i am having a problem when i try adding cores to a self made country. If i make the country and have others secede provinces, i can save and reload just fine, but if i fire the last event in a chain that adds the seceded provinces as cores, for some reason the save games adds an extra 0 in the
nationalprovinces so that it looks like the following:
nationalprovinces = { XXXX XXXX XXXX 0 }
which subsequently causes a crash. i can just edit this 0 out every time the event has fired in a game, but if there is some solution, i would like to do it rather then have to edit a save every time i save after the event has fired.
nationalprovinces so that it looks like the following:
nationalprovinces = { XXXX XXXX XXXX 0 }
which subsequently causes a crash. i can just edit this 0 out every time the event has fired in a game, but if there is some solution, i would like to do it rather then have to edit a save every time i save after the event has fired.