Did Plan Blue factor in a possible FRG-Japan alliance?
No, but I think a FRG-Japan alliance is most unlikely.
But loading up as Japan is too gamey IMO, even if it is to check the naval ranges.
That's a harsh critique. I certainly did not open as Japan to check any naval ranges since the Japan AI will do whatever range it wants to anyway. Japan's AI sending DD-1s south of Australia (if it wants to) is very possible and not unexpected.
I opened as Japan to get a screenshot needed for the Plan Blue storyline. I certainly did not look over all of Japan's naval stacks but only picked a rather non-descript stack in one port that I broke up to give me the many arrows I wanted (and a further SS-1 on each wing to add a bit of depth to the display). Now if I had made notes on all of Japan's CVs I would agree with you. But as I didn't, and the various ships I did view in that stack are lost from my memory anyway, I will claim "necessary literary license" instead.
It really comes down to deciding on a predictable, safe and boring "Plan Yellow" attacking the Japanese in China; or an unpredictable, dangerous and exciting "Plan Blue" that will probably play itself out with battles over the treacherous depths of the mighty blue Pacific. It was a decision for storyline direction, greater drama, and reader interest.
That done, I needed something which will steer the future story, the decisions of the characters, and so what AoD battles might follow. I predict that Plan Blue will become crucial to relating to future installments. It may go a very long ways to explaining why such-and-such was not played by me, but such was.
There was also a more practical reason to deal with Plan Blue now. I find it hard to begin a new run to advance the game when a dozen unpublished screen shots are hanging around from earlier game run. It interrupts the freedom of creating a new installment that is spontaneous. Every once in a while - because of the 20 screen shot limit and how far a game might have been run combined with how one will edit and present full installments - there comes a need to synchronize "end of all screen shots" with "end of all completed installments" with "end of all earlier story ideas" only to gain the freedom of uncluttered fresh creative thinking.
At this moment there isn’t an hour played past last screen shot, nothing remaining to edit or think about, and no "hangers on" bothering me. I am as free as a loosened helium balloon floating on the wind to discover where the next game run takes things. Generally game runs might be next six months to so accumulate screen shots and learn the future that just occurred so it can go to efficient editing and fit "installment compartmentalization" or "chapters" which all support a story and - with characterization - then decide on next 6 month direction.
I suppose different authors have different ways and we are all limited by our own style. If that included opening as Japan once to make a desired screen shot for a plan which is paramount for the story that will detemine the tactical game decisions which will happen, it doesn't bother me.
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