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Sir Garnet

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Which DLCs are good if returning to the game? I came to CK2 from CK but UI issues, keeping a save game clearn, and other Paradox titles led me elsewhere. Returning now I'd like input on the right DLCs to use.

It appears I may need to repurchase the old DLCs up to Old Gods as well as the new due to something about problems with unused GG serials in Steam. So I'm trying to get the best combination and bang for the budget rather than continue my buy-everything habit for the game.

My thoughts are below - I may well be missing some critical points.

Sword of Islam: Needed for Muslim play. Setting aside the historical issues, does it make for better gameplay if not expecting to play Muslims more but likely to run into them?

Legacy of Rome: Don't care any more about the Byz starts, but it offers retinues which were cool. With all the mercs around now, are retinues devalued?

Sunset Invasion: I expect not worth repurchasing, unless time has improved how it plays out.

The Republic: Patrician merchant princes was fun back in the day. Have Republic dynamics been improved enough to motivate revisiting them?:

The Old Gods: Did some pagan pillaging. The adventuring needed more work IIRC. Improved now? What about the multiple flavors of rebels - is that a thumbs up for the current gameplay?
Sons of Abraham: Seems to offer just some limjited Jewish gameplay and some flavor and functional religious content, such as more Papal-related gamepla and holy odors. Thoughts?

Rajas of India: I read this is about Just adding Indian religions and game slowdowns. Anything particularly cool about these religions or states or just give it a miss unless there is a particular historical interest?

Charlemagne: Just an alternate early start date plus non-inheritable governorships but only for empires? Seems thin.

Way of Life: Functional roleplaying can't be all bad and fit into the whole roleplay aspect of the game, so it seems promising. Does gameplay bear this out?

Horse Lords: Other than allowing players to offer their troops as mercs, this is all about Nomads. I have an interest in Nomads, but they need their own good mechanics. Khan into space? Are they good and fun in the current game with DLC?

Conclave: I'd like to like this. More complex Council with council laws as well as realm laws - this sounds good, but is it better or just more complicated? ?
Another attractive feature appears to be favors as an alternative to cash or harsh measures to sway nobles.

The description of the new education system based on mostly genetics and random chance seems less engaging and less realistic about childhood influences and traumas - but does this play well/fun?

The fun minor ambitions that could incrementally affect characters are replaced by something more dramatic with less player involvement. How is that working out?

The Reaper: Due this week. The name, image, concept, and oceans of disease and horrible penal penalties are ghastly and repellent. But perhaps getting all medieval on this makes sense, and the quasi-chrome changes sound attractive. What does it add that is worth the price?

Comments please! Thanks
 

Hopit

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Just get everything that is not sunset invasion or cosmetic/music. but here's a short short list from me

Sword of Islam: Only if you want to play as a muslim (Muslim trade republics are fun)
Legacy of Rome: If you really, really want retinues.
Sunset Invasion: No
The Republic: They're still more or less the same as before, just less broken
The Old Gods: Yes
Sons of Abraham: A lot of flavor for catholics, some for muslims and jews. I'd say yes.
Rajas of India: Only if interested in playing in india
Charlemagne: Zunist features in the old gods start, custom kingdoms and empires + viceroys, I'd say yes.
Way of Life: Yes
Horse Lords: Yes
Conclave: Yes
 

Sergeant Flutter

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SOI: Great. Must have for WCs.
LOR: Great if you love Byzantium.
Sunset Invasion: Bad, but good to have. One day you'll want the silliness.
The Republic: Get it! MR are really fun. Especially in the Baltic/North Atlantic.
OG: So much yes. This is one of the best. Pagans + 867
SOA: Yes! Fleshes out religion a bunch.
ROI: Yes. I love it.
Charlemagne: 769 + viceroyalties + custom kingdoms/empire. Priority.W
Way of Life: Great little thing.
Horse Lords: Pillaging and terrorizing is fun. Great steppe mechanics.
Conclave: One of my favorites, vassals are actually a threat if you don't have a good administration.
 

DàbiànLājīdàrén

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Imo Horse Lords was sort of a let down. They didn't go far enough with the migration and clan mechanics.
 

Bernard95

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If it was me, I'd honestly wait until tomorrow and see if there's a sale, then get the Complete Edition plus of Way of Life. At least then you'll have basically everything of importance and then some plus cosmetics. The only omissions would be Horse Lords, Conclave, and Reapers Due- with Conclave in particular that might be best saved until you ease your way back into the game.

Religion and government DLCs such as Sword of
Islam or Rajas of India are only worth a buy if you care about playing as one of those groups. It's worth noting that SoI's mechanics are applied to the AI regardless if you have the DLC and RoI's Dharmic religions are actually pretty op but play the same way as a feudal Christian for the most part.

Old Gods, Legacy of Rome and Sons of Abraham should always be a top priority for any player. Way of Life is a close second now that seduction is fixed.

Charlemagne you have the right idea- you're not getting much more than the start date. Viceroys aren't a huge deal and tend to be buggy, though do change the dynamic of playing within Byzantium. Custom kingdoms and empires offer no real benefit other than instant de jure drift if the de jure title does not exist, unless you're particularly desperate for a higher title.

Horse Lords is the same idea as say the Republic- it adds a unique government type and not much else. They are fairly different from regular feudals, though they did get nerfed with 2.5.2's patch. Tributaries and the Silk Road are the only other noteworthy features, with tributaries basically being forced allies that pay taxes wheras the Silk Road is an extra source of income if you're located along the route.

Conclave gets a lot of flak for its patch features rather than the actual DLC features. In general the DLC was meant as a difficulty hike, though ironically can be easier at times. Ultimately your perception is going to dependent on the type of player you are, because your Council will constantly seek to throw a wrench in even the simplest of actions such as handing out land if they have too much power. If you're a map painter however, this will easily be your worst nightmare.

Reapers Due looks fairly appealing fo the price, though the best call would be to watch the forums over the course of the first week or so.
 
Last edited:

Sir Garnet

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Thank you for the input. Good advice about the sale. See below if interested in my plans.

Rebought: Legacy:

Bought: Way of Life: more to live for
Conclave ("If you're a map painter however, this will easily be your worst nightmare." I like the sound of that.)

Buy on sale:
Sons of Abraham: I'm convinced.
Horse Lords ("Pillaging and terrorizing is fun. Great steppe mechanics." yes and being on sale now is in its favor
Old Gods: Would be some time before I itch to play pagans again, but the start date is interesting.

Bargain sale:
Sword of Islam: Played enough, I'm not a WC guy, and don't expect to flip religions, but just in case.
Charlemagne: Not interested much in custom countries. I like stock challenges.

Skip:
Rajas: I like EU4 more for this region
Sunset Invasion
Republic: Fun but played enough not to need it.

Wait:
Reaper- as suggested, will wait and see how it pans out.
 
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