The point is that is not possible to create credit in the first place. AoD consist of nations and if there someone receiving credit there must be some other nation granting it.
The point is that is not possible to create credit in the first place. AoD consist of nations and if there someone receiving credit there must be some other nation granting it.
Not at all. I don't see this has anything to do with other nations. I think it is an internal Germany thing. Somehow AoD Germany consumed something that took it into the negative, I suppose. What that might be at that cost I have no idea.
I was only relating to a real life scenario of a possible similiar situation where Krupp might be owed millions by Germany to apply to this AoD situation. There is no doubt about the real life outcome.
AoD is no real life. There is no Krupp nation on the map, is there? So there is no one granting credit in the first place. AoD simulated nations as whole, therefore there cannot be internal credit.
You were they one who suggested that it must be because of German debt. So how do you think Germany created that huge debt?
I can only think of one possible way - Hitler made a Guarantee of Independece on many nations. Yes, Germany has no more territory, but Germany still exists. So - Hitler being the rascal he was, probably is going to GoI every remaining country in the world! There is no way I'm paying it!
So, how could Germany have created this unbelievable debt?
Then the "money stockpile" should not go negative, no matter what happens, even for the AI. The supply stockpile won't go negative, either. Once you run out of "money", you should pile up dissent because you can't fund public services anymore. Negative money from events should be converted into dissent at the end of the day. If the AI can't deal with it, have it not suffer dissent from underfunding public services (but still let it try to give them full funding).Germany cheated. It created value out of nothingness.
Money in AoD is not money as we know it but just an abstraction of all those consumer goods etc. that can be converted into money by selling them. Since AoD money represents physical things money cannot be negative.
I complete agree with this! The current coding for supplies that prohibits it from going into negative should be applied to money, but with the suggestions by Autolykos that if there isn't enough CG being dedicated to keep its money afloat then it's turned into dissent.Then the "money stockpile" should not go negative, no matter what happens, even for the AI. The supply stockpile won't go negative, either. Once you run out of "money", you should pile up dissent because you can't fund public services anymore. Negative money from events should be converted into dissent at the end of the day. If the AI can't deal with it, have it not suffer dissent from underfunding public services (but still let it try to give them full funding).
Indeed, it applies to many events of a similar nature (Operation Zet, Pitman Act, Lend-Lease etc).Like Germany supporting Franco in the SCW, but only giving 50 supplies? :rofl:
Germany cheated. It created value out of nothingness.
Since AoD money represents physical things money cannot be negative.
This is why i asked you to load up as germany. This cannot be considered unfair intel after annexation of axis is possible already.
Then the "money stockpile" should not go negative, no matter what happens, even for the AI.
One incentive to annex germany early is that you inherit less debt.
An if you annexed it you had less enemies to play with now.
But pray tell, was I right about SU “Vlassov Event” being the relocation of their industry to the interior? Not sure I ever saw the pop up.
Both events fired. You can always go to statistics and scroll throught the whole log.
Why would the Vlassov event fire when Germany does even control any German land? :unsure:
Pray tell, "What is Vlassov?"
#########################################################################
# The traitor Vlassov has defected CDCP event.
#########################################################################
event = {
id = 2663
random = no
country = SOV
trigger = {
leader = 10363
war = { country = GER country = SOV }
}
name = "Vlassov"
desc = [B]"General Vlassov has defected and joined Germany"[/B]
picture = "Vlassov"
date = { day = 0 month = january year = 1942 }
offset = 1
deathdate = { day = 29 month = december year = 1999 }
action_a = {
name = "Ok"
command = { type = giveleader which = 10363 where = GER } #Soviet Vlassov
}
}
Didn't you teach those Gar Victory or Valhalla?