To recap what has been said or discussed, as it's quite a hefty topic. Alblaka, please correct me if I'm wrong. Btw, maybe redo the first post and start with the TLDR so new readers know immediatly what's up?
Main proposal
Core:
- AE linked to total basetax of conquered/acquired provinces/vassal
Modifiers:
- Type of acquisition: Annexation gives more AE than Conquest which gives more AE than Vassalization
- Size of defeated country in case of conquest: Taking province from small country gives more AE than taking province from large country
- Relations with 3th party: Your rivals / target / allies of target / province contenders (countries that also have claim/core) receives more AE than neutral countries, who receives more AE than your allies / rivals of target
Extra:
- Distance of AE spread reduced but interested parties like rivals receive full hit, no matter the distance
- Culture has little to no influence, as they will already receive high AE due to proximity with target
- Religion has little to no influence except for Holy Wars/Crusaders/Cleaning of Heresy
- Rework of all CB's to punish non-wargoal demands (like provinces without claim or core and vassalization without mission)
Suggestions discussed in the thread
Size of attacking country:
- Big countries getting more AE when attacking another country because they're greedy/bully/dangerous
- Small countries getting more AE when conquering because they grow big (e.g. +50% size in one war)
--> First one might be too punishing for late-game conquest, last one might be too punishing for early-game conquest
Size of bystander country (other country than attacking or defending):
- Large bystanders compared to attacker getting less AE because why should they care?
- Small bystanders compared to attacker getting more AE because they are threathened.
Reduced/dynamic decay: Reduce current levels and make it dynamic. The longer at peace, the faster the decay.
Balance of power for great powers: Great powers prefer status quo in power and will 'punish' all countries that rise too fast (France eating Burgundy would be an example), no matter the alliance --> Roughly what the rival system does.
Religion-based AE: Ottomans and other Muslims should get increased AE for Castillian conquest in Morocco, but the Pope and other Catholics should get reduced AE.
Multiple religion/region-based coalitions instead of a single coalition against a target: It's not logical that Ming and Poland join against Russia. Ming + Japan + other asian countries make one coalition while Poland + Sweden + other European nations make other coalition. More 'Federation'-like.
Coalition leader: Coalitions have a real leader instead of the first nation that created the coalition or the nation that declared war.
Colonial overlords: Colonial Overlords should get same AE as Colonial Nations because it is an interested party.
Hope I'm not forgetting anything. Some really good suggestions here, keep them coming!
