Admiral trait gain - combat time based, skill level gain - damage based? Go figure.

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Dimmie_Dumm

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Feb 10, 2017
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I see people often making posts or threads like this saying they've smashed X naval power yet their admiral still was unable to earn Y trait.

Well, I've played enough of 1.11.5 and followed my progress closely enough (as the naval part is always my top priority even research wise) to make the following assumptions I'm fairly sure of, and this is not yet covered by wiki as far as I see:

  • Admirals progress towards next skill level is based on damage they deal in combat (and probably receive too), scaled maybe also by the ratio of friendly and enemy units. I'm saying 'maybe' so easily because for now this is largely irrelevant - while this of course needs further testing in appropriate conditions, in a practical game you're unlike to manipulate this part, that is. One generally commits to battles whatever forces he has available and tries to get the naval advantage from the get go.

  • Admirals progress towards trait gain is based on time they spent in combat with just mere trait conditions being met. This now instantly explains everything. This explains why a super-hero admiral who has sunk the IJN and the Royal Navy combined is still not a Superior Tactician, while a nameless submarine captain is already one despite only having a few 1922 subs under his command: sub warfare is slow, the admirals gain traits all the way the subs are just approaching to their targets, and proceed gaining trait XP while these rusty torpedoes keep failing to deliver a hit.
The outcome of this is that every surface commander has to start off his career at... a submarine. This way he can get substantial progress towards at least Superior Tactician and the terrain traits, which are outright impossible to farm otherwise. I don't recommend keeping him in this position for too long, though, as eventually he'll come dangerously close to gaining Sea Wolf - and every trait you gain slows down earning the rest of them. That said, nothing prevents the same admiral from occasionally taking part in sufrace slog-fests and gaining Ironside or Fly Swatter progress, you name it.

(Blockade Runner is most likely bugged and ungainable as of now. I was unable to get a single XP point on it even with this dude who has obviously worked his way up and fought outgunned. And had subs under command, too, obviously).

These considerations of course mostly affect the naval 'newcomer' nations - I for one don't play majors, and over there you probably already have a handful of good admirals to pick from. But still, sending them to a mandatory sumbarine training might be a good idea if they are not yet spoilt by a tonn of semi-useless traits - i.e. having 3 traits at 90% is far better than having 1 fully done and the rest at 0% ;)
 
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Cavalry

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The smaller the fleet in battle, the faster the Admiral earn xp (I am not sure about ships under the admiral but not join battle, better not assign them if you don't use them)

So if you want to farm traits, take a small, powerful fleet to do some convoy raiding. I am currently trying to use Nat Spain against fleet of Allies. I had a good time to use Netherland fleet to defeat both Germany and Japan's navies.
 
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Dalnar

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With a little planning ahead, you can get a new admiral with blockade runner. If you go for Trade Interdiction and use the Convoy Warfare spirit. You will most likely end up with several admirals until you get one with blockade runner, but getting another with seawolf is not bad. Of course it will costs you some naval exp and you have to do it early if you plan using another doctrine.
 

LordWahu

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I've had so many sub commanders get Ironside XP because they start battles, and a nearby strike force finishes it

Might be an unrelated issue, but one that needs fixing: Only the admiral who starts the battle gets trait XP
 

aletoledo

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I routinely farm XP as Japan against China (Italy can do it against Greece). It's the trick where you retreat a surface fleet before it engages, while your subs stay engaged against destroyers for months. I would imagine this would work for minor nations as well. The youtuber New Sheed gave a nice video on how it works. If you're going to farm, you might as well do it efficiently.

 
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