HELP DEVS! Advanced mechanics
Hi everybody! I'm tried searching for similar thread but couldn't find any. I've got inspiration to open advanced mech thread in same thread in DotA. Back on playdota.com that was the place where programmers/guys familiar with Dota mechanics and common folks gather to share knowledge about game.
My idea is to create same community here. Thus I invite all paradoxians mastermind to help us petitioners in founding answers to our questions.
I will have the honor to ask the first question:
Artillery deals 50% damage when in second row. Will combat ability increase of 10% increase damage dealt from second row to 60% (50+10%) or 55 (50+ 50/10)?
Also does artillery combat ability have any function in sieges?
Hi everybody! I'm tried searching for similar thread but couldn't find any. I've got inspiration to open advanced mech thread in same thread in DotA. Back on playdota.com that was the place where programmers/guys familiar with Dota mechanics and common folks gather to share knowledge about game.
My idea is to create same community here. Thus I invite all paradoxians mastermind to help us petitioners in founding answers to our questions.
I will have the honor to ask the first question:
Artillery deals 50% damage when in second row. Will combat ability increase of 10% increase damage dealt from second row to 60% (50+10%) or 55 (50+ 50/10)?
Also does artillery combat ability have any function in sieges?
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