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Feb 12, 2004
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Well, I did not see a thread already talking of it, so I start (if someone already had the idea, please tell me where...).

I've often been upset to see that you never get new cultures (except with very rare historical events). I see the whole point about cultures being a way to slow-down world conquest, and making the game more historical, but sometimes, it hurts too much.

I've often (as many others I presume :D ) annexed north Italy with France or Austria, or South France with Spain, Lower countries with France or England, Baltic (ie TO & Prussia) with Sweden or Poland, etc, etc, etc. Keeping these provinces through the whole game (like 300 hundred years or more of dominion), IMO there should be a consequence. After all, three centuries represent some 12 generations ! Brittany's provinces change culture almost instantly, but the damned italians would keep their way of life unchanged for centuries ? No way (I think) !

When a nation controls a territory for generations, there're cultural exchange. Officials from the invader settle in the new province, citizens from the province go to the capital, send their childrens study in the schools in other cities, and so on. Think of the way the Gauls were subjugated by the Roman Empire : in the Vth century, the culture was Gallo-Roman, not Celt !

Am I the only one to think so ? or somebody has an idea to implement this in events ? Or do you disagree en masse ?
 

Taelyn

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Two points

There are two arguements against adding cultures to nations:

1) In your example you talk about the invaded peoples converting to the systems of the invaders. That suggests that the people of that land changed culture, not that the ruling nation became more responsive to the subjugated culture. That would mean changing the province culture, not adding a national culture.

2) There are a number of cases where cultures did not die out. The Basques, parts of Russia, the Albanians, the Irish, etc. etc.

At any rate, I've written a random event that converts a province to your state culture. That seems to be the most realistic way of implementing it. Cultural shifts were never something you could predict, they were random.

Anyway, that's my bit.
 
Feb 12, 2004
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Well, I endured a little change of mind in the writing of my post, and I forgot to bring order to the chaos (ie changing my title). :wacko:

It sounds an outstanding idea to use a random event, but I've some questions:
1) how do you implement a change of culture to YOUR state culture (besides creating events for each and every culture, wich would greatly advantage multi-cultured states - follow my sight...) ?
2) I know the chances would be low, but it would seem really weird to me to see a change of culture before the end of nationalism. So, do you know a way to implement this in the trigger ?
3) for an extra set of events, would you favor centralisation or decentralisation ? Innovativness or narrowmindedness ?

And, thank you for your answer.
 

Taelyn

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Event

1) This part is the easy one. its:

command = { type = provinceculture which = -1 value = -1 }

This shifts a random province's culture to the state culture.

2) This one is much harder. I don't see any good way to trigger on nationalism, but you could trigger it so that it only affects core provinces. This would work as follows

trigger = { core = -1 data = -1 }

command = { type = provinceculture which = -3 value = -1 }

That would insure no nationalism.

3) Not sure about this part. I'm still mulling it over myself.
 
Feb 12, 2004
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1) I thought -1 was always a random choice, even so. I've just checked the event file, conversion of heretics uses -1. I should have checked before. :eek:o

2) But if you trigger it on core, it greatly limits its scope. And my intent was to ensure that it wouldn't happen before some time had passed after the conquest. Is it possible to make a trigger to take into account a set amount of time ?
 

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Offsets

I don't know of any way to do a set delay. The best you can do is to have an event with a huge offset, but that has all kinds of problems itself. Plus, I'm pretty sure that you can't have a random event with an offset.
 

Nikolai II

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lawkeeper said:
2) But if you trigger it on core, it greatly limits its scope. And my intent was to ensure that it wouldn't happen before some time had passed after the conquest. Is it possible to make a trigger to take into account a set amount of time ?

I'm not sure, so I ask the other readers, maybe a trigger of revoltrisk = 0 in the province? Does a 'revoltrisk' trigger exist?

But if it does then it will obviously only happen to provinces who no longer suffer from nationalism, and it will also not happen to unhappy campers :)