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lycurgus

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(Happy to be told I'm wrong on these)

Sunk transports seems to be one, but may be many more.
AI doesn't do much in the way of post-1939 ships.
Later era submarines become far too strong.
Fleet joining combat penalty is daft when applied to patrols.
(Given we paid for a naval expansion in MtG this is pretty dismal)

Template revision for Land units, if you forget to duplicate, can simply ruin a game.

I look back to HoI2 and rather liked that it was so playable even into the post-war period.

I also have a slight suggestion - blueprint stealing (for example) might have a couple of levels - you get a few hints very easily, but the full thing is a second phase. Spies could have a general tech mission and a more focused later mission.

I'd like you to fix all this in HoI4, but if you promise to make HoI5 perfect then that'll do.
 
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pdstanbridge

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Agree with the above. The tramsport ships sunk is a pain. If you follow the attack it does correctly record the units sunk but the resolution always shows 1 unit sunk.

Something I'd love to see too, a QOL improvement regards the agency stuff. Have it automatically run through the entire selection of agency upgrades one by one, rather than having to cherry pick which one yourself. It's a royal pain managing this as a major in the early game.