Hello we playing as group friends and other group rekcts us always by insane ammount damage and cassultys we get our group so i'd like to know best division templetes and what should i stick in playing as USSR. Thanks.
Germany should be building primarily cas as you get a research bonus for that and italy fighters as they have a research bonus for them. If you have no commonwealth then italy should probably join asap, put it's fighters over france and try and take africa while Britain is trying to hold france. So long as you have a few decent 40 width tank divisions france will normally fall reasonably easily.Well our group is USSR + Germany + Italy vs USA + France + UK, problem is we cant push throught france, maintain air superiority is impossible, also which land doc should i stick? Currently i always switch mobile warfare.
Well our group is USSR + Germany + Italy vs USA + France + UK, problem is we cant push throught france, maintain air superiority is impossible, also which land doc should i stick? Currently i always switch mobile warfare.
Normally level 10 forts are banned for this reason. My suggestion would be build some 10 width pure inf and find a province you can attack from 3 sides and just keep attacking it with the inf never giving it a break. You will probably need 30 units to keep cycling but eventually you will damage the fort and you cas will damage the units inside and then you can use you tanks under Manston to go through that gap and invade france.Problem is that entire line between germany and france full of bunkers 10/10 we just cant push through france and AA 5/5, seems status que
we managed todo 1mln cassualtys, while germany suffers 980k cassualties, and italy and ussr combined suffers 500k, and uk+usa same as germany + ussrNormally level 10 forts are banned for this reason. My suggestion would be build some 10 width pure inf and find a province you can attack from 3 sides and just keep attacking it with the inf never giving it a break. You will probably need 30 units to keep cycling but eventually you will damage the fort and you cas will damage the units inside and then you can use you tanks under Manston to go through that gap and invade france.
It seems that if france is going that fort heavy his army and air force will not be as strong as usual and so long as you delay 10wt the uk cannot get 1940 fighters very early while italy can so you should probably be able to win the air war, at least when you first invade.
For italy what support companies for each division should be what avoid and what add ASAP? also as italy armor division light or heavy or something else should i focus?I have never played as Germany, France or UK in MP but I did play as USA and Italy.
For the USA:
-Infantry templates should stick to 6inf 2art 1heavyspg
-Armored templates depend on what strategy you use: as USA you could stick to grinding enemy forces or have strong mobile divisions. The first one should be 20 width with 4Heavyspart and 4inf, the second I recommend 40width 8mechanized 6mediumarmoured 4mediumspart. Do not forget maintenance and logistics company for both as they are very production costly. Furthermore if you stick to a mobile strategy do not forget to build motorised/mechanized divisions: 7motorised 2lightspart or 7mechanized 2mediumspart.
-Thanks to your focus tree you may focus and every part of the air force, however I recommend, to spare research days, concentrate on CAS (it has a sufficient amount of naval targeting to use it on carriers and is op against land units) and fighters to obtain air superiority. Your industry allows you to concentrate on strategic bombers which are useful to destroy German and Italian refineries.
-Navy wise secure the Pacific but do not fear helping the UK in the Mediterranean. You should also build submarines to deploy on convoy raiding on the coast of nations exporting to Germany and Italy. Build destroyers to get rid of German U-Bots in the Atlantic.
-Marines and airborne units are essential for Island hopping or D-Day invasions: marines should be 40 width 14marines 4art while airborne should be 10 width for suicide missions or 20 width for combined or large-scale offensives.
-Superior firepower is perfect.
For Italy:
-You need two templates for infantry: classical 7inf 2art for the Frontline and 10inf 1supportAT to garisson the coastline.
-You need two different armoured divisions templates: the classical 6armoured 4motorised/mechanized and a less conventional 10 width 2lightarmoured 3motorisedto blitz through Africa. If you have enough trucks build motorised divisions 2lightspart 7motorised.
-Air wise as said @dave1233 focus on fighters, maybe naval air for domination in the Mediterranean.
-Naval wise you must modernise your navy as soon as possible: it is big but old.
-Mountaineers should be 14mountaineers 4art and are essential playing Italy: most of your fronts are situated in mountainous terrain (Alps, Balkans, Anatolia, Spain?, Caucasus, Home Front). Marines are useful for the beginning of the war to rush Allied controlled islands in the Mediterranean sea (Cyprus, Malta, Crete, Gibraltar, Sure canal) and are very useful to blockade the English navy in the Mediterranean sea and stop it from being reinforced. Their template should be 14marines 4art.
-Although it might seem strange but as Italy I would stay with Grand Battleplan doctrine. It is op when combined with radio support companies which highly increase initiative in battles.
Doctrine wise for the USSR: change as fast as possible to superior firepower.