Additional biological ascendence powers

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Sinister2202

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Slaves.

If when fully ascended via bio path, we get special traits like erudite and nerve staple.

There also need to be additional trait categories meant for slave species, with nerve staple still applying for both regular and slave pops.

This is due to the fact that the game is unreliable with pop growth, job distribution mechanics. I constantly find slaves meant to work agriculture working in mines instead. With no way to switch jobs individually.

A way to solve this problem could be to have some general universal trait that gives 5% worker output bonus which can only be applied to slaves. It would be high trait cost, but would be enough for nerve staple. Other traits would have to be stripped away though, due to the trait cost.

I would assume authoritarian societies with resettlement and organizational capabilities, bundled with gene modding, would also gain some slave uniformity mechanic.

Just a thought. These types of slaves would prove powerful and would sell well. But such should be the benefit of having powerful gene mod tool.

Meanwhile other ascension paths get special events associated with them or synthetic dawn crisis.
 

Matoro_TBS

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Nerve-Stapled gives +5% worker output, so does Robust and Very Strong. Then you have the innate production bonus from chattel slavery and some other buffs. I'd say you can already get pretty high production bonuses with genetic ascension.
 

Mauer

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I'd like to see upgraded version of each trait, like Strong / Very Strong, Adaptable / Extremely Adaptable. To specialize our species and client species as we best see fit.
 

The Founder

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A way to solve this problem could be to have some general universal trait that gives 5% worker output bonus which can only be applied to slaves. It would be high trait cost, but would be enough for nerve staple. Other traits would have to be stripped away though, due to the trait cost.
Why not just apply a Empirewide +5% Bonus to Slaves?
Same effect, none of the issues of adding another Advanced trait.

Also a Trait that only works on slaves makes no sense. What would happen if they are freed?

The closest equivalent I can think off, is that "Domestic Protocolls" does not work if the Robots are not enslaved. But coding that into the 2 affected Jobs was quite a lot of work.
And Domestic Protocolls are still not reliably working.
 

Urza1234

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Why not just apply a Empirewide +5% Bonus to Slaves?
Same effect, none of the issues of adding another Advanced trait.

Also a Trait that only works on slaves makes no sense. What would happen if they are freed?

The closest equivalent I can think off, is that "Domestic Protocolls" does not work if the Robots are not enslaved. But coding that into the 2 affected Jobs was quite a lot of work.
And Domestic Protocolls are still not reliably working.
Agree, also, neither bio ascension nor slaves really need buffs right now.

@OP also, if you can get over your hatred of clutter in the species screen that you mentioned in your other thread, you might want to try the mod in my sig.
A. It fixes the job system so that pops will actually reliably switch to jobs that their traits are good at.
B. To simulate evolutionary advantage; it actually affects growth weights on a per species, trait, job, and subpopulation-size level. ie when you have industrious slaves working mining jobs, they get increased growth weights on that planet, based on the number of pops and traits within a species on a planet doing jobs that they're good at.