- Dec 14, 1999
- 18.402
- 38.945
1.4 altered expansion dynamics in a major way by greatly reducing Aggressive Expansion and restricting 'Vassal Feeding', aka selling provinces to your vassals so that they will core them for you. Not all these changes worked out as desired and thus some tweaks are being made in the 1.5 patch, which will be in public beta for a few weeks.
Selling of provinces is being changed in the following way:
- AI: Will now accept buying provinces as long as the total OE after purchase would not be above 95%
- AI: Subjects will now only accept buying non-core provinces if their OE is 0
- AI: Will no longer accept buying a non-accepted culture province or wrong religion group province unless it is a core, claim, or they have owned it at any point during the game
- AI: Subjects will now only buy provinces if they are a core, claim, or they have owned it at any point during the game
- When selling a core province to your subject they will now get a core on that province
- AI: Will consider core provinces of their overlord as their own core provinces for the purposes of evaluating if they want to buy it
This means that you will always be able to use sell province to restore 'lost' provinces to your vassals. The 'strategic interest' calculation is gone as it was simply too opaque for the player to try and figure out what provinces the AI wanted.
Aggressive Expansion is being tweaked by reducing the effect of range, meaning that your neighbours will react more to large land-grabs, though distant powers still won't really care. The effects of prestige on Better Relations Over Time is also being reduced, as this was a major factor in allowing players to very quickly lose accumulated AE.
Selling of provinces is being changed in the following way:
- AI: Will now accept buying provinces as long as the total OE after purchase would not be above 95%
- AI: Subjects will now only accept buying non-core provinces if their OE is 0
- AI: Will no longer accept buying a non-accepted culture province or wrong religion group province unless it is a core, claim, or they have owned it at any point during the game
- AI: Subjects will now only buy provinces if they are a core, claim, or they have owned it at any point during the game
- When selling a core province to your subject they will now get a core on that province
- AI: Will consider core provinces of their overlord as their own core provinces for the purposes of evaluating if they want to buy it
This means that you will always be able to use sell province to restore 'lost' provinces to your vassals. The 'strategic interest' calculation is gone as it was simply too opaque for the player to try and figure out what provinces the AI wanted.
Aggressive Expansion is being tweaked by reducing the effect of range, meaning that your neighbours will react more to large land-grabs, though distant powers still won't really care. The effects of prestige on Better Relations Over Time is also being reduced, as this was a major factor in allowing players to very quickly lose accumulated AE.