All,
I don't expect CK II to have a spotting mechanism. It's too much and not terribly appropriate to the period.
However, might we be given an option, when starting a game, to turn on "Advanced Fog of War," which would reduce line of sight to counties one owns/occupied (including through vassalage) or where one has an army in the field? This would put all neighboring provinces in the fog of war, which is far more realistic. Even having complete information about the armies located in the same province as one's own, and the state of the garrisons, is a significant abstraction, if a necessary one.
This would also help with the stack of doom problem, as it would become strategically advantageous in many circumstances to use actual vanguards (making contact just ahead of the main body, so that there is an option to rapidly retreat if outnumbered), rearguards (especially with a real line of supply mechanism, but even just to keep an eye on approaching armies), scouts (to determine the actual strength of the enemy in the field) and pickets (to watch for approaching enemy armies).
I don't know how hard this option would be to implement. At first glance, it seems it would be easy enough. I assume LOS is defined relatively simply and an alternative (dropping it to owned, occupied, vassal, and army present when the option is selected) could be implemented the same way no-fog is implemented.
I don't expect CK II to have a spotting mechanism. It's too much and not terribly appropriate to the period.
However, might we be given an option, when starting a game, to turn on "Advanced Fog of War," which would reduce line of sight to counties one owns/occupied (including through vassalage) or where one has an army in the field? This would put all neighboring provinces in the fog of war, which is far more realistic. Even having complete information about the armies located in the same province as one's own, and the state of the garrisons, is a significant abstraction, if a necessary one.
This would also help with the stack of doom problem, as it would become strategically advantageous in many circumstances to use actual vanguards (making contact just ahead of the main body, so that there is an option to rapidly retreat if outnumbered), rearguards (especially with a real line of supply mechanism, but even just to keep an eye on approaching armies), scouts (to determine the actual strength of the enemy in the field) and pickets (to watch for approaching enemy armies).
I don't know how hard this option would be to implement. At first glance, it seems it would be easy enough. I assume LOS is defined relatively simply and an alternative (dropping it to owned, occupied, vassal, and army present when the option is selected) could be implemented the same way no-fog is implemented.