A few ideas to make genetic engineering great again
Genetically enhance slaves- allow slaves to be enhanced specifically instead of the general population.
Larger pool of enhancement traits- pops could be modified with traits that aren't traits that you can access in species creation and wouldn't evolve naturally.
-Soldiers could be made to be Fearless. They would have unbreakable morale, and would literally never retreat. You may even be able to customize them further.
-Slaves could be altered to be Docile. They have virtually no revolt chance, but would make for terrible sport in the area.
-Leaders could be forced to be Loyal. They would be genetically prohibited from joining dissident factions. The drive to be loyal to the regime may be stronger than the urge to eat or to save their own life.
Mutation purge- xenophobe nations could end the xeno problem by turning the xenos into the main species
Exotic adaptation- allows pops to be turned into tomb world preference species. It might even be possible to make them thrive on toxic worlds.
Enhance leaders- enhance a specific leader with a trait for a small amount minerals
Fixed ethics- make your prefered ethics part of the genetic makeup of your people
Make upgrade genetic upgrade paths- Each trait would have an upgraded version. These upgrades would be cheaper than getting the expensive version in species creation. Example: Extreme Adaptation costs 4 trait points in species creation, but upgrading from Adaptation (2 points) to EA would only cost 1 trait point. A third Adaptation that isn't normally available might come after that.
Genetic caste system- enable a system where pops are granted bonuses in the specific resources they work
Let's really make focusing in genetic engineering possible and have a big pay off.
Genetically enhance slaves- allow slaves to be enhanced specifically instead of the general population.
Larger pool of enhancement traits- pops could be modified with traits that aren't traits that you can access in species creation and wouldn't evolve naturally.
-Soldiers could be made to be Fearless. They would have unbreakable morale, and would literally never retreat. You may even be able to customize them further.
-Slaves could be altered to be Docile. They have virtually no revolt chance, but would make for terrible sport in the area.
-Leaders could be forced to be Loyal. They would be genetically prohibited from joining dissident factions. The drive to be loyal to the regime may be stronger than the urge to eat or to save their own life.
Mutation purge- xenophobe nations could end the xeno problem by turning the xenos into the main species
Exotic adaptation- allows pops to be turned into tomb world preference species. It might even be possible to make them thrive on toxic worlds.
Enhance leaders- enhance a specific leader with a trait for a small amount minerals
Fixed ethics- make your prefered ethics part of the genetic makeup of your people
Make upgrade genetic upgrade paths- Each trait would have an upgraded version. These upgrades would be cheaper than getting the expensive version in species creation. Example: Extreme Adaptation costs 4 trait points in species creation, but upgrading from Adaptation (2 points) to EA would only cost 1 trait point. A third Adaptation that isn't normally available might come after that.
Genetic caste system- enable a system where pops are granted bonuses in the specific resources they work
Let's really make focusing in genetic engineering possible and have a big pay off.