"A hundred years ago, the Ikarzuri first ventured beyond its home system. Since then, they explored most of the galaxy and learned that they weren't alone. They colonized only a few planets before encountering several other empires populated with many aliens with disturbing manners and gross beliefs.
Soon, they found themselves at war. The Ikarzuri Dominion had to fight back against the tenacious humans, and eventually crushed their puny empire. But the Grand Alliance, which formed in 2278, is much stronger and will nott be so easy to submit.
Now equiped of the most recent wormhole technology, discovered by its most illustrious scientists, the technologicaly advanced Dominon is in the middle of a fight for its survival. Meanwhile, disturbing echos are coming from outside the galaxy...
BEGIN!"
This is of course not a game I played, just a name I see so often in the randomly generated ones that it inspired me to begin this post. My suggestion is simple, and I think PI said they would consider to do it if there was a strong enough demand for it : make us start in assymetrical positions, indeed in a galaxy already formed with a prior history. Let us start at a different point in the history than the discovery of FTL.
The example I submit is how I imagine the beginning screen of such a game could be. The species creation phase would be the same, however in the game creation phase, you would have several more options. You could choose at which year you want to start (in my example, 2300), a ratio of how well you want your empire to fare in size (medium), technology (superior), diplomatic situation (bad), if you want a crisis (about to happen), etc. and then the game would play "under the hood" a few simulations in an accelerated manner in order to find one which matches your expectations the best*.
Of course, since you can basically do that on your own in a normal game by letting years pass and tag-changing with the console, the interesting part would be the surprise about the situation you choose, so you wouldn't see the world before playing and you would have "random" options everywhere if you truly want to play anything. It could be amusing to have a few messages like : "your civilisation died in this reality, sorry. We'll try again".
So, you could play in the shadow of a great empire, or be that empire yourself, you could be a middle power in a federation or an empire doomed by a crisis, but you wouldn't start with just one scientist, one constructor and three corvettes. This would be a very fun** variant, I think, which would surely please those who like to play OPM or big empires in EUIV.
What do you think? Is it feasable? Would it be fun?
*Maybe more realistically, though, it would create a framework and then add the elements you requested in the most organic fashion possible, so that it wouldn't have to do a thousand simulations and to have a gigantic loading time.
**One of the reason I believe this would be fun is that many people want to save their country from desperate situations and bring them to glory, but few like to be the ones who put them in said desperate situations. Playing only from certain points could bring fun challenges.
Soon, they found themselves at war. The Ikarzuri Dominion had to fight back against the tenacious humans, and eventually crushed their puny empire. But the Grand Alliance, which formed in 2278, is much stronger and will nott be so easy to submit.
Now equiped of the most recent wormhole technology, discovered by its most illustrious scientists, the technologicaly advanced Dominon is in the middle of a fight for its survival. Meanwhile, disturbing echos are coming from outside the galaxy...
BEGIN!"
This is of course not a game I played, just a name I see so often in the randomly generated ones that it inspired me to begin this post. My suggestion is simple, and I think PI said they would consider to do it if there was a strong enough demand for it : make us start in assymetrical positions, indeed in a galaxy already formed with a prior history. Let us start at a different point in the history than the discovery of FTL.
The example I submit is how I imagine the beginning screen of such a game could be. The species creation phase would be the same, however in the game creation phase, you would have several more options. You could choose at which year you want to start (in my example, 2300), a ratio of how well you want your empire to fare in size (medium), technology (superior), diplomatic situation (bad), if you want a crisis (about to happen), etc. and then the game would play "under the hood" a few simulations in an accelerated manner in order to find one which matches your expectations the best*.
Of course, since you can basically do that on your own in a normal game by letting years pass and tag-changing with the console, the interesting part would be the surprise about the situation you choose, so you wouldn't see the world before playing and you would have "random" options everywhere if you truly want to play anything. It could be amusing to have a few messages like : "your civilisation died in this reality, sorry. We'll try again".
So, you could play in the shadow of a great empire, or be that empire yourself, you could be a middle power in a federation or an empire doomed by a crisis, but you wouldn't start with just one scientist, one constructor and three corvettes. This would be a very fun** variant, I think, which would surely please those who like to play OPM or big empires in EUIV.
What do you think? Is it feasable? Would it be fun?
*Maybe more realistically, though, it would create a framework and then add the elements you requested in the most organic fashion possible, so that it wouldn't have to do a thousand simulations and to have a gigantic loading time.
**One of the reason I believe this would be fun is that many people want to save their country from desperate situations and bring them to glory, but few like to be the ones who put them in said desperate situations. Playing only from certain points could bring fun challenges.
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