One critique I've seen a lot of in Imperator's past is that the number of distinct governments - or, rather, distinctive playstyles stemming from unique mechanics to certain modes of government - is somewhat limited in the game. This thread is dedicated primarily to suggestions or discussion of new government structures that could be added to Imperator to generate a more varied and historically-representative game experience, similar to the plethora of regional flavor governments present in Europa Universalis IV (ex. Venetian Government, Dutch Republic, and English Monarchy). These may either be nation-specific, or able to be adopted by any country that meets certain criteria.
One that immediately comes to mind is a unique mode of government for Sparta, which would both be able to capitalize on the new military mechanics post-2.0 as well as the unique (and brutal) nature of the state and its delicate position circa 304 B.C. In addition to those conferred by Sparta's heritage, this government form would possess a substantial levy size multiplier, but simultaneously increased and strong maluses to happiness from Civic Rights promotions as well as a mechanic causing the enslavement of all pops in newly-annexed territory. Summarily, playing as Sparta should focus substantially on one of its most infamous qualities, and one which over time led to its crippling: the country's helot population and the ever-dwindling proportion of citizens compared to them. Furthermore, both the diarchy and the ephor council of the late Spartan state were notably ossified and corrupt, a feature which also should bear representation in the game.
Given that the game's span covers the abortive efforts of Agis IV to reform the state amid these issues, mechanisms for interacting with the other wings of a Spartan government to circumvent, moderate, or remove these issues (ex. lessening or reducing the enslavement of conquered pops and penalties to expanding citizenship) should also be present and an important part of Spartan gameplay. This is not a sector of the idea I've thought about so much, though I have seen some highly detailed proposals in the Suggestions forum.
Another notion that I have mulled is that of diarchy, such as the Roman imperial habit of co-emperorship after Diocletian's reforms or Sparta's dual-kingship (however weak it was). I'm not so sure that this necessarily needs to be an independent government type as much as a possible reform for existing monarchial governments, during which a second co-ruler can be appointed from a prominent major family in the state. Depending on the size of the country, the second monarch could be responsible for acting as an administrator for about half of the state's territories (occurring in a territorially contiguous fashion - not sure how this would be coded); while doing so could be useful for particularly sprawling states for which more centers of administration are necessary, implementing such as system would come at the risk of granting a large power base and succession capabilities to another line of characters, making a very real chance of well-organized civil wars possible.
Any further ideas?
One that immediately comes to mind is a unique mode of government for Sparta, which would both be able to capitalize on the new military mechanics post-2.0 as well as the unique (and brutal) nature of the state and its delicate position circa 304 B.C. In addition to those conferred by Sparta's heritage, this government form would possess a substantial levy size multiplier, but simultaneously increased and strong maluses to happiness from Civic Rights promotions as well as a mechanic causing the enslavement of all pops in newly-annexed territory. Summarily, playing as Sparta should focus substantially on one of its most infamous qualities, and one which over time led to its crippling: the country's helot population and the ever-dwindling proportion of citizens compared to them. Furthermore, both the diarchy and the ephor council of the late Spartan state were notably ossified and corrupt, a feature which also should bear representation in the game.
Given that the game's span covers the abortive efforts of Agis IV to reform the state amid these issues, mechanisms for interacting with the other wings of a Spartan government to circumvent, moderate, or remove these issues (ex. lessening or reducing the enslavement of conquered pops and penalties to expanding citizenship) should also be present and an important part of Spartan gameplay. This is not a sector of the idea I've thought about so much, though I have seen some highly detailed proposals in the Suggestions forum.
Another notion that I have mulled is that of diarchy, such as the Roman imperial habit of co-emperorship after Diocletian's reforms or Sparta's dual-kingship (however weak it was). I'm not so sure that this necessarily needs to be an independent government type as much as a possible reform for existing monarchial governments, during which a second co-ruler can be appointed from a prominent major family in the state. Depending on the size of the country, the second monarch could be responsible for acting as an administrator for about half of the state's territories (occurring in a territorially contiguous fashion - not sure how this would be coded); while doing so could be useful for particularly sprawling states for which more centers of administration are necessary, implementing such as system would come at the risk of granting a large power base and succession capabilities to another line of characters, making a very real chance of well-organized civil wars possible.
Any further ideas?
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