I feel like admin Cap is in a strange place right now and that it's super trivial to snowball tech by understanding when and how many bureaucrats to have. This suggestion is to help mitigate this feeling.
Basically, I think that admin Cap should come from Rulers (who are, literally, called administrators.) And possibly from leaders that aren't currently employed -- available leaders could contribute to admin Cap in some way to reflect that they are doing stuff, just not as hands-on as everyone else.
Putting admin Cap on rulers would make it much harder to cheese the cap and keep your tech prices as Low as possible. Non administration rulers, such as nobles, would add to the cap as well, but administrators would be the best at it, with the administrators of the Byzantine Bureaucracy and Efficient Bureaucracy civics being the best and, well, most efficient at it.
This would allow you to decide to build ruler buildings to lower your admin overhead, but put you in the position of needing research institutes or merchant buildings where you otherwise wouldn't want them. In other words, I think a far more interesting decision would exist than "which low habitability shit-hole is going to house my army of paper pushers?"
Megaplanets like ring worlds and ecus would, I think, need some more leader slots than they have - say an extra administrator every X pops.
Well planned, small habitats would probably become a way of dealing with admin Cap while also having a fair number of other jobs.
Admin Cap from leaders is an idea I am less fond of, but I think it's worth exploring. You're still paying maintenance on available leaders, so having them contribute would be good. I'm just worried that the end result would be people dumping energy into leaders only for the sake of admin Cap, and that there'd have to be diminishing returns of some sort.
Basically, I think that admin Cap should come from Rulers (who are, literally, called administrators.) And possibly from leaders that aren't currently employed -- available leaders could contribute to admin Cap in some way to reflect that they are doing stuff, just not as hands-on as everyone else.
Putting admin Cap on rulers would make it much harder to cheese the cap and keep your tech prices as Low as possible. Non administration rulers, such as nobles, would add to the cap as well, but administrators would be the best at it, with the administrators of the Byzantine Bureaucracy and Efficient Bureaucracy civics being the best and, well, most efficient at it.
This would allow you to decide to build ruler buildings to lower your admin overhead, but put you in the position of needing research institutes or merchant buildings where you otherwise wouldn't want them. In other words, I think a far more interesting decision would exist than "which low habitability shit-hole is going to house my army of paper pushers?"
Megaplanets like ring worlds and ecus would, I think, need some more leader slots than they have - say an extra administrator every X pops.
Well planned, small habitats would probably become a way of dealing with admin Cap while also having a fair number of other jobs.
Admin Cap from leaders is an idea I am less fond of, but I think it's worth exploring. You're still paying maintenance on available leaders, so having them contribute would be good. I'm just worried that the end result would be people dumping energy into leaders only for the sake of admin Cap, and that there'd have to be diminishing returns of some sort.
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