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jdrou

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thx! a lot
But can i also add new nationalities to the game? for instance carinthian with an new TAG, hope you know what i mean.
There are also many user-defined country tags available (Uxx).
See the sticky thread on how to create a new country.
 

jdrou

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I think you got my question wrong. I was not thinking of adding an new country, i wanted to know if i can add an new nationality. Nationalities like Yankee, Dixie and so on.
Ah, I see Palisadoes didn't really answer your original question. To add 'new' cultures you just find an unused culture tag in the localization files (config\world_names.csv) and change the localized text to whatever you want. You can't add new culture tags but Revolutions added a bunch of user-defined tags (_CULTURE_EXTRA_xx_) that you can use. Then you can use those tags in scenario POP files and events (without the leading and trailing underscores). Note that user-defined cultures 12, 22, 32, ..., 92 do not work.
 

Foxbyte

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Ah, I see Palisadoes didn't really answer your original question. To add 'new' cultures you just find an unused culture tag in the localization files (config\world_names.csv) and change the localized text to whatever you want. You can't add new culture tags but Revolutions added a bunch of user-defined tags (_CULTURE_EXTRA_xx_) that you can use. Then you can use those tags in scenario POP files and events (without the leading and trailing underscores). Note that user-defined cultures 12, 22, 32, ..., 92 do not work.

jdrou, a related question on POPs. If I add a new culture-type, how do I define whether it is short or long range? Or does that matter anymore?
 

jdrou

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jdrou, a related question on POPs. If I add a new culture-type, how do I define whether it is short or long range? Or does that matter anymore?
That is hard-coded to each culture tag. Among the user-defined tags, 0-24 are long-range while the rest are short-range. If you wanted to change a specific tag to a different type you'd need to swap it with another tag in the victoria.exe (not too difficult to do).
 

Foxbyte

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That is hard-coded to each culture tag. Among the user-defined tags, 0-24 are long-range while the rest are short-range. If you wanted to change a specific tag to a different type you'd need to swap it with another tag in the victoria.exe (not too difficult to do).

Awesome, you're a big help. :) Right now I'm testing internal migration; if I starve craftsmen in a non-factory state, about 850 move every couple of weeks to my Capital State. If I changed my pops from short-range to long-range, would that effect the amount they move?