As per Dev Diary #237, the two jobs serving as primary sources of Unity for normal empires are Bureaucrats and Priests, while Culture Workers are removed from that role.
A case can be made that more administrator types would enrichen the game, and potentially also help make empires of different ethics appear and play more differently. For instance, there is currently no job for military administration, even though several government descriptions make references to military administration replacing civilian administration.
So, what if different ethics resulted in different types of administrator jobs being promoted?
Any thoughts on this topic?
Opinions?
Feelings?
A case can be made that more administrator types would enrichen the game, and potentially also help make empires of different ethics appear and play more differently. For instance, there is currently no job for military administration, even though several government descriptions make references to military administration replacing civilian administration.
So, what if different ethics resulted in different types of administrator jobs being promoted?
- Spiritualist - Priest
Materialist - Academician? (shout-out to Alpha Centauri) - Militarist - Officer?
Pacifist - Culture Worker? Trader? Economist? Manager? (the latter three would be most in line with how the Pacifist ethic is currently portrayed, i.e. focused on prosperity) - Xenophile - Culture Worker? ("their culture is so interesting"; "diversity, yay!")
Xenophobe - Culture Worker? ("our culture is so superior"; "uniformity, yay!") - Authoritarian - Bureaucrat? (all those control mechanisms require a lot of bureaucracy)
Egalitarian - Bureaucrat? (all that welfare state requires a lot of bureuacracy) - For example, Egalitarian/Spiritualist/Militarist empires would end up with a mix of Bureaucrat, Priest and Officer jobs.
- Bureaucrat: extra Amenities?
- Priest: extra Unity?
- Academician: extra Research?
- Officer: extra Naval Capacity, Planetary Defense Armies?
- Trader: extra Trade Value?
- Culture Worker: extra Society Research? Pop Growth Speed?
- Job swaps?
- Would be easier if administration buildings added 3 jobs per level rather than two; then each ethic could supply +1 job, with fanatic ethics supplying 2.
- Enabling specific buildings that add the jobs?
- How would players (and AI) be encouraged to not limit themselves to just one type, of the 2-3 types made available by their ethics?
- Enabling all administration buildings / job sources for all ethics, but promoting some jobs over the others?
- Materialist empires would be able to build Temples, but should generally be more interested in building "Academies". Especially if they are Fanatic.
- Have the distinguishing feature for each administrator job type be something that the ethic offers a bonus to, thus making that particular job win out in a comparison?
- Reduce all administrator jobs' base Unity production from 3 to 2, then add back +1 Unity production for the jobs that match the governing ethics?
Any thoughts on this topic?
Opinions?
Feelings?
- 2