I have always really loved the Remnants origin from a flavor perspective, and was really excited when I learned about the new Archeostudies focus being added to make the origin even more interesting!
But the balance numbers-wise has just ended up a fair bit off, which is really disappointing since adding something new like this should make it feel like a stronger origin not weaker. You shouldn't be incentivized to tear down your starting Faculty of Archeostudies because of it's enormous upkeep and the Archeo-Engineer job being worth only half a normal researcher for the most important technologies (Engineering and Physics). The trickle of artifacts is nice, but doesn't make up for the huge increase on artifact use costs, which makes clearing blockers way more expensive overall.
There seem to be a few possible solutions, but reducing the upkeep on the Archeostudies building from -20 to -10 seems like the simplest place to start. It's a pretty big outlier in terms of energy upkeep compared to other buildings, and it doesn't make much sense that it should require more upkeep than an entire System-Capital Complex or Imperial Palace which are only -10 energy.
Other possible changes that would go a long way to making Remnants feel at least as good as it was before (and hopefully a tiny bit closer to some of the other newer origins that are both fun and strong like Teachers of the Shroud, Overtuned, Imperial Fiefdom, Progenitor Hive, etc.):
But the balance numbers-wise has just ended up a fair bit off, which is really disappointing since adding something new like this should make it feel like a stronger origin not weaker. You shouldn't be incentivized to tear down your starting Faculty of Archeostudies because of it's enormous upkeep and the Archeo-Engineer job being worth only half a normal researcher for the most important technologies (Engineering and Physics). The trickle of artifacts is nice, but doesn't make up for the huge increase on artifact use costs, which makes clearing blockers way more expensive overall.
There seem to be a few possible solutions, but reducing the upkeep on the Archeostudies building from -20 to -10 seems like the simplest place to start. It's a pretty big outlier in terms of energy upkeep compared to other buildings, and it doesn't make much sense that it should require more upkeep than an entire System-Capital Complex or Imperial Palace which are only -10 energy.
Other possible changes that would go a long way to making Remnants feel at least as good as it was before (and hopefully a tiny bit closer to some of the other newer origins that are both fun and strong like Teachers of the Shroud, Overtuned, Imperial Fiefdom, Progenitor Hive, etc.):
- Increase the research output of Arachaeo-Engineers (from 2/2/5 to 3/3/5 at least)
- Increase the artifact output of Archaeo-Engineers on relic worlds (from 0.3 to 0.6, maybe even 1 considering the huge increase in Artifact use cost)
- Increase the artifacts gained from clearing Ruined Arcologies, or decrease the cost to clear them.
- Increase the size of the Remnants Homeworld from 22 to 25 (other origins had their Homeworld size increased from 16-18 to 18-21 a few patches back, but not Remnants, and other origins like Life Seeded and Ocean Paradise were made even bigger at size 30.)