Advice on how to use naval bombers

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I

indika_tates

Guest
Hi.

I was playing as Germany and I tried to make an efficient use of naval bombers without success. I tried two strategies. The first one was spamming the English channel with fighters & naval bombers on naval attack mission to support submarines on convoy raiding. Naval bombers did nothing.

Then I tried the same on southern England (with air superiority on my side) on port strike mission and naval bombers did nothing again. I remember when the game was released port strikes were too powerful. The RAF almost sunk my entire Italian fleet on port strikes.

I had more than 1000 fighters and 1000 naval bombers on both missions but I was able to sink maybe two or three destroyers but no more. Do someone have a good strategy to make an efficient use of it?
 

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
I think the reason you were not getting results with port strikes is that no ships were in port.

There is one problem with NAV of which I am aware. At some point, either 1.2.0 or 1.3.0 they lost their ability to initiate strikes against convoys.

Other than that they work reasonably well. As Germany I use them in the North Sea every game and sometimes in the Med and the Channel.

Because land based air will only do one sortie per battle, they will be less effective in conjunction with subs (but the subs themselves might do better). When trying to interdict the Channel I use NAV, FTR and radar in conjunction. The latter is important since it improves spotting and thus increases the frequency of battles. Since each strike will be a short battle and inflict usually only minor damage, it is important to get a lot of these quick battles.
 

Gwydion5

First Lieutenant
42 Badges
Aug 11, 2009
288
28
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Supreme Ruler 2020
  • Cities: Skylines
As Dalwin said. Also try to use smaller wing sizes, probably around 100 or so naval bombers per wing with multiple wings operating in a zone. Each wing will increase the chance of an engagement happening against a fleet operating in the region.
 

Le Creep

First Lieutenant
69 Badges
Aug 4, 2015
202
356
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Field Marshal
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: No Step Back
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
I wouldn't bother building NAVs (unless it's for carriers). Since they can for some reason only do one attack run every battle, they're hardly worth it in the current deathstack battle to the death naval combat system. I would instead build more CAS or TAC as they can assist in naval combat as well as land combat.
 
I

indika_tates

Guest
I think the reason you were not getting results with port strikes is that no ships were in port.

There is one problem with NAV of which I am aware. At some point, either 1.2.0 or 1.3.0 they lost their ability to initiate strikes against convoys.

Other than that they work reasonably well. As Germany I use them in the North Sea every game and sometimes in the Med and the Channel.

The problem is that ships were in port while doing port strikes. But every port strike was a defeat instead of doing damage. Radar coverage was 100% and every wing was 100 each. Air superiority from fighters to help also. I don't know what's happening. Maybe naval strikes are dependent of doctrines (base strike should increase naval targeting and damage but wiki doesn't confirm it).

I tried both day/night, only day and only night missions but with the same result. And in the air log my bombers weren't disrupted, so it's currently a broken feature or I can't realize what I'm doing wrong.
 

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
I am certain that I saw fleets being devastated by port strikes in 1.3.2. I am not 100% sure that I have reconfirmed this in 1.3.3, but I believe they still work fine. I do not know why you are struggling with them, though I would not expect 100 planes to do much damage. Hopefully you meant that you have several groups of 100.
 
I

indika_tates

Guest
I am certain that I saw fleets being devastated by port strikes in 1.3.2. I am not 100% sure that I have reconfirmed this in 1.3.3, but I believe they still work fine. I do not know why you are struggling with them, though I would not expect 100 planes to do much damage. Hopefully you meant that you have several groups of 100.

1000 naval bombers on 10 wings of 100 each sadly :(
 

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
The only thing you have not mentioned was how much static AA, if any, was present. I still don't understand why it is not going well for you.

How long did you leave the mission running? How many strikes did you see? Were there no hits at all or simply no sinkings? Did you expand the naval report to see details so that you would see if there were hits but not sinkings?
 

ocelot64

Second Lieutenant
36 Badges
Feb 7, 2014
137
62
  • Europa Universalis IV: Art of War
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Expansion Pass
Hi.

I was playing as Germany and I tried to make an efficient use of naval bombers without success. I tried two strategies. The first one was spamming the English channel with fighters & naval bombers on naval attack mission to support submarines on convoy raiding. Naval bombers did nothing.

Then I tried the same on southern England (with air superiority on my side) on port strike mission and naval bombers did nothing again. I remember when the game was released port strikes were too powerful. The RAF almost sunk my entire Italian fleet on port strikes.

I had more than 1000 fighters and 1000 naval bombers on both missions but I was able to sink maybe two or three destroyers but no more. Do someone have a good strategy to make an efficient use of it?
I'd reorganise my naval bomber wings into wings with at most 60 airplanes. I read an in-game tooltip that no more than 60 naval bombers can join a naval battle at a given time. This would boost efficiency, since you're having more air wings.
As for port strikes: you need to have at least 75% firendly air superiority over the target area to perform a port strike.
 

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
I'd reorganise my naval bomber wings into wings with at most 60 airplanes. I read an in-game tooltip that no more than 60 naval bombers can join a naval battle at a given time. This would boost efficiency, since you're having more air wings.
As for port strikes: you need to have at least 75% firendly air superiority over the target area to perform a port strike.
How many planes are allowed to participate depends on the size of the fleet. That tip saying 60 was only for that particular situation and not for such attacks in general. One must also take into account mission efficiency. Depending on range and weather and a few other factors one might need to have significantly more than 60 planes available to get 60 actually participating.
 

elektrizikekswerk

AYBABTU
Moderator
104 Badges
Jun 26, 2015
2.930
4.747
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Shadowrun: Dragonfall
  • Humble Paradox Bundle
  • BATTLETECH
  • Crusader Kings II: Horse Lords
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Shadowrun Returns
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Surviving Mars
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Teleglitch: Die More Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
In most of my games I use NAV to spam coastal waters. 1000 - 2000 NAV (plus some fighter escort - just in case) are sufficient to eventually sink the biggest navies. I don't do port strikes often since I, too, have the feeling they aren't as efficient as they should be.

But sinking the complete Home Fleet and US Atlantic Fleet without even considering to invest in navy myself - priceless. After a year or so I basically had the control over the complete Atlantic. And losing some dozen planes in the for sinking battleships and carriers ist totally worth it.

Ofc, this does only work against AI. A human player would eventually figure out to not send his fleet to zone x, I guess. But even then you have the control over the given sea zone(s), which might be a small victory in itself.
 
I

indika_tates

Guest
The only thing you have not mentioned was how much static AA, if any, was present. I still don't understand why it is not going well for you.

How long did you leave the mission running? How many strikes did you see? Were there no hits at all or simply no sinkings? Did you expand the naval report to see details so that you would see if there were hits but not sinkings?

Thank for the responses. UK has max anti air on southern England through the national focus. Can be it the problem?
 

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
Thank for the responses. UK has max anti air on southern England through the national focus. Can be it the problem?
If you look at the mission summary for the region, you get a monthly total of how many of your bombers were forced to abort their mission due to this AA. By itself, it is not enough of a defense, but it certainly dilutes any offense. The AA also kills some planes, but those tend to be planes who at least got to launch their attack. Ones that are aborted never got to fire, though they did get to fly home (and hopefully not crash during landing.)