Currently the situation with advisors is that there are a few very good ones, a few situational ones and a few bad ones. This result is me (and no doubt others) generally picking the same advisors with some exceptions depending on the country I play. On top of this, a lot of new stuff was added to EU IV but this has never been reflected in the advisors, they haven't changed much since release.
I think every advisor should be interesting and that most choices should be "difficult" so I propose making changes to all underpowered/bad advisors across the board :
Admin
Artist : I'd say this one is very bad and not useful in 99% of the situations. That's why I think it should be removed and instead be swapped for lord Chancellor. Autonomy -0.05 per month
Philisopher : While useful in some situations I do not think it's useful enough yet. That's why I propose to add -10% stability cost on top of the +1 prestige.
Treasurer : This one isn't worthwhile at all simply because the bonus is so low. At the start the networth isn't worthwhile and at the end you do not really need that bonus anymore. That's why I propose swapping treasurer for Minister. War exhaustion -0.02 or -10% development cost (both can work imo)
What I tried to do here was using some of the new mechanics and giving some buffs to the underperforming advisors. I think an autonomy reduction advisor would be very welcome early and midgame. I also think that the philosopher will have more use when it's picked, although it's still not very strong. The minister will give some nice bonusses for offensive and defensive nations (proposal A) or tall nations (proposal B).
Diplomatic
Colonial govenor : In my opinion it's not very good and not useful in many situations. That's why I propose to change it to the following govenor. -5% liberty desire & + 10% vassal income
Naval reformer : In my opinion this one isn't very good because of the way naval combat currently works. That's why I propose to remove it and instead add ambassador. +25% relation boost speed & 25% fabrication speed
Navigator : This one is a little bit useful early game but even then it's not very noteworthy. That's why I propose to change the bonus to +5 settlers & +5% settler chance.
Spymaster : This one (in my opinion) has no use at all, it's probably one of the worst advisors. But it might have some use, that's why I propose to turn it to the following. +20% spy offense & +20% spy defence & -10% agressive expansion.
What I tried to do here was just making the diplomatic advisors much better. I think by extending the colonial govenor to all vassals that it should be much stronger, the -5% liberty desire is also very welcome in certain situations. The ambassador will give a new choice for nations that fabricate or boost relations a lot. The navigator will give a nice bonus to exploring nations while not being too strong. On top of that I think the spymaster is much more useful, although it's still quite underpowered with these options.
Military
Army organiser : Not that bad.. but limited use in my opinion. I suggest combining this one with the grand captain and make it give +10% forcelimits and -20% maintenance modifier
Grand captain : Not that bad.. but extremely limited use. I suggest giving this one the following bonus -20% army and naval recruitment cost.
Military engineer : It's alright, but not wow. I suggest changing the bonus to +50% fort garrison.
Quartermaster : in all honesty.. I have no idea what this does and what the benefit is and I have played EU IV for over 500 hours. I'd say that this one should be changed to the following bonus. Deaths from attrition -10% + army movement speed +20%
What I did here was making the underperforming advisors much better. Military already has some great options and I do not think those should be nerfed, I like that the advisors give some weight in the game. So that's why I think the others have to be boosted in bonus. The army organiser will be better for nations that have a gold shortage after a war or that just want huge armies. The grand captain will give a really good bonus for the nations that got their stack wiped. The military engineer will give a great defensive bonus, I really like that one to be honest. And then the quartermaster, I do not know if these bonusses are actually possible but they sound awesome, these one will certainly give some tactical depth to the advisors as this one can be -really- good in certain situations.
But as noticed on the military side of things most advisors will be situational, but I do not think that's bad sometimes you will want to change your advisor mid-term but it has to be useful to do that. That's why I think adding harder choices in regards to advisors is a good thing. I also think that they just need an update in general, most of the newer ingame mechanics aren't even included.
I hope you guys like this idea and feedback is always welcome, the numbers are ofcourse unbalanced but I did try to give an example of how strong I would make them compared to how it's now.
I think every advisor should be interesting and that most choices should be "difficult" so I propose making changes to all underpowered/bad advisors across the board :
Admin
Artist : I'd say this one is very bad and not useful in 99% of the situations. That's why I think it should be removed and instead be swapped for lord Chancellor. Autonomy -0.05 per month
Philisopher : While useful in some situations I do not think it's useful enough yet. That's why I propose to add -10% stability cost on top of the +1 prestige.
Treasurer : This one isn't worthwhile at all simply because the bonus is so low. At the start the networth isn't worthwhile and at the end you do not really need that bonus anymore. That's why I propose swapping treasurer for Minister. War exhaustion -0.02 or -10% development cost (both can work imo)
What I tried to do here was using some of the new mechanics and giving some buffs to the underperforming advisors. I think an autonomy reduction advisor would be very welcome early and midgame. I also think that the philosopher will have more use when it's picked, although it's still not very strong. The minister will give some nice bonusses for offensive and defensive nations (proposal A) or tall nations (proposal B).
Diplomatic
Colonial govenor : In my opinion it's not very good and not useful in many situations. That's why I propose to change it to the following govenor. -5% liberty desire & + 10% vassal income
Naval reformer : In my opinion this one isn't very good because of the way naval combat currently works. That's why I propose to remove it and instead add ambassador. +25% relation boost speed & 25% fabrication speed
Navigator : This one is a little bit useful early game but even then it's not very noteworthy. That's why I propose to change the bonus to +5 settlers & +5% settler chance.
Spymaster : This one (in my opinion) has no use at all, it's probably one of the worst advisors. But it might have some use, that's why I propose to turn it to the following. +20% spy offense & +20% spy defence & -10% agressive expansion.
What I tried to do here was just making the diplomatic advisors much better. I think by extending the colonial govenor to all vassals that it should be much stronger, the -5% liberty desire is also very welcome in certain situations. The ambassador will give a new choice for nations that fabricate or boost relations a lot. The navigator will give a nice bonus to exploring nations while not being too strong. On top of that I think the spymaster is much more useful, although it's still quite underpowered with these options.
Military
Army organiser : Not that bad.. but limited use in my opinion. I suggest combining this one with the grand captain and make it give +10% forcelimits and -20% maintenance modifier
Grand captain : Not that bad.. but extremely limited use. I suggest giving this one the following bonus -20% army and naval recruitment cost.
Military engineer : It's alright, but not wow. I suggest changing the bonus to +50% fort garrison.
Quartermaster : in all honesty.. I have no idea what this does and what the benefit is and I have played EU IV for over 500 hours. I'd say that this one should be changed to the following bonus. Deaths from attrition -10% + army movement speed +20%
What I did here was making the underperforming advisors much better. Military already has some great options and I do not think those should be nerfed, I like that the advisors give some weight in the game. So that's why I think the others have to be boosted in bonus. The army organiser will be better for nations that have a gold shortage after a war or that just want huge armies. The grand captain will give a really good bonus for the nations that got their stack wiped. The military engineer will give a great defensive bonus, I really like that one to be honest. And then the quartermaster, I do not know if these bonusses are actually possible but they sound awesome, these one will certainly give some tactical depth to the advisors as this one can be -really- good in certain situations.
But as noticed on the military side of things most advisors will be situational, but I do not think that's bad sometimes you will want to change your advisor mid-term but it has to be useful to do that. That's why I think adding harder choices in regards to advisors is a good thing. I also think that they just need an update in general, most of the newer ingame mechanics aren't even included.
I hope you guys like this idea and feedback is always welcome, the numbers are ofcourse unbalanced but I did try to give an example of how strong I would make them compared to how it's now.
Upvote
0