Come on... I'm playing as Alexios Komnenos in the Alexiad start date and some landless Doukas who lives in his brother's court in Adrianople can raise 15,000 troops when I can only raise 10k (including Varangian guard and retinues) in 1090?
Come on... I'm playing as Alexios Komnenos in the Alexiad start date and some landless Doukas who lives in his brother's court in Adrianople can raise 15,000 troops when I can only raise 10k (including Varangian guard and retinues) in 1090?
Just balancing them in the SoA way would be easy.
Yes, like in the patch that broke it due to levy changes, 2.0 and Sons of Abraham.The SoA way?
Yes, like in the patch that broke it due to levy changes, 2.0 and Sons of Abraham.
Ah. Adventurers currently work exactly as they do in vanilla, albeit with lower numbers of troops spawned.
If someone has an actual suggestion for what to do with it, that doesn't involve turning it off or a vague direction to look at another mod, that would be fine. I'm open to adjusting the system--eventually--provided it's something that can actually be modded.
If someone has an actual suggestion for what to do with it, that doesn't involve turning it off or a vague direction to look at another mod, that would be fine. I'm open to adjusting the system--eventually--provided it's something that can actually be modded.
Well, the Game of Thrones mod take an interesting turn with adventurers. They basically cut down the number of free troops that the adventurer receives. To compensate, they added an event where the adventurer asks for money to people and then uses that money to recruit more soldiers.
I don't know if the GoT people allow other mods to use their code, but I can send you guys a patch with the updated event if you want.