The inability to build ships as a native has caused many situations to become more difficult, but also created impossible ones. Starting a game as, for instance, Jamaica... means you cannot do anything all game unless you pay to be at least a horde from the custom beginning. The nerf seemed clearly intended to stop natives from abusing low-tech carracks stackwiping colonizers, not to stifle natives completely in some circumstances.
Adding access to transports (cogs etc) but not light/heavy/galley ships would allow natives to maneuver sea zones without giving the means to actually cripple a western colonial's navy.
Adding access to ships back and merely removing heavy ships (leaving the other 3) for natives may still keep everything fine.
If ships are simply not going to be added in any capacity for native techs, an alternative means of crossing seas such as a rebel movement mechanic for nations might solve this issue.
Allowing westernization off of a shared sea zone (without a land border) could potentially fix things eventually, but not for the first century and possibly not always.
Adding access to transports (cogs etc) but not light/heavy/galley ships would allow natives to maneuver sea zones without giving the means to actually cripple a western colonial's navy.
Adding access to ships back and merely removing heavy ships (leaving the other 3) for natives may still keep everything fine.
If ships are simply not going to be added in any capacity for native techs, an alternative means of crossing seas such as a rebel movement mechanic for nations might solve this issue.
Allowing westernization off of a shared sea zone (without a land border) could potentially fix things eventually, but not for the first century and possibly not always.
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