• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheHolyAsdf

Second Lieutenant
11 Badges
Dec 3, 2017
103
2
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
I do not see anyone experiencing this issue so i thought and ask.

Are admirals leveling up extremely slowly for anyone? Some admirals emerge from battles wiping out a whole score of crisis fleets and not gaining any noticeable amount of XP. It seems as though they only gain XP via suppressing piracy.

It could be a mod, I have only lightly modded my game. But just wondering if anyone has this cause testing for it is time consuming.
 

Masoz

Captain
16 Badges
Sep 3, 2018
380
1
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Synthetic Dawn
You're not the only one. I thought patrols would help, but it seems to take a couple of years of that just to gain one single XP!

If you have the Apocalypse DLC, your best bet is to forget about training your own and buy them from a marauder faction.
 

WhiteKyubey

Captain
Nov 9, 2017
449
6
I guess they now trait based on days in batte instead of number of ships killed. Before they could train to max lvl if they used something like 100k fleet to destoy 50k fleet. But battles are finished much faster then they can train. And if you have big advantage, then it's even worse for training. Well, you can abuse mechanic in Skyrim way, making battles longer for no reason but training (like make very tanky ships with no guns and fight with neutals).
 

Gratak

Field Marshal
97 Badges
May 27, 2014
5.081
2.240
  • Victoria 2: A House Divided
  • Sengoku
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Age of Wonders II
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Necroids
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
Ah yeah... Admiral experience... One of the things not working at all atm... It was way too fast in the doom-stack period of the game. And somehow Paradox thought that when reducing the fleet size (which already means less experience for admirals), they also need to reduce the experience per ship killed they would get by a factor of 10+...

Also, I'm pretty sure they get even LESS experience per fleet-power killed from fighting crisis. Why? Well crisis ships are actually pretty weak. They get almost all of their strength by insanely high modifiers that are applied to those tags (up to 1500%). So you are probably getting the experience of the non-modifier ships, not the experience of the up to 16 times as strong ship you are actually fighting.

If anyone knows of a modifier to increase admiral experience gain please tell me. Would love to add that option to my mod...
 

Typee

Major
91 Badges
Apr 27, 2012
610
564
  • Darkest Hour
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Hearts of Iron III Collection
  • Magicka
  • Crusader Kings II
  • Sword of the Stars
  • Victoria 2
  • Warlock 2: The Exiled
  • Magicka 2
  • Dungeonland
  • Europa Universalis III Complete
  • Age of Wonders III
  • Surviving Mars
  • Crusader Kings III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • 500k Club
  • Pillars of Eternity
  • Stellaris
  • Cities: Skylines
They nerfed the experience gain for admirals in 2.2 - too much imo
That's an understatement. When you end up with an admiral that won a couple of wars, killed leviathans, has the dragon slayer trait, defeated the contingency, and is still not level 2, something has gone wrong.
 

Kaigen

Sergeant
21 Badges
Mar 15, 2018
85
0
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
Not sure if this is working as intended or not, but admiral XP gain from piracy suppression seems to be based on making the actual piracy numbers in the system go down, not just time spent on patrol. A short patrol route where they're only knocking off half a point of piracy at a time doesn't seem to do anything, but a longer route where piracy has a chance to build up before they return (probably need a bit of trade protection to keep it safe) at least nets some XP.
 

Chthon

Captain
23 Badges
Oct 31, 2011
361
0
  • Sword of the Stars II
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • 500k Club
  • Warlock: Master of the Arcane
  • Supreme Ruler 2020
  • Cities in Motion
  • Stellaris: Synthetic Dawn
  • Teleglitch: Die More Edition
  • Sword of the Stars
  • Dungeonland
  • Crusader Kings II
Not sure if this is working as intended or not, but admiral XP gain from piracy suppression seems to be based on making the actual piracy numbers in the system go down, not just time spent on patrol. A short patrol route where they're only knocking off half a point of piracy at a time doesn't seem to do anything, but a longer route where piracy has a chance to build up before they return (probably need a bit of trade protection to keep it safe) at least nets some XP.
I read somewhere that suppression gives +1 xp per 2 piracy level suppressed. This seems about right, until you start doing partial fractions of 1 which don't seem to add up 1 for 1. Since piracy builds far too slowly, it's hard to build the piracy level up properly to meaningful levels that you can gain automatic xp from patrols. This gets worse as you upgrade engines or hyper-drives. I almost never get even half way to level 2 for a admiral during peace time.

Then again, I did get an admiral to level 3 once during a war. I went on a war-path bullying an empire that couldn't defend itself and barely had any fleet. Over the course of the war I hunted down every ship that ran away repeatedly. I was shocked when I noticed his level by the end.
 

RandomZach

Captain
49 Badges
Nov 11, 2013
359
201
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Stellaris: Nemesis
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • PDXCon 2019 "Baron"
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • BATTLETECH
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Megacorp
  • Imperator: Rome
  • Crusader Kings II
I have an admiral that has been parked at the L-cluster entry gate for 150 years fighting unbidden while i watched mostly AFK. In that time his fleet has killed several thousand unbidden ships while suffering the loss of only a single battleship (when 4 unbidden fleets jumped in simultaneously). He's only about to hit level 6 despite having +100% experience gain. His flagship, the titan ISS Majestic Carnage II, is only experienced rank.

The exp per combat for Admirals is way, way too low and individual ships need to get experience from more than just days in combat. It's confusing why this is even the case as their experience numbers haven't changed from 2.1 to 2.2 except for the addition of experience from fighting piracy. Perhaps the calculation is bugged.

Admirals are just the most extreme example, though. They nerfed governor experience from 3.5 per month plus experience for each building completed, tile cleared, pop grown, and active edicts to simply being a flat 5 per month. Scientists, Generals, and Rulers were already painfully slow before this patch and their numbers remain unchanged. Even with a 100% modifier to leader experience gain it still takes 250 years for a scientist on assist research to hit level 10. It takes 150 years in the same scenario for a ruler or governor to do so.

I'm not saying level 10 leaders should rain from the sky, but it shouldn't be basically impossible without massive leader life span modifiers. It also definitely shouldn't just be a straight function of time for 3 of the 5 leader types (once exploration is complete, anyways). This is especially true for governors because there's no way to level them up separately from their primary function like the other leader types.
 
Last edited:

TheHolyAsdf

Second Lieutenant
11 Badges
Dec 3, 2017
103
2
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
I've used a mod to speed up ship experience gains. But the vanilla experience gain for ships should be increased and no mod should be necessary.

Perhaps I could try making a mod for the first time and fix admiral experience gain until Paradox gets around to it.
 

Arnovitz

Captain
37 Badges
May 23, 2016
318
250
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Crusader Kings II
You could try electing an important admiral as your empire leader during peacetime and they will gain experience in that position until they are replaced. Of course, this isn't ideal and a more permanent solution is needed.

As an aside, there's no point in raising the leader level cap (as many traits, civics, and traditions do) if the leaders can never realistically attain the higher levels before dying. My guess is that we need a new mechanic where some of these abilities should automatically start leaders at a higher level when recruited.
 

DeathSheep

Captain
97 Badges
Jul 30, 2011
303
11
  • Cities: Skylines
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris Sign-up
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Charlemagne
  • Victoria 3 Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Mount & Blade: Warband
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Distant Stars
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Shadowrun Returns
For every one complaining about admirals not earning XP from kills in combat, there's a report in the Bug Reports thread of a bug related to war score/war exhaustion not properly accounting for destroyed ships. May be related.