One thing I've always thought should exist (but which doesn't, other than as planetary/solar system modifiers) has been a sort of feature like you would see in Star Trek.
There have been quite a few episodes that feature galactic mist that would confuse your sensors or disable your FTL, clouds of energy that would sap your ship systems or natural phenomenons that would hide a planet away - making it the perfect spot for highly sensitive buildings/key lynchpins of an empire.
Gas clouds that improve the general energy production of your empire and allow orbital installations to have no energy upkeep or a huge space anomaly that draws in asteroids with dense mineral deposits that makes the systems within it more likely to pop + 4 minerals of some such.
Things that just affect the structures in that region of space or only on habitable planets in that region, maybe even unique systems that are affected by precursor tech hidden in planetary cores or shroud effects that produce an interesting effect in one or more systems.
I hadn't previously considered this for Stellaris because the homogenous way the game was constructed made it seem like the developers didn't want any one planet/system to be much more valuable than another, but the introduction of Utopia with the new massive mega structures that can change hands, the possibility of food planets and ringworlds would really mesh in with this.
Obviously the various boni would have to be discussed for balance (wouldn't want accidentally spawning in the equivalent of a space gold mine to be an automatic win condition or spawning in the butt of the galaxy an automatic loss), but I really think that such galactic "natural wonders" and hazards would make the game feel more natural.
It would give you systems you'd like to hang onto, make defensive lines with fortifications feel more significant if they protect highly valuable systems within a particular phenomenon and maybe even produce natural defensive fortifications in the form of systems that disable energy weapons/shields or the like, causing one empire to field two fleets (one comprised of only armor cruisers/battleships to take advantage of their possession of systems with such a modifier and one comprised of the usual designs for fights outside of it).
Would you guys be interested to see something like that (provided it could be implemented in a somewhat balanced way)?
There have been quite a few episodes that feature galactic mist that would confuse your sensors or disable your FTL, clouds of energy that would sap your ship systems or natural phenomenons that would hide a planet away - making it the perfect spot for highly sensitive buildings/key lynchpins of an empire.
Gas clouds that improve the general energy production of your empire and allow orbital installations to have no energy upkeep or a huge space anomaly that draws in asteroids with dense mineral deposits that makes the systems within it more likely to pop + 4 minerals of some such.
Things that just affect the structures in that region of space or only on habitable planets in that region, maybe even unique systems that are affected by precursor tech hidden in planetary cores or shroud effects that produce an interesting effect in one or more systems.
I hadn't previously considered this for Stellaris because the homogenous way the game was constructed made it seem like the developers didn't want any one planet/system to be much more valuable than another, but the introduction of Utopia with the new massive mega structures that can change hands, the possibility of food planets and ringworlds would really mesh in with this.
Obviously the various boni would have to be discussed for balance (wouldn't want accidentally spawning in the equivalent of a space gold mine to be an automatic win condition or spawning in the butt of the galaxy an automatic loss), but I really think that such galactic "natural wonders" and hazards would make the game feel more natural.
It would give you systems you'd like to hang onto, make defensive lines with fortifications feel more significant if they protect highly valuable systems within a particular phenomenon and maybe even produce natural defensive fortifications in the form of systems that disable energy weapons/shields or the like, causing one empire to field two fleets (one comprised of only armor cruisers/battleships to take advantage of their possession of systems with such a modifier and one comprised of the usual designs for fights outside of it).
Would you guys be interested to see something like that (provided it could be implemented in a somewhat balanced way)?