Hello everyone,
Could I please request some help from modding experts on this forum.
I'm trying to make a certain ship size's FTL dependant on the presence of another ship - eg. fighters requiring the presence of a carrier.
One method I've hit on to achieve this is via an aura which gives FTL ability to ships it affects.
In the file 00_utilities_drives.txt, the modifier "ftl = yes" seems to be the only mechanism by which ships are given FTL ability.
I've tried adding an aura with the following configuration (below), but this doesn't seem to have the desired effect.
Has this been done before? Is there an easier way I could achieve the same effect? Could I use scripted events instead?
Any help much appreciated.
Could I please request some help from modding experts on this forum.
I'm trying to make a certain ship size's FTL dependant on the presence of another ship - eg. fighters requiring the presence of a carrier.
One method I've hit on to achieve this is via an aura which gives FTL ability to ships it affects.
In the file 00_utilities_drives.txt, the modifier "ftl = yes" seems to be the only mechanism by which ships are given FTL ability.
I've tried adding an aura with the following configuration (below), but this doesn't seem to have the desired effect.
Has this been done before? Is there an easier way I could achieve the same effect? Could I use scripted events instead?
Any help much appreciated.
Code:
friendly_aura = {
name = "AURA_FTL"
radius = 100
apply_on = fleets
stack_info = {
id = friendly_carrier_ftl
priority = 80
}
ship_modifier = {
ship_windup_mult = -0.5
ftl = yes
}
ftl = yes
graphics = {
area_effect = {
entity = "circle_area_entity"
dynamic_scale = yes
}
ship_effect = {
entity = "ship_aura_negative_entity"
dynamic_scale = no
}
}
}
Last edited: