southwest Africa, Belgian Congo under Leopold, Dutch spice islands), assimilation (French Algiers, West Africa), settler colony (Kenya, Cape colonies), or local rulership (Nigerian sultans)

Do these categories make sense? How could they be translated into game terms?