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alvanio

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So this thread might have been done before but I would like to know what advisors you feel are invaluable, good for certain situations or who are just a waste of space. With the new cultural recruitment system advisors have become alot more fun.

An advisor that I always have is the Mint Master, he's just too good to not have. I guess alot of you agree with me here. :p Then I'm a sucker for prestige so I always pick one of them aswell. But for the 3rd spot Im unsure, I guess it depends on what situation you're in. :)
 

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at the game start, I prefer those investing in stability...
later on, it depends really... if you colonise, then pick one that expands your range... if you fight, morale, tradition, etc... if high on badboy, diplomat..
 

unmerged(76922)

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Given how many threads I see with a "I can't keep up with tech" theme, it doesn't/won't suprise me to see a lot of folks liking the mint master - I never use him myself though. For me...

Always nice:
-Diplomat.

Situational:
-Sheriff (great for income early game, required for decision - remember, this guy adds to your avaliable income as well as your investment income, unlike mint which adds to avaliable but at the cost of taking away from investment. And tax is usually half or more of your income early game.)
-Theologian (required for decisions)
-Statesman (required for decisions)
-Collector (required for decisions, nice for end game income)
-Alderman (nice for end game income)
-Naval Reformer (required for decisions)
-Privateer (required for decision)
-Navigator (mostly used when playing a colonial power and I want to block someone else off from an area before either of use can reach it or when playing a non colonical power on the baltic or med and want to reach the new world before the space is gone.)

Rare (generally forget the name - rare use after all. ;) These are all generally 'in a war for my life' advisors, otherwise they don't make the list.)
-Moral boost
-Army tradition boost
-Fort defense boost
-Discipline boost
 

dconner

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I think now that you can choose your own advisors in HttT, some of them aren't quite so attractive, even the Master of the Mint. I'm thinking about adopting National Bank just to free up his "slot" for something else, for instance. Pre-HttT, you often had to carry some minor or semi-worthless advisors, so once you got one of the "pretty good" ones you'd hang on to him as long as possible by default.
 

unmerged(69928)

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Diplomats: Need to get rid of Infamy...

Statesmen: The Govt tech invest allows me to work on STAB whilst still climbing for the first NI. Same for any that give Land and Prod too. These three are important early game, when costs are lowest and bang for the buck is highest. Later, they get swapped out when the economy is going.

MoMs: Inflation reduction means I can free up the NI slot and take NB second, or not at all....

Discipline, Moral boosts always helpful.

Sheriff, nice gains.

Theologian, for decisions that help convert cost and %.

T
 

sprites

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-grand marshal , always nice when you got a weak heir and want to get the legitimacy going up as fast as possible :D
-MoM : with this , you will never need to pick NB as idea
-diplomats : always nice when you want to expand
-some various needed for decisions : need a lvl 5 statesman? with 100% tradition you have 90% to get one

-quartermaster , in some bad wars it could be useful :D
 

Cikomyr

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Fixed that for you Cikomyr. But that's just my opinion. ;)

I am not so sure, to be honest.. It's always a bitch to manage inflation so that you don't overpay things. Right now, I managed to keep it at 12% in 1497, and it increases by 0/year, has been stable for 30 years.

Vassals helps a lot in that, I have to tell you... Vassals, and milk wars :D

How long until I get Tax Assessors? I forgot...

Edit: I just read on the wiki that Tax Assessor gives you a bonus to inflation reduction equal to 0.5% divided by # Province, is that true?
I was hoping to have a mere 0.005% bonus/tax assessor, and that there would be no limit... Argggg
 

unmerged(133469)

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Given how many threads I see with a "I can't keep up with tech" theme, it doesn't/won't suprise me to see a lot of folks liking the mint master - I never use him myself though. For me...

:confused:

Master of the mint allows one to syphon off money from research into the treasury thus making it even hard to keep up with technology.

The Banker (interest rate reduction) is one of my favorites to allow expansion to occur using borrowed money that is then repaid from expansion.

Morale is also quite useful since it allows you to keep unit maintenance lower during peace but still be able to fend off rebellions.
 

DanaDark

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I play WWM... and not sure if WWM changed the advisors or not, but none seem to ofer a set tech investment anymore, but rather a total cost reduction (% based) which does seem more balanced but I miss the old oway as a small nation.

Again, I dunno if thats true in Vanilla.

But my personal favorites...

Master of Mint - Early on, direly needed to mint a tiny bit so I have wiggle room for building and such. I typically play a small nation and dominate trade rather easily so my tech is always ahead.

Judge - Mr. Dredd makes people less likely to get out of line.

Trader - I love me some bonus to compete chance. I am ANNOYED when I dont have a monopoly in EVERY CoT and have 5 merchants. (Seems so arrogant of me :( )
 

unmerged(76922)

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How long until I get Tax Assessors? I forgot...

Edit: I just read on the wiki that Tax Assessor gives you a bonus to inflation reduction equal to 0.5% divided by # Province, is that true?
I was hoping to have a mere 0.005% bonus/tax assessor, and that there would be no limit... Argggg

Gov tech... 31 if memory serves. The very last building you get actually. And tax assessors are a .5 yearly inflation reduction if built in every province, which means you can mint up to 50% of your income without inflation - quite enough for almost any purpose. As for 12% in 1492... Look at it in these terms, that means (if you have no inflation reduction) you've been minting ~13% of your income per month OR you've spent 12 straight years minting, while investing fully the rest of the time. It can be tricky getting by without minting at all, but it can be done even as a OPM. And 12% inflation will be 0 a mere 24 years after getting assessors - not to bad.

:confused:

Master of the mint allows one to syphon off money from research into the treasury thus making it even hard to keep up with technology.

That was my point. ;) People do things like minting then wonder why their tech isn't keeping up.
 

sprites

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when you play a rich country (burgundy , netherlands ...) i minted to maximum (maximum that did not give inflation) and still had ahead of tech penalties

advisors who give spies would be nice , even if it's 0.05/star/year