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Phalanxia

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Intro and Summary: This post addresses some concerns that I've had about Africa in Vicky for a while now, and although the developer diary on unciv addressed some of the concerns (And made playing an unciv much more interesting), the biggest concerns I had were left unanswered. This is the interpretation of Africa as an "empty" continent, and one that doesn't have any meaningful conception of "peoples" aside from a few of the more famous examples such as the Zulu, Algeria, Ethiopia and Sokoto (states which are famous primarily because they made life difficult for Westerners trying to take their land, usually by killing them). This is an incorrect interpretation of Africa, not just from an African perspective, but also from the point of view of the colonising Europeans. My criticism is two pronged - that there are not enough African states in Vicky, and that those present are too weak. Although I am aware that it is getting late in the development cycle for AHD, I hope that the concerns I raise will not just be considered by Paradox for future expansions, but also that awareness will be raised amongst fans of the Paradox series that they are missing out on not just a historically rich part of 19th Century history, but also an enjoyable and interesting game experience.

Why the Colonisation of Africa in Vicky is Badly Represented: This is an image of Sub-Saharan Africa as it currently is in the game. Pretty much the whole of Africa is not just stateless, but for the purposes of the civilised player, empty land that offers absolutely no resistance or challenge. It would be a waste of my breath to go into detail into how many African peoples did completely the opposite, but examples that particularly come to mind that aren't present in the game are the Ashanti, the Kingdom of Kongo, the Dervish State, the Mahdists and the successor states of the Djolof Empire. All of these states resisted European attempts at colonisation for many, many decades - something which never, ever occurs in Vicky.

The current system of colonisation of these areas is something that can be done almost without thinking. A tiny commitment of resources and time inevitably nets thousands of square miles in territory and millions of POPs. This is not historically incorrect in the sense that it is debatable, but objectively wrong. The current system of colonisation of beige areas allows no opportunities for Africans to resist imperialism, and must be changed to order to escape an interpretation of history that has only ever been accepted by social darwinists and racial supremacists. Furthermore, the inclusion of more African states would make things more interesting to the player, even if he or she did not play as an African state - interacting with new and different states that challenge the player is inherently more interesting than click the box that says "Colonise" and waiting for a little green bar to finish loading.

Why African States Are Too Weak: Those few African states that are present in the game are always, always smashed to bits within a few months of war breaking out. This is partly due to the nature of the game's military system - only conventional battles are modelled in-game, and this places non-Westernised armies at a distinct disadvantage. However, there are examples of Europeans being defeated in pitched battles - Adowa and Isandalwana particularly come to mind, but there are others.

This short-ish article about military systems in Africa in the time period is a great read, and provides some facts and statistics that may surprise players - for example, the Ashanti in 1820 could field 80,000 soldiers, of which 40,000 were professionals. This is a number that is comparable to many contemporary European armies, and the Ashanti were particularly noteworthy for their adoption of modern firearms technology. As it happens, were the Ashanti in the game now, they would be stamped like a bug in every single engagement with Europeans. Even those states which weren't as innovative or successful as the Ashanti were often still able to present a serious military threat to local European interests, something which never happens in game. This could be addressed by introducing some massive penalties for bringing loads of civilised troops into "uncivilised" territory, fixing the AI so that they don't do that and lose millions of men in the Congo, and giving a boost to Africans when defending their own territory.

Why Africa in Vicky is not how Victorian Europeans saw Africa: Sure, racist propagandists for the imperial powers declared that Africa really was a continent without any civilisations or states to speak of, and that the European conquest was the natural order of things. However, the way in which the Europeans actually colonised Africa belies that policy makers in the West did not treat the process of colonisation in this manner. You may have noticed that the termination date for many of the states I listed in the second paragraph were all well into the 20th Century, long after control of the area by European forces was established. This is because rather than swooping in and murdering everyone, European powers engaged in negotiation with the various political entities in Africa in order to establish their colonial empires. These kind of negotiations, by which I mean protectorates, the cessation of territory, etc. don't happen in Vicky, leaving the player no choice but to invade African states in order to secure control (With the sole exception of France and Madagascar). A much more interesting way, as well as a historically accurate way, of playing Vicky would be to incorporate these various methods.

Likewise, there needs to be more competition between the Great Powers as part of the colonisation process. IRL, European colonisation of Africa was initially restricted to trading posts and coaling stations for two reasons - one was that Africa had lots of nasty diseases that Westerners could not treat, and lack of foreign competition. There was no need to expand up the river to secure the Ruritanian Plateau if access to the supply of McGuffins was secure - but if a foreign power threatened to seize control, then it made sense to pre-emptively act. Both of these constraints need to be gone for European colonisation to take place - if just medicine is required, then the first power to discover Nationalism and Imperialism always paints Africa Red or Blue, and the other Great Powers can't protest. Either the inventions that N&I fire to lower acceptable life ratings need to be able to fire for all of the Powers once N&I is discovered by one power, or there need to be additional triggers to spur a competitive Scramble for Africa.

On a side note, it is always really sad to see Portugal as the Milhouse of Europe in every single game, with two terrible excuses for colonies in Africa that hinder access to the Angolan/Mozambican interior by other colonial powers. Portugal really needs a boost, or an event chain to secure the whole of Angola/Mozambique.

Conclusion: Africa has been neglected by Paradox, and as such players have an incredibly simplistic model of African history to work with. This model is lacking in both historical accuracy and features, to the detriment of the player's experience. African states need to be more fleshed out than they currently are, both in terms of the diplomatic and military spheres. Meanwhile, European states need more ways of engaging with both African states, and with other colonisers about African politics. Africa should be a flashpoint for Europeans, not a winner takes all scenario.
 
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Austrischen

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Great article and great views...

I'll just say one thing to Paradox. I never colonize anything on Africa mainly because is boooooring as hell. With an improved system I would really be interested in colonizing...
 

Phalanxia

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Thanks! That is exactly the sentiment I feel when colonising Africa. Most complaints about historical inaccuracy in Paradox games are banal and frustrating (E.g. "Paradox, why haven't you included the Duchy of Sylvania?!? I think you'll find that it existed from 1392-1394 and the game is BROKEN until it is included rabble rabble rabble"), but Africa desperately needs to be changed to improve the player experience, and those improvements will come from making the game more representative of the processes in African history over the game period.
 

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I agree, I do not know very much of colonial history, but I would be far more motivated to colonize if it entailed more than just "I set a NF to the region and..."
 

Dyranum

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The lack of cores in Africa makes it quite a boring place. Lots of land that you can't release to weaken a hostile power, especially if you don't actually want any African land-

Not an answer to the question, but PDM does a great job of adding additional states and paths of colonizing to Africa.

Eh, PDM additions are insufficient IIRC. The Afrique Tribal mod is way better when it comes to Africa. Loads of African states.
 

unmerged(138973)

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Not an answer to the question, but PDM does a great job of adding additional states and paths of colonizing to Africa.

Many MODs do a wonderful job filling Africa with its kingdoms but allow me to layout what may be a bit of a pipe dream.

PLEASE NOTE THIS IS ONLY MY HOPES

My hope is at some point in the future Paradox announce an additional expansion perhaps called Victoria II: A Place in the Sun. It would be an expansion dedicated to increasing the depth of the colonial aspects of the game. It would introduce concepts similar to the occupation system used in HOI III. Countries would have varing levels of control over Dominions Crown Colonies and Protectorates. There would be a dedicated colonial managment page with its own set of decisions and options. With the introduction of extra african countries and these systems a new Conference system could be added that triggers a conference when one of the following occurs. 1. The end of a Great War 2. Once most of the european great powers have reached the invention Prophylaxis for Malaria. A conference would allow countries to bid for the remaining free states of africa, the results could have political impact at home a great power that recives less than its ranking would sugest could have increased militancy for instance. A great power that recives more could get a militancy reduction. Perhaps (now whisper this very quietly) regional markets could be introduced and the SOI sytem spit into politcal influence and market influence.

I don't know how to write code or run a business although I imagine its very hard to either well let alone both at the same time. This is not critism of Paradox I am lamenting the fact that they have to operate with constraints such as time, money and manpower that prevent them from doing everything they and we would like.
 

Dyranum

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brycef

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From my reading most of the early colonies were simply trade posts on the coast. The interior wasn't colonized because the local Africans simply traded with the Europeans with whatever they needed, so there was no reason to go inland. This changed when it was perceived that if they didn't go into the interior and "plant the flag" other powers would get there first. Also it wasn't possible to go into the interior until medical and military technology gave the Europeans a clear superiority to overcome diseases and native resistance. This I think is well enough modeled in the game through tech advances and getting the Nationalism & Imperialism social advance.

The big reason I see though for not having the Ashanti and others in the game is that when they signed over their empires to be "protectorates" it wasn't to a large expeditionary force (like those that took down the Mahdi and the Zulu) but to small corporate or nationalist expeditions that bought the concession and was able to demonstrate that with bolt action rifles and machineguns that they could prevail against attack. So in the game mechanics there was no need to declare war, expend diplomatic influence points, gain infamy or send a nation's military units in order to gain a protectorate in the region. That is probably why there isn't any Ashanti or Kingdom of Congo in the game. Also the Mahdi and the Sudan Dervish state led a revolt against Egyptian rule, so in the game it would probably more closely correspond to a revolutionary brigades that need to be put down than a nation state. Same with the revolts in Somalia that gave the British so much trouble. So I would have to say that I understand why the game designers left a "blank space" in the middle of Africa more than several small countries there. Historically, they were speed bumps to colonization rather than like the Zulu, a nation state with an organized army and government which took sizeable British forces to subdue when conflict finally happened, but not until the 1870s.

Finally, historically really few people in the outside world knew any information about the interior of Africa until the scramble for Africa in the later 19th century. It literally was a "big blank space" as far as most knew of it in Europe and elsewhere. The only outsiders who went in there were Arab slave traders and the Africans who lived and traded there. Merchandise was transported to the coast and traded there, so it wasn't until Imperialist expansion occurred that anyone had any reason to go into the interior at all.
 
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Phalanxia

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From my reading most of the early colonies were simply trade posts on the coast. The interior wasn't colonized because the local Africans simply traded with the Europeans with whatever they needed, so there was no reason to go inland. This changed when it was perceived that if they didn't go into the interior and "plant the flag" other powers would get there first. Also it wasn't possible to go into the interior until medical and military technology gave the Europeans a clear superiority to overcome diseases and native resistance. This I think is well enough modeled in the game through tech advances and getting the Nationalism & Imperialism social advance.
I addressed this in my second paragraph on the views of Europeans, and explained why it needs to be changed.

The big reason I see though for not having the Ashanti and others in the game is that when they signed over their empires to be "protectorates" it wasn't to a large expeditionary force (like those that took down the Mahdi and the Zulu) but to small corporate or nationalist expeditions that bought the concession and was able to demonstrate that with bolt action rifles and machineguns that they could prevail against attack. So in the game mechanics there was no need to declare war, expend diplomatic influence points, gain infamy or send a nation's military units in order to gain a protectorate in the region.
The Ashanti fought five wars against the British Empire, sometimes winning, before being annexed. In any case, so what if empires and paramilitary forces signed treaties with African peoples that signed away their sovereignty? The German and Italian minors all did exactly the same, and they are all present in the game.

So I would have to say that I understand why the game designers left a "blank space" in the middle of Africa more than several small countries there. Historically, they were speed bumps to colonization rather than like the Zulu, a nation state with an organized army and government which took sizeable British forces to subdue when conflict finally happened, but not until the 1870s.
Wow. That's pretty condescending. Could you care to explain why "speed bumps" such as Dahomey, the Ashanti Empire etc. are not present, whilst other "speed bumps" such as the Boer Republics, Krakow and the CSA are all present in the game?

Finally, historically really few people in the outside world knew any information about the interior of Africa until the scramble for Africa in the later 19th century. It literally was a "big blank space" as far as most knew of it in Europe and elsewhere. The only outsiders who went in there were Arab slave traders and the Africans who lived and traded there. Merchandise was transported to the coast and traded there, so it wasn't until Imperialist expansion occurred that anyone had any reason to go into the interior at all.
So? Contrary to wishful contemporary thinking, millions of people did live in the "big blank space", and they lived in organised societies that had recognisable states that were in turn sovereign in their own territory. Regardless as to what the popular perception of the time was, the reality of Africa in the 19th Century was that it wasn't an empty continent. Besides, the current method of player interaction with Africa is underwhelming, and deserves attention from Paradox.

EDIT:
Well, NFs are about as scarce of a resource as you can get in this game, especially if your small. So it is not entirely trivial I would say

If you're the first to research N&I, you can usually use your NFs strategically to ensure that you get a massive slice of the African pie, well before anyone else attempts colonisation.
 

unmerged(138973)

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You do know that that is the full title of vanilla Victoria 1, right?

The original game was called "Victoria: An Empire Under the Sun" its close enough to cause confusion I'll grant you.

I couldn't think of anything else with the apropriate tone. Victoria II: Scramble for Africa sounds like a 19th century version of "Its a Knock Out".
 

Alyosha

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Eh, PDM additions are insufficient IIRC. The Afrique Tribal mod is way better when it comes to Africa. Loads of African states.
Off the top of my head it adds somewhere around 20 countries. It also adds a mechanism to annex African states that are in one's sphere (after gaining required tech). Finally, there is a special CB for Great Powers to use on bordering African states to annex them.
 

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I agree there need to be more african Nations and there should be possibilities to create cores in your African colonies. It would also be nice if Portugal used it NF at the start to colonize Mozambique as it's possible in 1836, istead they wage a pointless war on Oman or Zulu.
 

Dyranum

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Off the top of my head it adds somewhere around 20 countries. It also adds a mechanism to annex African states that are in one's sphere (after gaining required tech). Finally, there is a special CB for Great Powers to use on bordering African states to annex them.

I know, but from my experience a load of states are missing at start with only cores laid out. The most states are concentrated in and around what is modern-day Nigeria.
Other mods have far more states, not the least being this big belt cutting across lower Sahara I think it was.
 

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This is a well laid out and intelligent criticism and the suggestions would definitely improve the game. I hope that Paradox can incorporate them into future patches or expansion releases.
 

Soulstrider

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Hear Hear

I fully agree with this, this is an issue I too had since I started to play Victoria II.

Though I do believe some blanck spaces are needed, there were also vast expenses of African territory with any form of a large scale organized government, so an alternative system (perhaps similar to the PoN penetration system) would be needed for those
 
Last edited:

flame7926

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Yeah, I agree, there should be able to be some kind of uncivilized country that you can invade without a CB, and has limited access to politics, technology, and diplomacy.
 

Theddude

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This criticism is spot on, especially about Portugal. It would be nice if countries other than Britain and France got some part of Africa, like they did historically. I think Pride of Nations got it right with the colonization system, in fact that's probably the best part of the game in my opinion. Too bad there's no real interaction with the natives, it's more of a set your NF and wait kind of deal rather than should I negotiate with or attack the people who live in a certain area. It also doesn't really feel like a "Scramble" for Africa as it stands right now, it's just too abstracted. Perhaps AHD will get it right.
 

T.j. Arnold

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While I can agree with many of your points, I really don't think anything you address will be, err, "addressed", at least within Vicky II.

With the nature of the current engine, competition among Great Powers for Africa is quite difficult to represent. Vicky, in it's current form, is more of a Sandbox than historic representation. And, for the most part (yes, there were exceptions), African nations presented little threat to the Europeans militarily, which is why colonization is so vague in-game.