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froglegs

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I want to give Japan a line of 99 convoy transports at game start. I start the 1936 scenario, load as Japan, and lay down a line of 99 convoy transports. I exit the game, load the save game file and find:

convoy_development = {
id = { type = 4712 id = 2149 }
name = ""
progress = 0.0000
location = 0
cost = 4.0000
date = {
year = 1948
month = october
day = 6
hour = 0
}
manpower = 1.0000
total_progress = 0.0000
size = 99
done = 0
days = 4562
days_for_first = 68
gearing_bonus = 0.0000
type = transports
}

I copy this into scenarios/1936/Japan and save it. When I load the 1936 scenario I get and error message for "convoy_development" and it crashes. If I lay down a division or a ship and copy the exact statement into the nation's scenario file it works.

How do I make this work?

I just figured it out. The above statement worked in vanilla but does not work for the mod I am changing because that mod has dormant divisions at the end of the file. However, if I move the above statement ahead of the dormant division listing, it works fine. Who would have ever thunk it? :rolleyes:
 
Last edited:

unmerged(92480)

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Me. I solved it differently: just let the AI to spend 3% of total IC on construction (thats for Germany, of course, for Japan it should be around 5-7%). Works fine as I've tested it. Even if it would try to "convoy spam", it could not - AI can spend only 3% of IC potential on this, so it wont be too much. Is not as abusable as yours way - you take away from Japan 4 IC which is ~5-7% of his production IC + you take away MP Japan could need later + you partially fill his "construction limit" so it could not construct as much fabrics at the beginning as it did or something else.
 

Jarno

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press f12 then typ transports and then enter then u get 100 of them
then press control and f12 and the typmenu is gone
this should be done ingame

or go to scenarios then 1936 then find the japan file and there would somewhere be the line
country =
{ tag = JAP
belligerence = 10
capital = 1184
manpower = 735
# Resource Reserves
energy = 1000
metal = 1000
rare_materials = 500
oil = 500
supplies = 500
money = 100
transports = xx
escorts = xx

edit the xx in the number u want then save and ur done
 

froglegs

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Jarno said:
press f12 then typ transports and then enter then u get 100 of them
then press control and f12 and the typmenu is gone
this should be done ingame

or go to scenarios then 1936 then find the japan file and there would somewhere be the line
country =
{ tag = JAP
belligerence = 10
capital = 1184
manpower = 735
# Resource Reserves
energy = 1000
metal = 1000
rare_materials = 500
oil = 500
supplies = 500
money = 100
transports = xx
escorts = xx

edit the xx in the number u want then save and ur done

I tried this. I have given Japan +1000 (1600 total) but in mid 1942 with over 2200 convoys in stock I see AI Japan lay down 18 lines of 5 transports (72 IC worth for half a year!) when they don't need them. If I go to a fresh new game start and lay down 99 x 1 convoy and same game start, then it thinks it has enough in production and this solves the problem. I am forcing the AI to not do something really stupid by spending 4 ICs a day. They need them anyway. Japan and UK always need to produce a line of convoys and the US probably 2 lines.

I don't think that what Dervish suggests will work either because if for 1 day the AI turns up really short on convoys, which always happens now and then especially if it comes upon a ton of resources to be shipped home or releases a puppet, it panics and lays down way too many.

In previous patches the AI of UK and Japan too often ran out of convoys. The latest patch seems to have the opposite problem.