In my experience with EUIV so far, ADM points are just spread way too thin. Let's have a look at the things controlled by admin points:
The problem is that so many of these things are absolutely essential. You can't decide not to core provinces--your empire will collapse. The same with stability--you pretty much have to keep it at 0 or above or else you are going to be in for a rough ride.
Added to that is the fact that ADM points are double-important for Ideas. ADM tech is required to unlock idea slots, and then it is required again for the ADM idea trees. As a result, players seem to almost universally ignore all the ADM idea groups with the exception of Religious. If you take an ADM idea group, you are pretty much screwed because then you will be decades behind in the number of idea groups you have unlocked, due to low ADM tech levels.
And ADM buildings? You might as well forget about it.
By contrast, let's look at DIP and MIL points.
MIL:
MIL tech and MIL ideas are both important, but the player is usually able to juggle them easily by buying MIL ideas when tech is ahead. The cost of generals is negligible, and Harsh Treatment is very situational. As a result, it is not uncommon for the player to be swimming in MIL points.
DIP:
DIP tech is not very important--there is little consequence for being behind. It's no problem at all for players to dump points into DIP ideas for a few decades and then play tech catch-up. There always seem to be enough points for war demands even while dumping points into ideas. And culture conversion is very situational, albeit very expensive.
There seems to be a pretty huge imbalance where DIP and MIL points are largely discretional and can be spent however the player sees fit to improve the nation. With ADM points, you have little choice: core everything, keep stability at 1, and hope you have enough points left over to increase your ADM tech. God forbid you have a 0 ADM ruler--your nation is crippled. But a 0 DIP or 0 MIL ruler? Eh no big deal, we just won't get techs and ideas as fast.
Here's a frustrating scenario: you are overextended and get a bad event chain like Peasant Revolt or Religious Revolt. Okay, -5 stability. And by the way, now your stab cost is +100% or more because of overextension, religious disunity, revolt risk, etc. You have to get stability above 0 for the event spiral to stop (many of which include more stability hits, ADM hits, or other types of hits that increase your stab cost). And somehow you also need to core your provinces at the same time--but wait, now you have a core cost penalty due to low stability. How are you supposed to have enough ADM points to deal with that? Especially if you were not blessed by the RNG gods to get a ruler with a decent ADM score? I guess the solution is not getting into that situation in the first place, but once you are in it, the game becomes so tedious it might as well be Game Over.
The upshot of my post is this: why do so many essential game functions seem to hang on ADM points? And why do so few depend on DIP and MIL? What are ADM points even supposed to represent? Isn't the whole movement of the EU timeframe the development of centralized administrative bureaucracies? Why should the entire bureaucracy depend upon the ruler and his arbitrary stats? I guess we are supposed to envision our supreme monarch hunched over a stack of paperwork, developing building plans and stabilizing the nation (whatever that entails).
I like the idea of streamlining game functions as opposed to EU3 so that less depends on economy and more depends on the ruler, but right now, there is just too much depending on those points, especially when your ruler is just a dice roll. I know it was bad in EU3 where your economy would snowball with expansion and give you cheap stability, tech, and buildings. But maybe some critical parts of your nation should still be able to be improved with cash? Maybe there could be some system for converting cash to Monarch Points, but the points become increasingly expensive with each purchase/over time/with nation size. Or maybe stability just needs to be completely overhauled so that it doesn't depend exclusively on ADM points.
I don't know what the fix is... I just know that the way it is now kind of sucks. It just isn't fun sitting around and waiting for points to accumulate so that you can get enough stability/cores to continue playing.
- Cores
- Stability
- ADM tech
- ADM ideas
- ADM buildings
The problem is that so many of these things are absolutely essential. You can't decide not to core provinces--your empire will collapse. The same with stability--you pretty much have to keep it at 0 or above or else you are going to be in for a rough ride.
Added to that is the fact that ADM points are double-important for Ideas. ADM tech is required to unlock idea slots, and then it is required again for the ADM idea trees. As a result, players seem to almost universally ignore all the ADM idea groups with the exception of Religious. If you take an ADM idea group, you are pretty much screwed because then you will be decades behind in the number of idea groups you have unlocked, due to low ADM tech levels.
And ADM buildings? You might as well forget about it.
By contrast, let's look at DIP and MIL points.
MIL:
- MIL tech
- MIL ideas
- Generals
- Harsh treatment
MIL tech and MIL ideas are both important, but the player is usually able to juggle them easily by buying MIL ideas when tech is ahead. The cost of generals is negligible, and Harsh Treatment is very situational. As a result, it is not uncommon for the player to be swimming in MIL points.
DIP:
- DIP tech
- DIP ideas
- War demands
- Culture conversion
DIP tech is not very important--there is little consequence for being behind. It's no problem at all for players to dump points into DIP ideas for a few decades and then play tech catch-up. There always seem to be enough points for war demands even while dumping points into ideas. And culture conversion is very situational, albeit very expensive.
There seems to be a pretty huge imbalance where DIP and MIL points are largely discretional and can be spent however the player sees fit to improve the nation. With ADM points, you have little choice: core everything, keep stability at 1, and hope you have enough points left over to increase your ADM tech. God forbid you have a 0 ADM ruler--your nation is crippled. But a 0 DIP or 0 MIL ruler? Eh no big deal, we just won't get techs and ideas as fast.
Here's a frustrating scenario: you are overextended and get a bad event chain like Peasant Revolt or Religious Revolt. Okay, -5 stability. And by the way, now your stab cost is +100% or more because of overextension, religious disunity, revolt risk, etc. You have to get stability above 0 for the event spiral to stop (many of which include more stability hits, ADM hits, or other types of hits that increase your stab cost). And somehow you also need to core your provinces at the same time--but wait, now you have a core cost penalty due to low stability. How are you supposed to have enough ADM points to deal with that? Especially if you were not blessed by the RNG gods to get a ruler with a decent ADM score? I guess the solution is not getting into that situation in the first place, but once you are in it, the game becomes so tedious it might as well be Game Over.
The upshot of my post is this: why do so many essential game functions seem to hang on ADM points? And why do so few depend on DIP and MIL? What are ADM points even supposed to represent? Isn't the whole movement of the EU timeframe the development of centralized administrative bureaucracies? Why should the entire bureaucracy depend upon the ruler and his arbitrary stats? I guess we are supposed to envision our supreme monarch hunched over a stack of paperwork, developing building plans and stabilizing the nation (whatever that entails).
I like the idea of streamlining game functions as opposed to EU3 so that less depends on economy and more depends on the ruler, but right now, there is just too much depending on those points, especially when your ruler is just a dice roll. I know it was bad in EU3 where your economy would snowball with expansion and give you cheap stability, tech, and buildings. But maybe some critical parts of your nation should still be able to be improved with cash? Maybe there could be some system for converting cash to Monarch Points, but the points become increasingly expensive with each purchase/over time/with nation size. Or maybe stability just needs to be completely overhauled so that it doesn't depend exclusively on ADM points.
I don't know what the fix is... I just know that the way it is now kind of sucks. It just isn't fun sitting around and waiting for points to accumulate so that you can get enough stability/cores to continue playing.