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Tempelridderen

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Hello!
I'm just wondering about a few things. I think I heard some rumours that adding pops and religions will be entirely modable. Is this true? Can I add an unlimited number of new cultures and religions, or are there a limited number of tags, like in Vicky 1?

Thanks.
 

Tempelridderen

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You can add religions in vicky: revolutions. No problems. But the limit of around 100 culture tags is not good enough for me :)
That is why I'm hoping for either unlimited or many more tags in vicky 2.
 

OHgamer

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If V2 is anything like EU3 and HoI3 (and I will assume it is since it is using the same engine), then all the relevant data files regarding provinces, nations and their internal contents will be text files and thus easily moddable with the use of notepad.

So I would wager yes, if you want to refine the cultural depiction of a province further, or change its total population, or add new cultures and religions, it most likely will be possible. Unlike V1 or the other games on the old engine, these kinds of labels/tags are not hardcoded or limited in number.

And that, alone, should make V2 a better game overall than V1.

the only limit i can see is that the more unique POPs you create in game, the more the game engine will have to do various daily calculations regarding their economic life, their political views, their MIL and CON levels, and the like. So, just as I've said about adding provinces in maps, or more new nations, it is mainly going to be a question of balance. Put too much new data into the game, and the game engine, combined with your processor speed, might decide to go on strike due to overworking. How much more data that would take to reach that point, though, is an open question since everyone's computer is going to be different.
 

CatalanNation

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the only limit i can see is that the more unique POPs you create in game, the more the game engine will have to do various daily calculations regarding their economic life, their political views, their MIL and CON levels, and the like. So, just as I've said about adding provinces in maps, or more new nations, it is mainly going to be a question of balance. Put too much new data into the game, and the game engine, combined with your processor speed, might decide to go on strike due to overworking. How much more data that would take to reach that point, though, is an open question since everyone's computer is going to be different.

I agree with that, but I don't think it's going to be a huge problem. I mean, judging by the last devs. screenshot (the one with the POP charts), by simply handling the base data in the vanilla game must be a cyclopean task for any processor. So if Paradox can find a way to make a Vicky II full of pops with individual charts run like HoI3, I don't think by adding let's say a maximum of 10-20% more content (like instead of 12 classes, 14, or instead of 100 cultures, 120...) can make a difference for the game to suffer a severe drop in performance. Of course I understand it has a bit more lag, but I guess not to the point to be unplayable. But of course, if you add the double of POP types or a 50% more cultures, a crash seems the most probable outcome, but I think that will fit in the common sense of every modder.