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BMV

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Hello,

First of all... really great mod!

I'm having a problem with a custom empire (e_myempire for the test purpose) that I'm trying to add.
It appears in the game as it should be (I can create it), but the coat of arms always seems to be randomly generated, even though I added the corresponding e_myempire.tga file to the Historical Immersion Project\gfx\flags folder
Is there something additional that needs to be done in this mod for the flag to appear in game?
 

zijistark

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Hello,

First of all... really great mod!

I'm having a problem with a custom empire (e_myempire for the test purpose) that I'm trying to add.
It appears in the game as it should be (I can create it), but the coat of arms always seems to be randomly generated, even though I added the corresponding e_myempire.tga file to the Historical Immersion Project\gfx\flags folder
Is there something additional that needs to be done in this mod for the flag to appear in game?

Have you cleared the gfx cache (Documents/Paradox Interactive/Crusader Kings II/HIP/gfx) since adding the new flag? Is your character Christian?
 

BMV

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Deleting the HIP/gfx didn't seem to do anything (I'm actually getting the same flag every time I load, but it's not the one I made),
and no, the character is pagan
 

Arko

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Deleting the HIP/gfx didn't seem to do anything (I'm actually getting the same flag every time I load, but it's not the one I made),
and no, the character is pagan

pagan = random patterns based CoA
 

BMV

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pagan = random patterns based CoA

That's strange, does it apply to titular titles only? Because as pagan ruler I created landed kingdom (k_lithuania) and appeared with a COA included in this mod,
I also changed my religion in the whole realm to catholic (replaced every baltic_pagan religion entry with catholic and deleted the HIP/gfx folder) and it's still the same randomly generated COA...