having new modifiers, lets use them in new idea balance
here we have diplo groups - Espionage, Influence, Diplomatic https://forum.paradoxplaza.com/foru...omatic-influence-and-espionage-ideas.1006465/
Every idea has its profile, is focus on sth different
Religious: centralization, religious fidelity
Humanism: decentralization, no rebels. similar as Religious ideas but in defferent way
Innovative: teching and monarch power saving
Economic: more money and prosperity
Administrative: helps to maintain an efficient state
Religious Ideas:
+1 Missionary
-25% Stability cost
+3 Missionary strength
+1 Tolerance own, religious source
+1 Prestige
+10 max Absolutism, +0,1 yearly absolutism
CB
-25% culture convertion cost
Humanist Ideas:
+25% Religious unity
-2 unrest
+2 culture slot
-10 years of separatism
-25% harsh threatment cost
+30% better relations
no intolerance penalty
-10% idea cost
Economic Ideas:
+10% tax income
-10% build cost
-0,1 yearly inflation
-1 interest
-0,05 autonomy
-10% land maintenance
+10% production efficiency, 10% faster prosiperity growth
-20% development cost
Innovative Ideas:
-1% prestige decay
+20% institution spread
+1 advisor pool
-10% embracement cost
-0,05 monthly war exhaustion
-25% leader cost
-5% all power cost
-25% advisor cost
Administrative Ideas:
-25% state maintenance
-25% core cost
+1 advisor pool
-1 interest
-33% inflation reduction cost
-0,01 corruption
-10% adm tech cost
+5 states
mercs go to Espionage Ideas
here we have diplo groups - Espionage, Influence, Diplomatic https://forum.paradoxplaza.com/foru...omatic-influence-and-espionage-ideas.1006465/
Every idea has its profile, is focus on sth different
Religious: centralization, religious fidelity
Humanism: decentralization, no rebels. similar as Religious ideas but in defferent way
Innovative: teching and monarch power saving
Economic: more money and prosperity
Administrative: helps to maintain an efficient state
Religious Ideas:
+1 Missionary
-25% Stability cost
+3 Missionary strength
+1 Tolerance own, religious source
+1 Prestige
+10 max Absolutism, +0,1 yearly absolutism
CB
-25% culture convertion cost
Humanist Ideas:
+25% Religious unity
-2 unrest
+2 culture slot
-10 years of separatism
-25% harsh threatment cost
+30% better relations
no intolerance penalty
-10% idea cost
Economic Ideas:
+10% tax income
-10% build cost
-0,1 yearly inflation
-1 interest
-0,05 autonomy
-10% land maintenance
+10% production efficiency, 10% faster prosiperity growth
-20% development cost
Innovative Ideas:
-1% prestige decay
+20% institution spread
+1 advisor pool
-10% embracement cost
-0,05 monthly war exhaustion
-25% leader cost
-5% all power cost
-25% advisor cost
Administrative Ideas:
-25% state maintenance
-25% core cost
+1 advisor pool
-1 interest
-33% inflation reduction cost
-0,01 corruption
-10% adm tech cost
+5 states
mercs go to Espionage Ideas
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