Take clearness - how exactly is it clear to a player how to manage AE? "Better relations over time" never actually references Aggressive Expansion, but the single biggest "strategy" to deal with AE requires you to make that leap. Well how about preventing coalition formation? Again, there is nothing concrete in the game that shows a player how to pull off a multi-century campaign. Want to flip an outraged or rival state to threatened? Nothing in the game says how to do it. How about managing a buffer zone? Nothing in the game says how to build one, nor how to manage its final state.
In like manner, coalitions are about as monodimensional as they come. Once you have one, you can wait ... or wait some more. Nothing you do can drastically alter the lifespan of a coalition once formed. So that means we pretzel up our strategies solely to avoid forming them (or if they form to let them wither away in five years); of course this also is bereft of strategic choice. You continuously send out diplomats to improve relations, you help allies against rebels and abuse rivals ... but nothing here actually offers a choice. You do the same exact things every game if you want to avoid coalitions. You can't, for instance, leverage your obscene trade empire to bribe away coalitions. You cannot deal with coalitions the historical way - bash them in war and then be lenient at the peace table. You cannot convince a neighbor of sincere friendship nor commit yourself in any meaningful way (e.g. as was historically done with fortification reductions). Nope, it is all about minimizing AE gain by a few simple rote mechanisms.
As far as fun, what in heck is fun about fighting coalitions or avoiding them? If I fight, I get no reward and the enemy is not weakened unless I intentionally drain their manpower and leave them a bloody, rebel infested wreck. Wars take forever in part because battles are long ... but more because you have to siege idiotic amounts of territory to get even the paltry peace that is possible. The AI isn't challenging and if it somehow catches you off guard - you aren't set back more than 5 years. I'm all for strong coalitions, but make it when they lose that things change. I should hate coalitions because they might beat me ... not because I siege 150 provinces to take 4. Certainly, the rebels and OExt implementation don't add excitement to the game ... they are just mindless repetitive tasks to undertake.
Sure, maybe I end up doing a quick WC, but if I'm already able to military defeat everyone else in the world ... why bother making the end long and tedious?
In short, no the problem isn't poor play, the mechanisms are arbitrary, ahistorical, and most importantly unfun with a bunch of elitist rot that requires you to read through obscure files to figure out how core mechanisms work. You should be able to have fun romp to at least the peak historical Spanish (let alone OE) borders without having to pretzel your entire strategy around one game mechanic.
This is such a good post by Jomini that it's worth repeating and analyzing.
#1 Problem. Right now coalition warfare is simply OPAQUE and BORING!
It isn't that world-spanning coalitions are impossible to beat and it wouldn't help if they were. It's that they just can sap all the fun out of the game entirely like a giant black hole.
a. You get ridiculous results like the Creek joining a coalition started by Brunei.
b. The mechanics of how to avoid coalitions or break them up are unclear and there's no direct mechanism that can affect them.
c. Wars are no longer and more tedious than ever (especially after the latest patch). What fun is there in fighting the entire world for 25 years in order to seize 2 or 3 provinces?
EXAMPLE: In one recent game as Portugal I started a war against the Bengalis who had formed a coalition against me. The only person in it was Delhi whom I had not even discovered and had zero interactions with and less interest in. I couldn't even check who they were allied with because their country was terra incognita. It turned out they were in turn allied with the Ottomans.
When Delhi joined the coalition war, the called on the Ottomans and they in turn called in all their vassals. I ended up fighting an enormous coalition. After about 5 years I realized that:
a. Although I had captured all the Bengali provinces, I could never get enough war-score to demand them because the Ottomans were leading the war and to end it, I'd have to fight and siege a bunch of their provinces.
b. This would take me probably about 25 years.
c. At the end of all this effort I would be able to take no more than 3 provinces.
This prospect was just so boring that I quit that game and re-loaded a previous save and just skipped the war.
It's not that I couldn't win. I could, eventually because the AI 50,000 Ottoman armies would be trapped in East Africa while I could eventually cause them so much attrition they would lose.
But, the reward-effort ratio is just so low that I have zero interest in bothering.
I am just rapidly losing interest in this game entirely because of crap like this and find myself playing more of AGEOD's Civil War.
It seems to me that the changes to 1.2 have made things less fun rather than more. In trying to stop WC Paradox has made a bunch of changes that neither achieve that goal (not that they should) nor make the game more interesting, and to boot are ahistorical, poorly thought out and difficult to understand or master.
I don't claim to be an expert player either. I've played CKII and EUIII and frankly EUIII was more fun. I think I'm fairly representative of a player who has a fair interest in these games but isn't going to put up with analyzing the game files in order to figure out what's happening and develop a strategy.
I just don't care enough. I'll just quit before I spend the time and effort to master these new changes if this current trend continues in 1.3 as I fully expect it will.
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