Hi guys, i play this game since first version, bought on epic...passed from all the patches and now that we are almost at the end of the roadmap i think i want to give two words...since last patch i started a new game, i am now at day 600, almost every resource in the map depleted and working with trade, thanks to the food production i can have everything i need from other town.
BUGS:
-people still walk on the water, i think it's something related to winter storm when lake are frozen, but happens even wihout the storm.
-people sometimes do nothing, like wandering around instead of doing theyr job or just ignore it, even in emergencies or setting priorities. Sometimes they cross the map instead of using the road i build for them.
-world map glitch since last patch, sometimes specialist get stuck, vehicles appears in the colony but you can't do anything
-irradiated, injured or infected people don't go directly to the medic, so sometimes they just die after a while
-food counter after passing 10000 need more space in the interface
-even with tons of resources and 15 carriers, when winter comes burner take 2-3 days to charge and stay in "waiting resources"
-a general people movement improve, i think part of this bugs are related to people not understanding what have to do and where to go
ADVICE:
-production stats from the buildings need improvement, i still can't understand how much things i produce
-let me clean buildings before they reach a critical percentage of contaminated, i have lots of building with 25% contaminated since last fallout and can't do anything
-rework the maintenance depot...either make the area bigger, more work areas based on workers or just a building with people that work everywhere, like carriers, but for repairs
-resource management...if i have to pick things up from a stockpile to move somewhere, i have to destroy stockpile and use specialist to go faster before everything go wasted. I want the ability to pick resources or autoremove, like if a stockpile or warehouse have plastic and i put the "no plastic allowed" from options, carrier should go and remove it.
-improve specialist ability inside the colony...let them pick resource for buildings, help decontaminate (if some citizen is already set for cleaning, specialist don't go), let them do things even without intervention, like repairs, carry and whatever...they just wander around until i round em up to pick resources or go in the world map.
-some terrain editing? I hate geyser and holes
-ability to directly build improved building after research instead of upgrading...i mean, auto extractor are completely different from normal extractor, so why i have to build it first?
-option to remove the work area and maybe the "full" icon, now after 600 days and like 30 stockpiles, i have the floating icons and the work area all around...if i select stockpiles i just saw a completely white area killing my visual...it's a bit annoying. Maybe edit so it be less annoying, like not floating...
I think i wrote everything, one last thing. We need an endgame...i don't know if you have plans, but after surviving and depleting everything, there is not much to do a part trading...
BUGS:
-people still walk on the water, i think it's something related to winter storm when lake are frozen, but happens even wihout the storm.
-people sometimes do nothing, like wandering around instead of doing theyr job or just ignore it, even in emergencies or setting priorities. Sometimes they cross the map instead of using the road i build for them.
-world map glitch since last patch, sometimes specialist get stuck, vehicles appears in the colony but you can't do anything
-irradiated, injured or infected people don't go directly to the medic, so sometimes they just die after a while
-food counter after passing 10000 need more space in the interface
-even with tons of resources and 15 carriers, when winter comes burner take 2-3 days to charge and stay in "waiting resources"
-a general people movement improve, i think part of this bugs are related to people not understanding what have to do and where to go
ADVICE:
-production stats from the buildings need improvement, i still can't understand how much things i produce
-let me clean buildings before they reach a critical percentage of contaminated, i have lots of building with 25% contaminated since last fallout and can't do anything
-rework the maintenance depot...either make the area bigger, more work areas based on workers or just a building with people that work everywhere, like carriers, but for repairs
-resource management...if i have to pick things up from a stockpile to move somewhere, i have to destroy stockpile and use specialist to go faster before everything go wasted. I want the ability to pick resources or autoremove, like if a stockpile or warehouse have plastic and i put the "no plastic allowed" from options, carrier should go and remove it.
-improve specialist ability inside the colony...let them pick resource for buildings, help decontaminate (if some citizen is already set for cleaning, specialist don't go), let them do things even without intervention, like repairs, carry and whatever...they just wander around until i round em up to pick resources or go in the world map.
-some terrain editing? I hate geyser and holes
-ability to directly build improved building after research instead of upgrading...i mean, auto extractor are completely different from normal extractor, so why i have to build it first?
-option to remove the work area and maybe the "full" icon, now after 600 days and like 30 stockpiles, i have the floating icons and the work area all around...if i select stockpiles i just saw a completely white area killing my visual...it's a bit annoying. Maybe edit so it be less annoying, like not floating...
I think i wrote everything, one last thing. We need an endgame...i don't know if you have plans, but after surviving and depleting everything, there is not much to do a part trading...
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