With only small segments of information it would be only a crude estimation on what we can do with adding races to Planetfall, what has been hinted so far that each races should change your gameplay, how that works at the moment would be just speculation. But overall it has been hinted that the future modding tools would make modding more streamline with features like the snap grabs of unit models for icons (saving a few hours in photoshop).
What we can safely assume.
What would be safe to assume is you can modify what structures you can develop, units to produce, general race traits and abilities, shading, modifying pre-existing units. Modifying the existing mechanics of the new races to suit your own.
What would be likely be included but not
guaranteed
Adding in external 3D models, a punt (but my gut tells me they would go in this direction) is this will be easier for multiple 3D applications, so users familiar with blender, maya, maybe max can import into the engine. BTW for those who dapple in 3D the new maya tools auto rigging are absolutely incredible, quick link here.
Anyway back on topic, one thing that AOW3 had was pretty powerful and only dabbled in it towards the end of modding was the racial traits selection, where you could eg a patron and pick +2 attack or a decrease in a structure cost, this feature was highly overlooked, as you could add spells a race, and spells give you alot more freedom with modding, for the insectoids was a terraforming, lesser unit summoning but you could go pretty wild with your imagination here and also give a player a choice, eg for a space human faction choose either A (air support)- Be able to summon fighters on the strategic map, and Strafe in TC, OR Ground support, Build tanks in your city and a spell/(Or whatever they call it in planetfall)
Outside of this would be just speculation, eg adding new resources, individual UI, one of the biggest difficulties for me are listed below, this is no fault to the devs, as modding wasn't initially a planned feature to be included.
Difficulties adding a new races
Personally why their were a lack of new races for AOW3 was having to create up to +30 units for class specific that didn't really add alot of individual change outside of a few race traits, adding also tedious features like each race female and male mount sfx, racial quests from memory +200 copy and paste and modifications of each, hopefully some of these features will also become more streamline.
What we can safely assume.
What would be safe to assume is you can modify what structures you can develop, units to produce, general race traits and abilities, shading, modifying pre-existing units. Modifying the existing mechanics of the new races to suit your own.
What would be likely be included but not
guaranteed
Adding in external 3D models, a punt (but my gut tells me they would go in this direction) is this will be easier for multiple 3D applications, so users familiar with blender, maya, maybe max can import into the engine. BTW for those who dapple in 3D the new maya tools auto rigging are absolutely incredible, quick link here.
Anyway back on topic, one thing that AOW3 had was pretty powerful and only dabbled in it towards the end of modding was the racial traits selection, where you could eg a patron and pick +2 attack or a decrease in a structure cost, this feature was highly overlooked, as you could add spells a race, and spells give you alot more freedom with modding, for the insectoids was a terraforming, lesser unit summoning but you could go pretty wild with your imagination here and also give a player a choice, eg for a space human faction choose either A (air support)- Be able to summon fighters on the strategic map, and Strafe in TC, OR Ground support, Build tanks in your city and a spell/(Or whatever they call it in planetfall)
Outside of this would be just speculation, eg adding new resources, individual UI, one of the biggest difficulties for me are listed below, this is no fault to the devs, as modding wasn't initially a planned feature to be included.
Difficulties adding a new races
Personally why their were a lack of new races for AOW3 was having to create up to +30 units for class specific that didn't really add alot of individual change outside of a few race traits, adding also tedious features like each race female and male mount sfx, racial quests from memory +200 copy and paste and modifications of each, hopefully some of these features will also become more streamline.
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