Which DLCs are good if returning to the game? I came to CK2 from CK but UI issues, keeping a save game clearn, and other Paradox titles led me elsewhere. Returning now I'd like input on the right DLCs to use.
It appears I may need to repurchase the old DLCs up to Old Gods as well as the new due to something about problems with unused GG serials in Steam. So I'm trying to get the best combination and bang for the budget rather than continue my buy-everything habit for the game.
My thoughts are below - I may well be missing some critical points.
Sword of Islam: Needed for Muslim play. Setting aside the historical issues, does it make for better gameplay if not expecting to play Muslims more but likely to run into them?
Legacy of Rome: Don't care any more about the Byz starts, but it offers retinues which were cool. With all the mercs around now, are retinues devalued?
Sunset Invasion: I expect not worth repurchasing, unless time has improved how it plays out.
The Republic: Patrician merchant princes was fun back in the day. Have Republic dynamics been improved enough to motivate revisiting them?:
The Old Gods: Did some pagan pillaging. The adventuring needed more work IIRC. Improved now? What about the multiple flavors of rebels - is that a thumbs up for the current gameplay?
Sons of Abraham: Seems to offer just some limjited Jewish gameplay and some flavor and functional religious content, such as more Papal-related gamepla and holy odors. Thoughts?
Rajas of India: I read this is about Just adding Indian religions and game slowdowns. Anything particularly cool about these religions or states or just give it a miss unless there is a particular historical interest?
Charlemagne: Just an alternate early start date plus non-inheritable governorships but only for empires? Seems thin.
Way of Life: Functional roleplaying can't be all bad and fit into the whole roleplay aspect of the game, so it seems promising. Does gameplay bear this out?
Horse Lords: Other than allowing players to offer their troops as mercs, this is all about Nomads. I have an interest in Nomads, but they need their own good mechanics. Khan into space? Are they good and fun in the current game with DLC?
Conclave: I'd like to like this. More complex Council with council laws as well as realm laws - this sounds good, but is it better or just more complicated? ?
Another attractive feature appears to be favors as an alternative to cash or harsh measures to sway nobles.
The description of the new education system based on mostly genetics and random chance seems less engaging and less realistic about childhood influences and traumas - but does this play well/fun?
The fun minor ambitions that could incrementally affect characters are replaced by something more dramatic with less player involvement. How is that working out?
The Reaper: Due this week. The name, image, concept, and oceans of disease and horrible penal penalties are ghastly and repellent. But perhaps getting all medieval on this makes sense, and the quasi-chrome changes sound attractive. What does it add that is worth the price?
Comments please! Thanks
It appears I may need to repurchase the old DLCs up to Old Gods as well as the new due to something about problems with unused GG serials in Steam. So I'm trying to get the best combination and bang for the budget rather than continue my buy-everything habit for the game.
My thoughts are below - I may well be missing some critical points.
Sword of Islam: Needed for Muslim play. Setting aside the historical issues, does it make for better gameplay if not expecting to play Muslims more but likely to run into them?
Legacy of Rome: Don't care any more about the Byz starts, but it offers retinues which were cool. With all the mercs around now, are retinues devalued?
Sunset Invasion: I expect not worth repurchasing, unless time has improved how it plays out.
The Republic: Patrician merchant princes was fun back in the day. Have Republic dynamics been improved enough to motivate revisiting them?:
The Old Gods: Did some pagan pillaging. The adventuring needed more work IIRC. Improved now? What about the multiple flavors of rebels - is that a thumbs up for the current gameplay?
Sons of Abraham: Seems to offer just some limjited Jewish gameplay and some flavor and functional religious content, such as more Papal-related gamepla and holy odors. Thoughts?
Rajas of India: I read this is about Just adding Indian religions and game slowdowns. Anything particularly cool about these religions or states or just give it a miss unless there is a particular historical interest?
Charlemagne: Just an alternate early start date plus non-inheritable governorships but only for empires? Seems thin.
Way of Life: Functional roleplaying can't be all bad and fit into the whole roleplay aspect of the game, so it seems promising. Does gameplay bear this out?
Horse Lords: Other than allowing players to offer their troops as mercs, this is all about Nomads. I have an interest in Nomads, but they need their own good mechanics. Khan into space? Are they good and fun in the current game with DLC?
Conclave: I'd like to like this. More complex Council with council laws as well as realm laws - this sounds good, but is it better or just more complicated? ?
Another attractive feature appears to be favors as an alternative to cash or harsh measures to sway nobles.
The description of the new education system based on mostly genetics and random chance seems less engaging and less realistic about childhood influences and traumas - but does this play well/fun?
The fun minor ambitions that could incrementally affect characters are replaced by something more dramatic with less player involvement. How is that working out?
The Reaper: Due this week. The name, image, concept, and oceans of disease and horrible penal penalties are ghastly and repellent. But perhaps getting all medieval on this makes sense, and the quasi-chrome changes sound attractive. What does it add that is worth the price?
Comments please! Thanks