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speed258

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Hello we playing as group friends and other group rekcts us always by insane ammount damage and cassultys we get our group so i'd like to know best division templetes and what should i stick in playing as USSR. Thanks.
 

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As USSR:
- you have three choices for infantry: spam 20 width 7inf 2art divisions or concentrate on either 20 width 6inf 2art 1HeavySPG or 40 width 14inf 4art
- you should also use German treaties to rush T-34 and concentrate on doctrines which increase tank organisation. Your armoured template should then be 6 medium armoured 4 motorised if you want to spam breakthrough strong units, 6 medium armoured 4 mechanized costs more production and is the jack of all trades (as USSR you still have the means to spam this division). If you wish to have elite and very destructive armoured divisions 2spart 3armoured 4motorised/mechanized but be sure to have maintenance company (add logistics company if possible). This last template has lower breakthrough but very high soft attack, VERY HIGH VALUES, and grinds enemy manpower.
-Do not forget to focus on air force too: fighters to stop CAS from lowering your units organisation and achieve air superiority and CAS to lower enemy units organisation xD. Your strong industry may also allow you to build Strategic Bombers to wreck enemy infrastructure, very deadly when they are stopped in Prypyat Marshes or anywhere in Russie/Poland with low infrastructure and lacking supplies.
-Do not forget special forces: mountaineers are very useful when fighting a front in Caucasus, I suggest 10mountaineers or 7mountaineers 2art template. Paratroopers are very useful to flank enemy divisions or disrupt enemy supplies, the template depends on how you use them: 10 width units are enough if you send them to suicide missions as their only goal will be to die, 20 width if you are careful and use them in combined operations or large offensives. Marines will only be useful to you if you obtain naval superiority in the Blatic: organising a landing in Rostock for example. They may also be used if the front is a stalemate and the enemy is camping behind a river. You might achieve an offensive thanks to their extra soft attack and bonus in fighting across rivers.

That's it!

Oh and I consider motorised divisions useless for USSR.
 
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speed258

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Well our group is USSR + Germany + Italy vs USA + France + UK, problem is we cant push throught france, maintain air superiority is impossible, also which land doc should i stick? Currently i always switch mobile warfare.
 

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Well our group is USSR + Germany + Italy vs USA + France + UK, problem is we cant push throught france, maintain air superiority is impossible, also which land doc should i stick? Currently i always switch mobile warfare.
Germany should be building primarily cas as you get a research bonus for that and italy fighters as they have a research bonus for them. If you have no commonwealth then italy should probably join asap, put it's fighters over france and try and take africa while Britain is trying to hold france. So long as you have a few decent 40 width tank divisions france will normally fall reasonably easily.

Btw for game balance, the ussr is normally on the allied team, those teams certainly seem very strongly biased towards the axis/ussr.
 

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Well our group is USSR + Germany + Italy vs USA + France + UK, problem is we cant push throught france, maintain air superiority is impossible, also which land doc should i stick? Currently i always switch mobile warfare.

I have never played as Germany, France or UK in MP but I did play as USA and Italy.
For the USA:
-Infantry templates should stick to 6inf 2art 1heavyspg
-Armored templates depend on what strategy you use: as USA you could stick to grinding enemy forces or have strong mobile divisions. The first one should be 20 width with 4Heavyspart and 4inf, the second I recommend 40width 8mechanized 6mediumarmoured 4mediumspart. Do not forget maintenance and logistics company for both as they are very production costly. Furthermore if you stick to a mobile strategy do not forget to build motorised/mechanized divisions: 7motorised 2lightspart or 7mechanized 2mediumspart.
-Thanks to your focus tree you may focus and every part of the air force, however I recommend, to spare research days, concentrate on CAS (it has a sufficient amount of naval targeting to use it on carriers and is op against land units) and fighters to obtain air superiority. Your industry allows you to concentrate on strategic bombers which are useful to destroy German and Italian refineries.
-Navy wise secure the Pacific but do not fear helping the UK in the Mediterranean. You should also build submarines to deploy on convoy raiding on the coast of nations exporting to Germany and Italy. Build destroyers to get rid of German U-Bots in the Atlantic.
-Marines and airborne units are essential for Island hopping or D-Day invasions: marines should be 40 width 14marines 4art while airborne should be 10 width for suicide missions or 20 width for combined or large-scale offensives.
-Superior firepower is perfect.

For Italy:
-You need two templates for infantry: classical 7inf 2art for the Frontline and 10inf 1supportAT to garisson the coastline.
-You need two different armoured divisions templates: the classical 6armoured 4motorised/mechanized and a less conventional 10 width 2lightarmoured 3motorisedto blitz through Africa. If you have enough trucks build motorised divisions 2lightspart 7motorised.
-Air wise as said @dave1233 focus on fighters, maybe naval air for domination in the Mediterranean.
-Naval wise you must modernise your navy as soon as possible: it is big but old.
-Mountaineers should be 14mountaineers 4art and are essential playing Italy: most of your fronts are situated in mountainous terrain (Alps, Balkans, Anatolia, Spain?, Caucasus, Home Front). Marines are useful for the beginning of the war to rush Allied controlled islands in the Mediterranean sea (Cyprus, Malta, Crete, Gibraltar, Sure canal) and are very useful to blockade the English navy in the Mediterranean sea and stop it from being reinforced. Their template should be 14marines 4art.
-Although it might seem strange but as Italy I would stay with Grand Battleplan doctrine. It is op when combined with radio support companies which highly increase initiative in battles.

Doctrine wise for the USSR: change as fast as possible to superior firepower.
 

speed258

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Problem is that entire line between germany and france full of bunkers 10/10 we just cant push through france and AA 5/5, seems status que
which support companies should i include?
current: Engineer, radio, logistic, maintenance(if tank div) field hospital(if infantry) and recon
 
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dave1233

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Problem is that entire line between germany and france full of bunkers 10/10 we just cant push through france and AA 5/5, seems status que
Normally level 10 forts are banned for this reason. My suggestion would be build some 10 width pure inf and find a province you can attack from 3 sides and just keep attacking it with the inf never giving it a break. You will probably need 30 units to keep cycling but eventually you will damage the fort and you cas will damage the units inside and then you can use you tanks under Manston to go through that gap and invade france.

It seems that if france is going that fort heavy his army and air force will not be as strong as usual and so long as you delay 10wt the uk cannot get 1940 fighters very early while italy can so you should probably be able to win the air war, at least when you first invade.
 

speed258

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Normally level 10 forts are banned for this reason. My suggestion would be build some 10 width pure inf and find a province you can attack from 3 sides and just keep attacking it with the inf never giving it a break. You will probably need 30 units to keep cycling but eventually you will damage the fort and you cas will damage the units inside and then you can use you tanks under Manston to go through that gap and invade france.

It seems that if france is going that fort heavy his army and air force will not be as strong as usual and so long as you delay 10wt the uk cannot get 1940 fighters very early while italy can so you should probably be able to win the air war, at least when you first invade.
we managed todo 1mln cassualtys, while germany suffers 980k cassualties, and italy and ussr combined suffers 500k, and uk+usa same as germany + ussr
 

speed258

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well thanks for advices we ended in huge cassualtys in both sides industry is damaged badly, so we called draw, now for next time new combo usa+ger+ita or jap(our group) vs ussr + uk + unknow still, so any advices for usa, ita/jap, and germany, like what on start build, which researchs to stick, divisions and air and navy fleet.
We have rule that wars are after 1940. Except focus.
 

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If you are having problems winning with Germany+USSR+Italy in your team then there are 2 main problems:

Germany is a noob player.

USSR is a noob player.

What you need to do, specially as USSR, is built up your industry, go full civilian until you reach 180 Civs then go full military, conquer Turkey, the Baltics, Finland, Sweden, Irak, Iran, China, India, Siam, Singapore, Norway is a maybe, they can act as a shield for naval invasions of left independent. Italy and Germany should conquer all of the Balkans and you should split Poland with Germany. Italy needs to conquer Spain.

Germany should have 150 MIC's, USSR 200 MICs and Italy 100 MICs at least in 1940 and only go up from there, with that amount of production as USSR just focus on Airforce and Tanks and start building Naval Dockyards. There is no Nazi Threat, you don't really need an army, just coastal garrisons and Mountaineers + Marines.

Build Strat Bombers, Tac Bombers, Naval Bomers and Fighers (lots) let Germany build CAS, have your elite Tank divisions overrun North Africa. Use your bombers to destroy the forts, Strategic Bombers blow up everything in sight.

Prepare a naval invasion of Britain while they are distracted in France, use your naval dockyards to pump out a massive navy, Subs + Carriers + Superheavy BBs and start hammering Britain's navy, you should have A LOT more Naval Dockyards, than them, losses are irrelevant, lose 40 subs, sink 1 heavy cruiser, you are still winning, they can't replace their losses, keep massing your carriers and superheavies in the baltics, when the time is right, go all in, thousands of figthers + naval bombers + all your subs and capital ships engage in the two sea provinces you need to cross to Britain, and invade.

You should also have secondary invasions in southern France( can be done by Italy) and northern France (to flank the forts) and anywhere in Asia you haven't conquered yet.

Have your paratroopers land behind enemy lines in all fronts (surprise mofo!!) and have both Germany and Italy push HARD on the French front as a distraction.


This is the freedom you get from being safe as USSR, go crazy with Civ factories that will enable you do do everything else, and have fun!
 

speed258

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I have never played as Germany, France or UK in MP but I did play as USA and Italy.
For the USA:
-Infantry templates should stick to 6inf 2art 1heavyspg
-Armored templates depend on what strategy you use: as USA you could stick to grinding enemy forces or have strong mobile divisions. The first one should be 20 width with 4Heavyspart and 4inf, the second I recommend 40width 8mechanized 6mediumarmoured 4mediumspart. Do not forget maintenance and logistics company for both as they are very production costly. Furthermore if you stick to a mobile strategy do not forget to build motorised/mechanized divisions: 7motorised 2lightspart or 7mechanized 2mediumspart.
-Thanks to your focus tree you may focus and every part of the air force, however I recommend, to spare research days, concentrate on CAS (it has a sufficient amount of naval targeting to use it on carriers and is op against land units) and fighters to obtain air superiority. Your industry allows you to concentrate on strategic bombers which are useful to destroy German and Italian refineries.
-Navy wise secure the Pacific but do not fear helping the UK in the Mediterranean. You should also build submarines to deploy on convoy raiding on the coast of nations exporting to Germany and Italy. Build destroyers to get rid of German U-Bots in the Atlantic.
-Marines and airborne units are essential for Island hopping or D-Day invasions: marines should be 40 width 14marines 4art while airborne should be 10 width for suicide missions or 20 width for combined or large-scale offensives.
-Superior firepower is perfect.

For Italy:
-You need two templates for infantry: classical 7inf 2art for the Frontline and 10inf 1supportAT to garisson the coastline.
-You need two different armoured divisions templates: the classical 6armoured 4motorised/mechanized and a less conventional 10 width 2lightarmoured 3motorisedto blitz through Africa. If you have enough trucks build motorised divisions 2lightspart 7motorised.
-Air wise as said @dave1233 focus on fighters, maybe naval air for domination in the Mediterranean.
-Naval wise you must modernise your navy as soon as possible: it is big but old.
-Mountaineers should be 14mountaineers 4art and are essential playing Italy: most of your fronts are situated in mountainous terrain (Alps, Balkans, Anatolia, Spain?, Caucasus, Home Front). Marines are useful for the beginning of the war to rush Allied controlled islands in the Mediterranean sea (Cyprus, Malta, Crete, Gibraltar, Sure canal) and are very useful to blockade the English navy in the Mediterranean sea and stop it from being reinforced. Their template should be 14marines 4art.
-Although it might seem strange but as Italy I would stay with Grand Battleplan doctrine. It is op when combined with radio support companies which highly increase initiative in battles.

Doctrine wise for the USSR: change as fast as possible to superior firepower.
For italy what support companies for each division should be what avoid and what add ASAP? also as italy armor division light or heavy or something else should i focus?