I think most of us have reached a point in our games when we became so powerful there are no eligible rivals for us to have. While this is understandable to some degree, the subsequent loss of Power Projection (PP) is not really.
Apart from various scaling boni of the modifier in question, there is one particularly useful: the +3 monthly monarch points (+1 in each category) after surpassing the 50 PP threshold. For many, myself included, it's one of the main reasons to keep this number high. However, once the aforementioned time comes and the ability to select a potential rival is lost, so is the PP. Oftentimes, what one ends up with is +25 points from being the #1 Great Power in the world and some points from the completion of age objectives — from my experience it ranges from +9 to +15 (some of them are specific and cannot really be fulfilled, like the Age of Absolutism ones: you usually can't be on the victorious side in the Religious League War if you're playing outside of Europe, and neither is it achievable to become the Emperor of China while playing in, say, Germany).
Now, to my suggestion: to keep such situations more realistic, there should be a PP bonus — ideally +15, maybe +20 — for being strong enough to not have any eligible rivals. It does make sense — it's quite straightforward that if a rival appeared, a player would pretty much humiliate them on many fronts, creating additional PP. Being so powerful that literally nobody in the whole world can be considered on par with you should also strongly speak for itself, as, indeed, it's a sign of your projection of power.
On the basis of many games played and seen being played by others, maintaining a constant 50 PP that my suggestion is about seems to fit the Europa Universalis spirit. With a country being on a rise, it's not the hardest challenge in the world to get even the maximum amount of PP — therefore, after reaching the heights of being the undisputed #1 on the planet, ±50 PP sounds about right: you get the crucial +3 monarch points per month and 50% of all scaling boni that PP can bring.
I'm sorry if such a proposal has already been brought up — if so, I'd appreciate a direct link to the thread. Any additional feedback or questions are appreciated
Apart from various scaling boni of the modifier in question, there is one particularly useful: the +3 monthly monarch points (+1 in each category) after surpassing the 50 PP threshold. For many, myself included, it's one of the main reasons to keep this number high. However, once the aforementioned time comes and the ability to select a potential rival is lost, so is the PP. Oftentimes, what one ends up with is +25 points from being the #1 Great Power in the world and some points from the completion of age objectives — from my experience it ranges from +9 to +15 (some of them are specific and cannot really be fulfilled, like the Age of Absolutism ones: you usually can't be on the victorious side in the Religious League War if you're playing outside of Europe, and neither is it achievable to become the Emperor of China while playing in, say, Germany).
Now, to my suggestion: to keep such situations more realistic, there should be a PP bonus — ideally +15, maybe +20 — for being strong enough to not have any eligible rivals. It does make sense — it's quite straightforward that if a rival appeared, a player would pretty much humiliate them on many fronts, creating additional PP. Being so powerful that literally nobody in the whole world can be considered on par with you should also strongly speak for itself, as, indeed, it's a sign of your projection of power.
On the basis of many games played and seen being played by others, maintaining a constant 50 PP that my suggestion is about seems to fit the Europa Universalis spirit. With a country being on a rise, it's not the hardest challenge in the world to get even the maximum amount of PP — therefore, after reaching the heights of being the undisputed #1 on the planet, ±50 PP sounds about right: you get the crucial +3 monarch points per month and 50% of all scaling boni that PP can bring.
I'm sorry if such a proposal has already been brought up — if so, I'd appreciate a direct link to the thread. Any additional feedback or questions are appreciated
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