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Memnon said:

never mind, got you confused with swampthing. There was a turtle laying egg around swampthin's home so..

Memnon, wanna join our MP group? I have been out of action for a while, due to my game system went down, one of them is demanding we play something soon, he's getting bored. He's in Switzerland so it'll be perfect if you're in UK.
 

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Blitzkrieg said:
never mind, got you confused with swampthing. There was a turtle laying egg around swampthin's home so..
haha, ok :)
we do have the same avatar.
Memnon, wanna join our MP group? I have been out of action for a while, due to my game system went down, one of them is demanding we play something soon, he's getting bored. He's in Switzerland so it'll be perfect if you're in UK.
I'd love to join your group. But it's just that...well...I'm not quite in the UK. I'm just a little farther away than I think you realize...

Texas. I'm in Texas. Houston, Texas. The Lone Star State, land of cowboys, armadillos, the Astrodome, longhorns, and George W. Bush ( :( ). But if the time is right, I'd still love to play. Just PM me with the details, if you still want me. :)
 

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Memnon said:
I think those sound like good ideas. But I don't think I can deploy my reserves into someone elses occupied territory. If I could, though, that would be awesome. :)

You can deploy reserves anywhere if you have a land connection to their home province, you you could deploy them in France so long as you either keep S-P in the war and occupied, or annex a chain of provinces to connect you to france.

And if you try an assault from the sea, load you troops onto the transports without grouping them. That way they will unload faster. You can unload them all at once so long as they are not grouped.
 

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Darkrenown said:
You can deploy reserves anywhere if you have a land connection to their home province, you you could deploy them in France so long as you either keep S-P in the war and occupied, or annex a chain of provinces to connect you to france.
AWESOME! This is going to completely catch him off guard. Muahahahahahaha!
And if you try an assault from the sea, load you troops onto the transports without grouping them. That way they will unload faster. You can unload them all at once so long as they are not grouped.
Ok, I'll remember that. I usually keep them grouped into single large armies, but from now on, I'll keep them seperate. :)
 

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Memnon said:
AWESOME! This is going to completely catch him off guard. Muahahahahahaha!

Ok, I'll remember that. I usually keep them grouped into single large armies, but from now on, I'll keep them seperate. :)

Believe me, he'll be surprised....

I didn't know about deploy reserve in enemy land until our own recent MP game, where Italian player deployed inside Austria, causing a quick Austrian capitulation....

That's why I made all those suggestions, but upon examining the map, Paris will be more difficult for you to form a land bridge so you can pour in reserves.

Anyways, I don't claim to be an expert on wars but I've fought my share of wars in victoria. Direct frontal assault against a well entrenched enemy in a fortified mountain province is always something I chose to avoid, if I can help it. The only time I'll hit them is when I have to...That's why I love navies as having a navy can often help you avoid that predictment. Just don't go overboard on navy though. Navy is very important, until you rule the sea, then no more navy except to keep others down.
 

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Anyone looking at those screenshots can see how important a navy is, if memnon places a couple of fleets in the right places around the med he can only be attacked through S-P. Unless Tom has an army which can shove Memnon's aside (and he doesn't) the worst that can happen is a stalemate in S-P, and Tom's economy will break before Memnon's. I don't see how Memnon can lose unless Russia stabs him in the back.
 

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Darkrenown said:
Anyone looking at those screenshots can see how important a navy is, if memnon places a couple of fleets in the right places around the med he can only be attacked through S-P. Unless Tom has an army which can shove Memnon's aside (and he doesn't) the worst that can happen is a stalemate in S-P, and Tom's economy will break before Memnon's. I don't see how Memnon can lose unless Russia stabs him in the back.

In theory, Tom can counter it, if Tom has a decent econ and naval tech. You can build native quality ships, I just never used them in combat given my native army experiences... If Tom's desperate, he can build fleets out of Europe and send them to sink Memmon's med fleet.

Mem, if you want to hide your fleet movement, consider taking out Algier and northern Morocco (hard for me to tell if France controls those). This way, your transports can load up on divisions and sail undetected until they land at northern France.

Gosh, I really wish I have Victoria now so I can load up France and look at the terrain in detail to plan.

If Tom react to the way I hope, I doubt there will be a stalemate, it's very likely Austrian divisions on a rampage in France after some bloody battles.

By keeping some reserves, in theory, Memmon can react to Russia and Prussia's potential treachery. Russia's at war with China so...not as a big of a worry in my opinion.

Memmon, remember, as long as you got 1 division standing when reserve divisions arrive at battle, you retain the defender's bonus. Therefore, by strategically placing a couple divisions along Russia/Prussia border and let them dig in, enjoy entrenchment, you can stall Russia/Prussia long enough for your reserves to be thrown into battle.

I just wish you got a lot more infantry artillery, rather than 10 calvary + 10 calvary being built. If Tom has a lot of artilleries, I would highly recommend you deal with such a stack with extreme caution. Given it's around 1880-90, artillery should be able to deliver quite a bit of a punishment to divisions. If Tom is smart and gather 10-20 of such units in 1 stack.....good luck.
 

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So, the plan I've developed is to send a couple of scout cavalry to Baden befre the war starts, see what kind of troops he has along the Rhine. Hopefully, when the war begins, he'll think I'm going to attack there, and hold some of his nfantry back to defend the line. My main attack, though, will be in the south of France, through Sardinia-Piedmont. I may send a few reserves into the Rhine territories after he figures out the cavalry were a ruse, but only if I have some to spare.

I can take out SP before he mobilizes for sure. Then, I can try to take one of his forts along the SP-Franch border. Probably Nice, as it's where his navy is docked. Then, as I'll have a land connection through SP, I'll just deploy into Nice, and let the fun begin.

Meanwhile, my steamers will land at the coastal province that's one away from Paris and move inland. If they take the city, great. If they don't, it'll be a distraction. I can get maybe twenty divisions of cavalry there before he sends reenforcements. I'll leave the transports up there--guarded by a few ironclads--in case the cavalry need to get out. At worst, they'll force him to leave a garrison in Paris. At best, it'll create a new front which, after Paris falls, I'll be able to link up with.

Once (if ;) ) I get 100% warscore, I'll ask for "humiliate" and "war indemnities". They're 50% each, right? If not, I'll throw in Alsace-Lorraine instead of the humiliate. I'll try to keep it below 100%, that way he's forced to accept.

Sound good?
 

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Memnon, are you absolutely sure Tom doesn't read these boards? :rofl:
 

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Raen said:
Memnon, are you absolutely sure Tom doesn't read these boards? :rofl:
Absolutely certain. I've tried to get him to do it for months, but he always says "I'd be too far behind" and "I'd look bad asking questions". That's just the way he is. Although he was the first person to whom I showed the revised manual I wrote, he's also refused to read it. :rofl:
 

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If you wanted to burn badboy, could you invade egypt and/or persia. You would have to ignore a few peace treaties to do it quickly (within a few years), but taking all their territories apart from the capital, then annexing them, then releasing them....

Well, so long as you have diplomats and presitige you're willing to burn, it'd be okay...

If Tom asks what you're doing.... tell him you're invading Egypt/Persia, and if he wants to do something, he can bloody well DOW!

Gezeder
 

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Gezeder said:
If you wanted to burn badboy, could you invade egypt and/or persia. You would have to ignore a few peace treaties to do it quickly (within a few years), but taking all their territories apart from the capital, then annexing them, then releasing them....

Well, so long as you have diplomats and presitige you're willing to burn, it'd be okay...

If Tom asks what you're doing.... tell him you're invading Egypt/Persia, and if he wants to do something, he can bloody well DOW!

Gezeder
This is probably the plan for after I defeat him in the first war. I want my aggression to come as a complete surprise. If he already thinks I'm going to throw the status quo into a blender, then he'll be much more suspicious. :)
 

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Even if Tom reads it, given what I have learned, it's hard for Tom to counter memmon completely. Unless Tom has a lot of infantry artillery divisions in France before war starts, it's hard for Tom to prevale (or Tom has some very good land military tech researched before and soon after war starts to turn the tide).

Navy takes too long to build, even if Tom starts to build IC (if he has the tech), he can't get them out of his shipyard fast enough (unless Memmon is generous and not attacking him ASAP like I suggest).

Memmon: I thought you have 10 transports only, you got more???

If so, that's great news, I won't put all 20 calvaries to blitz to Paris, I would hold some calvary to blitz Metz if opportunity arrives as well as some calvary for possible partisan/rebel supression duty. I'm just afraid Calvaries aren't too good against Tom's infantry so...

Best is to land at least 5 calvary along the coast so they unload fast and won't take too many days to capture that coastal province (undefended). Figure out how many divisions you need to cap an undefended coastal province quickly and send that amount to take out Nice (if it's undefended) or a province further back of nice that's undefended.

Amphibious assault suffer penalties so unless Tom got wimpy coastal defense, I prefer to hit an undefended one then march overland after I capture my beach head. Remember, once you capture a port, you can simply load up your transport and sail straight to that new port and all units disembark automatically. Fast, efficient, "safe" way to get troops to France before you establish a land bridge to pour your reserves through. As long as your fleets wait outside of Nice, Tom's fleet can't harm your transports. If Nice is defended, land next to Nice that's empty will force Tom to either send units out from Nice (good), or fleet out of Nice to try to disrupt your land (also good).
 

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Memnon said:
So, the plan I've developed is to send a couple of scout cavalry to Baden befre the war starts, see what kind of troops he has along the Rhine. Hopefully, when the war begins, he'll think I'm going to attack there, and hold some of his nfantry back to defend the line. My main attack, though, will be in the south of France, through Sardinia-Piedmont. I may send a few reserves into the Rhine territories after he figures out the cavalry were a ruse, but only if I have some to spare.

I can take out SP before he mobilizes for sure. Then, I can try to take one of his forts along the SP-Franch border. Probably Nice, as it's where his navy is docked. Then, as I'll have a land connection through SP, I'll just deploy into Nice, and let the fun begin.

Meanwhile, my steamers will land at the coastal province that's one away from Paris and move inland. If they take the city, great. If they don't, it'll be a distraction. I can get maybe twenty divisions of cavalry there before he sends reenforcements. I'll leave the transports up there--guarded by a few ironclads--in case the cavalry need to get out. At worst, they'll force him to leave a garrison in Paris. At best, it'll create a new front which, after Paris falls, I'll be able to link up with.

Once (if ;) ) I get 100% warscore, I'll ask for "humiliate" and "war indemnities". They're 50% each, right? If not, I'll throw in Alsace-Lorraine instead of the humiliate. I'll try to keep it below 100%, that way he's forced to accept.

Sound good?

I am not sure about 100% warscore part. If you can force a player to accept with 100% warscore, why not just go for reparation and humiliation. Honestly, you need to close the score gap and best way is to destroy tom's military first, drop his prestige, put a burden on his economy so you can hit him again with ease in 5 years. This way, your score increase will be higher than Tom's. Tom's score may not increase but decrease. Let's not forget reparation is 1/2 of his potential income..which I assume calculate his tax at 100%....if that's the case...beautiful :) rebellion appearing in France if Tom tries to stay afloat and rebuild military....

Who knows, if there are enough Germans who rebel, German territory might join Baden, Bavaria, or Prussia...you never know...
 

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Ah yep, fair enough.

One thing, I would Definatly confirm that 100% warscore means that he has to accept peace before applying it as a strategy. Plently of people have said they "think" that's the way it works, but,

It could be that 100% warscore on a human only forces acceptance IF the proposal is an AI proposal..... (I think!)

Check it out in a quick MP game, use Sweden to conquor a willing Denmark, or something like that, I rekon, to insure the mechanics aren't different for small 3-prov nations.

It would really suck to base a strategy on it, only to find that's not the case!

I'm going to bum around in the V-net Vicky forum for a bit if you're keen, I'm a little curious myself :)

Gezeder
 

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Gezeder said:
Ah yep, fair enough.

One thing, I would Definatly confirm that 100% warscore means that he has to accept peace before applying it as a strategy. Plently of people have said they "think" that's the way it works, but,

It could be that 100% warscore on a human only forces acceptance IF the proposal is an AI proposal..... (I think!)

Check it out in a quick MP game, use Sweden to conquor a willing Denmark, or something like that, I rekon, to insure the mechanics aren't different for small 3-prov nations.

It would really suck to base a strategy on it, only to find that's not the case!

I'm going to bum around in the V-net Vicky forum for a bit if you're keen, I'm a little curious myself :)

Gezeder

Let me know what you guys find out, I'm curious myself.
 

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Oops, looks like I posted too slow, Memnon's offline.

Ah well!

If you do check out the situation later Memnon - let us all know what's the case. And be sure to give a mini-AAR on what happens!

Gezeder
 

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Blitzkrieg said:
In theory, Tom can counter it, if Tom has a decent econ and naval tech. You can build native quality ships, I just never used them in combat given my native army experiences... If Tom's desperate, he can build fleets out of Europe and send them to sink Memmon's med fleet.

Well, as you said in a later post, navies take too long to build. But one bad result of this war is that when his wooden fleet is destroyed Tom may build a more modern one to replace it, which could cause problems in thier next war. Still, Memnon can deal with that later.