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Tashiro Satoshi

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At the beginning of the game you can choose the type of movement in space and weapons. Which way the other engines and weapons will be obtained? At what stage of the game you may receive them? Is it possible to develop them yourself?
 

grandad1982

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You can tech up weapons as you would in other games, via research. As for the ftl, it's not clear that you can tech them (I'd guess no) but you can use them in federation fleets and you might be able to reverse engineer then from debris.
 
Last edited:

Zaku

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If you are a militarist species you will have greater chance to have access to more powerful weapons research. Other species also get weapon techs, but they are less common.

As for engines I'm not sure if you can switch to a different kind, or the starting choice is permanent.
However I assume that you can improve them with research.
 

Tashiro Satoshi

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We also have some required components depending on the class of ship you are trying to build. One of the basics is what FTL capability your ship has, so you may build some ships with warp and others with wormhole FTL. It is, however, only possible to have ships with the same type of FTL in the same fleet. You may also set what thruster to use, which affects the speed of your ships and their evasion chance. For military ships, you can also set what combat computer to use on the ship, which affects how they behave in combat. Different combat computers can be unlocked by technologies. There are a lot more types of components than the above, but this should give you a hint of the basic mechanics..

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-17-ship-designer.902967/
 

Poodlestrike

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So, figure this is as good a place to ask as any... what kind of progression can we expect from teching up our weapons? I saw mention of stuff like Missiles 1, 2, 3, 4, etc. but there's got to be more to it, right? I'm hoping for really wacky sidegrades.