Atm most of the time veteran players just tech to 5/7 in admin and skill ideas afterwards. As soon as tech drops they skill to 10 and stay there till tech 23 and just tech up everything instanlty later for around 80(or lower) adm/tech per macro.
Same goes for diplo only that you stop at tech 3 or 7(if you colonize). Sure they lose tons of ideas in that time but can develop like mad while still having 2 mil ideas + a crucial adm idea or expansion idea.
It's even worse now than before corruption got introduced because in most mp games there are many players who are scared to hell from corruption and wouldn't even think about goind the unbalanced research route even if it's the most effective way to play.
This only works because mil points are kinda everywhere and not really needed at all for anything else than ideas/tech. So it's no big deal to choose mil/adm/mil idea or mil/dip/mil in mp if you just always stay at around 9xx points and only skill mil ideas if you're ahead of time or nigh the cap.
As long as this systems stays mp games will be like 10/7(or3)/22 all the time. It's just way cheaper to pay the corruption than actually skill anything beyong idea group 3.
You can get tons of dev with your spare points which not a single idea group behind the first 3 can outdo while still be able to get instanlty to tech 23 adm and imperalism for no cost at all later on.
Same goes for diplo only that you stop at tech 3 or 7(if you colonize). Sure they lose tons of ideas in that time but can develop like mad while still having 2 mil ideas + a crucial adm idea or expansion idea.
It's even worse now than before corruption got introduced because in most mp games there are many players who are scared to hell from corruption and wouldn't even think about goind the unbalanced research route even if it's the most effective way to play.
This only works because mil points are kinda everywhere and not really needed at all for anything else than ideas/tech. So it's no big deal to choose mil/adm/mil idea or mil/dip/mil in mp if you just always stay at around 9xx points and only skill mil ideas if you're ahead of time or nigh the cap.
As long as this systems stays mp games will be like 10/7(or3)/22 all the time. It's just way cheaper to pay the corruption than actually skill anything beyong idea group 3.
You can get tons of dev with your spare points which not a single idea group behind the first 3 can outdo while still be able to get instanlty to tech 23 adm and imperalism for no cost at all later on.