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May 19, 2001
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Frequently, I end up moving troops and doing most of my management at the beginning and end of the month and then I do nothing until the next month. So I run at 1 min.=8 months until the first of the month then I pause, take care of business and un-pause. Is there a way to have the option of a time advancement button that advances (at the current speed selection) to pause at the beginning or end of the month? This makes the game more turn-based, I know. But that is the way I enjoy playing.
 

draco

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Just put it at 1min=2years. Goes almost as quickly
 
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Originally posted by draco
Just put it at 1min=2years. Goes almost as quickly

I agree, but I would like to have an speed faster than 1min=2years and an "stop at first event" option.
 

unmerged(5122)

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I do not like real-time games, never did. To be frank, I think that trying to give a real-time feeling to a 400-year spanning grand-strategy game is not appropriate.

I respect the wish of Paradox to satisfy the real-time players, they are the big market after all. But, adding an option (and only an option) for a time-advancment button, say automatically stop every month, would harm no-one (and satisfy me and a significant 33% of EU players).
 

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Cool - do you really think that EU is RTS? It's not cute little settlers with giant heads walking around gathering resources like mainstream RTS. I'd classify it as automated TBS. I play the game fast during periods of peace/expansion (1 min is at least 4 months) and then slow down when the bullets start flying.
 

unmerged(5122)

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Posted by Jiminov
Cool - do you really think that EU is RTS? It's not cute little settlers with giant heads walking around gathering resources like mainstream RTS. I'd classify it as automated TBS. I play the game fast during periods of peace/expansion (1 min is at least 4 months) and then slow down when the bullets start flying.

I play the game like you do, and use the pause button a lot. But I have heard of a large majority playing the game in a true real time fashion, testing their reflexes and their nerves while running to catch everything (and losing entire armies and fleets as they are forgotten in the middle of nowhere).
The game clearly aims in satisfying these people as well. I do not have any ojection in this, it is simply not my kind of play. I find though that there is plenty of room for all sorts of gamers (Command and Conquer and Age of Empires fans like them, and empires in Arms and tabletop EU like me) to be satisfied.
 

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Yep - I've got pause on at least 1/3 of the time when I'm looking up things in the ledger or seeing how my CoT monopolies are doing. I don't know if I could ever do multiplayer because of the "no pause" rule. Also, I sneak in sessions of varying lengths at odd hours as family life allows.
 

AllonEU

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Advancing to next month option is kind of stupid, because what happens if someone declares war on you and has about a month head start on locating their troops. That could severly hurt chances of beating them.
 

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Originally posted by AllonEU
Advancing to next month option is kind of stupid, because what happens if someone declares war on you and has about a month head start on locating their troops. That could severly hurt chances of beating them.

Well let /them/ find that out :D

It's just not easy to merge RTS and Turn-Based. I'd be amazed if Paradox could do it without severly hurting some aspect of either style.
 

unmerged(3931)

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May 19, 2001
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Originally posted by AllonEU
...what happens if someone declares war on you and has about a month head start on locating their troops. That could severly hurt chances of beating them.

The advancement button would allow the game to advance at the current speed selection. It would just cause a pause every month, not to just take you wham-bam jump to next month. If someone declared war, just pause the game or do whatever you would normally do. There is "no month head start."

As for pausing at any event, there is currently a way to do that with the event popup dialog box options. The problem with using the pause option with the dialog boxes is when you are running at high speed and you want to pause for some other reason. You are about to hit the pause button, a dialog comes up, the game pauses, but your button press un-pauses. For this reason I don't use the pause option of the dialog boxes, although I would like to.

Somebody already suggested having separate pause/resume buttons. That would be a big improvement as well.