Poked my head in here to see how this thread is going, first thing I see is
Way to elevate the conversation, guys
Derp derp. So much for maneuver.
Way to elevate the conversation, guys
Derp derp. So much for maneuver.
Poked my head in here to see how this thread is going, first thing I see is
The only thing I remember from DH was the fact that I got lost in the research department. I could never figure out what I needed to get to medium armour, or something. As a result, I never even made it to the war.
If they have toned it down somewhat, I might give it a try sometime.
darkest hour > HOI3
I see a lot of 'rose colored glasses' in these threads. HoI2 out of the box was quite unplayable, it really needed the expansions or (i guess) DH to get somewhere. Still, there are lessons to be learned from both HoI2 & 3 releases.
The current HOI combat and retreat system is hopelessly broken. I believe that the single greatest error in it is a lack of reasonableness. It is merely a play of numbers. . . .
. . . now for my 200 division trick. Used it last playing 44 with the germans. It is childish in its simplicity and exploits the system as it is made. It is not even a cheat.
I Concentrated roughly 90 divisions in Konigsberg and Lomza, 40+ each. Got 2 squads of 4 tac bombers and 1 of 4 Stukas nearby, plus some ints.
Now comes the gamey part:
Let soviets take Suwalki.
Keep some 3 infantry corps ready of some 6 divs each. One attacks, the other two rests. All the rest of the force (panzers, infantry, whatever) is in support attack. Planes in interdiction.
Attack them as they come.
With 90 divs, they’re pushed back HARD. They start to retreat. Incoming divisions come in 2, 3, 5, even got to 30 – but not only are you too strong, but as they appear they start getting hurt bad.
Put the planes on ground attack and the fighters as cover.
Each 3-4 days pause, stop the advance with the current inf unit and start with another.
Tanks aren't pointless, are you kidding me?! Yes, 3 tank divisions can't take on 12 defenders. You punch a hole through their lines with Infantry + tank, and then you have the tank (or cav or whatever) move behind the lines to encircle. Also, tanks provide a considerable punch in fights.
Are you guys still at this?
HoI2 was more polished. It used the same engine as HoI1 and therefore was, in many ways, a cleaned up and streamlined version of the original. It included many UI improvements.
HoI3 utilized the new engine and they tried to pack in everything- plus the kitchen sink. While the scope was admirable, the result became messy, even with the best of UI improvements to the base game. The next game will be as great as HoI2 was compared to HoI1, as Johan said.
Our goal is to do what we did between hoi1 & hoi2 and apply than on hoi3.
HoI2 was more polished. It used the same engine as HoI1 and therefore was, in many ways, a cleaned up and streamlined version of the original. It included many UI improvements.
HoI3 utilized the new engine and they tried to pack in everything- plus the kitchen sink.
Yeah, this was especially the case when there seemed to be too much emphasis on adding features, not enough emphasis on making those features work or seeing whether they made sense. The fact that features were added in one expansion that were removed in the suceeding expansions (e.g., the major battle events) is a case in point.
However, before we get carried away about HOI2, read this long list of problems with it that people wanted to see fixed in HOI3..
That "major battle events" thing wasn't even a feature. I can't believe they put that thing as a new feature in an expansion.
I loved HOI2 and hated HOI3. To be very honest it sounds like people are trying to be salesmen for HOI 3. Micromanagement hell has no appeal for me and with less immersion/UI organization sounds like one heck of chore, than a video game.
14,000 provinces was the worst design decision ever. Busy work for busy work's sake. And unimaginative expansion ideas....how about an ealier time period expansion or a risk board game type scenario...
If you missed such an easy thing, maybe you shouldn't play HOI at all. And you have 4000 posts, if you made only one of them in DH forum, you would got tons of replies. DH is much more realistic BTW, you can't create entire armor division before 1939, only tank brigades.
That "major battle events" thing wasn't even a feature. I can't believe they put that thing as a new feature in an expansion.
just saying
PS: HoI 2 (mods and exp) / DH / AoD >>>>>>>>>> HoI 3 (with all exp.)
For me HOI3 is better because of the technology and how you would research them.