• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Maxjw907

Recruit
50 Badges
May 28, 2016
3
1
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Steel Division: Normandy 44
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Stellaris: Megacorp
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
With the edition of Vermont it is strange that Alaska has yet to be added. Unlike the tags of Texas, Vermont, Paraguay, Chile, and Venezuela, Alaska has its own colonial region. Its the only colonial region without its independent tag, and yet throughout history was closer to independence than one may think.
 
  • 1
Reactions:
Upvote 0

Mr.Grizzly

Lt. General
74 Badges
Nov 17, 2018
1.493
1.547
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Campus
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
Geography, most likely. All of the Americas are colonial. Its and abstraction for gameplay balance purposes. It also keeps the anti-bordergore people happy.

The problem with Cascadia is it covers Alaska, who the Russians barely colonized and it's not even in actual Cascadia, the Oregon Country which the Americans colonized like everything else they could, the Columbia District which was a a trading area for the British, then after the border dispute with the Americans was done, the trading company stuff shutdown and British colonies popped up, a bunch of them, eventually all merging into the Colony of British Columbia which merged with Canada in 1871. But most of Canada in fact was trading company land for most of the game's time AND all the way until Canada was made and that's when Canada slowly started getting parts of the trading companies' land. Only really the areas of Newfoundland, Acadia and (French) Canada were colonized, for modern day Canada.

Honestly, I'd prefer seeing trading companies being able to be formed anywhere and let the player have the option of how they want to handle each region, by making it a trading company or a colonial nation. Of course not every area, but there's a lot of places that started off as trading land that eventually become colonies, so it'd be interesting to show a portrayal of a trading company eventually becoming a colony if they start to develop a lot and become their own thing. Again, give the option to the player, representing the crown saying "Yeah sure you can become a colony" if they don't mind losing the trade power. Could help represent the shift in how land was handled as more and more land was taken and people moved into it as centuries passed.
 

Meshed Gear

First Lieutenant
48 Badges
Apr 21, 2017
254
106
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Pen and Paper 2
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Rajas of India
Just one more thing. It would be a crime if this tag gets added without a national idea about dying from dysentery.

+1 Attrition for enemies. Or +0.5 and also -10% hostile movement speed for enemies on your territory.
 

Mingmung

General
34 Badges
Aug 23, 2014
1.810
756
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
Please, no, it makes no sense. Vermunt was already somewhat of a stretch.
 

Mingmung

General
34 Badges
Aug 23, 2014
1.810
756
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition

santali

Captain
24 Badges
Nov 17, 2009
307
355
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Semper Fi
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis III Complete
and they sold it to America 46 years after the game's end year because there was nothing there for them.

That's not a reason, the Russians sold Alaska as a consequence of the Crimean war, when it became clear they would not have the fleet to defend it from Britain and and the fact that the state was in dire need of expensive reforms. The reason that Alaska did not suffer in the course of the Crimean war, while places like Kamchatka had been threatened is because the Russo-American Company seemingly acted independently and requested American protectorate for the duration of the conflict.

it also seems strange to me to have a country called "Alaska" formed in modern-day Washington/Oregon/British Columbia

Well Alaska itself was not centered around the actual Alaska peninsula. It's just the part closest if you sail along the Aleut chain. The reason it has a squiggly panhandle in the south today is because the Russian efforts in America were about exploring and securing the west coast. A scenario where they could establish a better base of operations further south around the Columbia river and retain the name as a sort of tradition is not THAT far-fetched.
 
Last edited:
  • 1Like
Reactions:

Mr.Grizzly

Lt. General
74 Badges
Nov 17, 2018
1.493
1.547
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Campus
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
That's not a reason, the Russians sold Alaska as a consequence of the Crimean war, when it became clear they would not have the fleet to defend it from Britain and and the fact that the state was in dire need of expensive reforms. The reason that Alaska did not suffer in the course of the Crimean war, while places like Kamchatka had been threatened is because the Russo-American Company seemingly acted independently and requested American protectorate for the duration of the conflict.

Yep I know about why Alaska was sold, but the big reason was there was just no point in keeping it and Russia was mad at Great Britain over the Crimean War so they sold it and thought they ripped off the Yanks until they found resources, but again, this wasn't until after EU IV time AND those resources are useless in EU IV.

Well Alaska itself was not centered around the actual Alaska peninsula. It's just the part closest if you sail along the Aleut chain. The reason it has a squiggly panhandle in the south today is because the Russian efforts in America were about exploring and securing the west coast. A scenario where they could establish a better base of operations further south around the Columbia river and retain the name as a sort of tradition is not THAT far-fetched.

"not THAT far fetched" is still far fetched, make a Oregon and Columbia tag to represent "Cascadia", which is a 1970s term by the way and Alaska isn't even in, to have your tag. Why is adding Alaska to the game so important compared to actual tags that are missing in the game....
 

santali

Captain
24 Badges
Nov 17, 2009
307
355
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Semper Fi
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis III Complete
Yep I know about why Alaska was sold, but the big reason was there was just no point in keeping it and Russia was mad at Great Britain over the Crimean War so they sold it and thought they ripped off the Yanks until they found resources, but again, this wasn't until after EU IV time AND those resources are useless in EU IV.

There is no such thing as "no point in keeping it", there is only "no ability to do so" when it comes to land. There were already discoveries of gold made on the Stikine River by the British in 1862, and Russia received reports of gold in Alaska in 1860. How is gold not worth keeping exactly? Maybe it was the case that Russians knew what they were selling and Americans knew what they were buying, and not the case of "Roosky think Amerikansky stoopid, but it turn out Roosky stoopid instead"?

"not THAT far fetched" is still far fetched, make a Oregon and Columbia tag to represent "Cascadia", which is a 1970s term by the way and Alaska isn't even in, to have your tag. Why is adding Alaska to the game so important compared to actual tags that are missing in the game....

Well, if Cascadia is a made up name, what exactly is the problem with it being in the same colonial region as Alaska? Are you quoting me and trying to argue with someone else? All I argued was that a Russian colonial nation of Alaska could have been a historical possibility were it not for the British and Americans getting to Oregon first.
 

Meshed Gear

First Lieutenant
48 Badges
Apr 21, 2017
254
106
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Pen and Paper 2
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Rajas of India
If Oregon/Cascadia are not 'acceptable' names for an ex-colonial nation, another option would be an East Asian term for the region. Basically any oriental colonizer is going to have first dibs on colonial cascadia, after all.
 

Mr.Grizzly

Lt. General
74 Badges
Nov 17, 2018
1.493
1.547
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Campus
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
There is no such thing as "no point in keeping it", there is only "no ability to do so" when it comes to land. There were already discoveries of gold made on the Stikine River by the British in 1862, and Russia received reports of gold in Alaska in 1860. How is gold not worth keeping exactly? Maybe it was the case that Russians knew what they were selling and Americans knew what they were buying, and not the case of "Roosky think Amerikansky stoopid, but it turn out Roosky stoopid instead"?

There are places where there is no point in keeping it, some islands to this day are unclaimed because they frankly are too small to do anything with them and don't matter. And the stupid Russian thing, I was advocating against that so thanks for repeating me?

Well, if Cascadia is a made up name, what exactly is the problem with it being in the same colonial region as Alaska? Are you quoting me and trying to argue with someone else? All I argued was that a Russian colonial nation of Alaska could have been a historical possibility were it not for the British and Americans getting to Oregon first.

I said Cascadia wasn't a word used until the 1970s, not a made up word.... Anyway, a better region name would be Pacific Northwest, or just Northwest. While true they are the same thing, at least you have a name fitting for the time better. And no I was not misquoting you to argue with someone else, I was talking about the new Cascadia tag that exists and Alaska being in it. Regarding a possible Russian colonization, doubtful until at least the industrial revolution, the conditions just are horrible, not unlivable, but expect not a lot of interest and a lot of deaths. The region of Alaska, and other parts of Canada would work much better as trade companies, which is exactly what most of the land was during the game. Take a look at history of the region and see how long it took for people to actually live in Alaska and Northern Canada. Warmer regions which are much nicer and would attract people, like Oregon/Columbia or California or whatever would be a lot more attractive for colonizers. Live in a cold place that gets warm, has lots of food, room, resources and great port locations, or live in frozen land where you'll be constantly carrying a fire and all you do for food is hope the shipment doesn't get stuck in the icy water or that you can find an animal soon. Yeah I know which one I'm taking if I'm moving across the ocean for a better life.

Ideally Alaska becomes it's own trade company region, instead of a colonial one, Cascadia, if it's going to be called that still, would be a a colonial region, since British Columbia was an actual colony before joining Canada. Great Plains and Hudson Bay regions should also be trade company regions as they were in real life. Frankly, a lot of North America should be trade companies and while I would love a mechanic that allows you to have new colonial regions appear out of your trade companies after X amount of time has passed and you've invested enough time in colonizing it, I just don't see that being added into the game at this stage.

Regardless, you seem to really want Alaska being in the game, I really don't, this is obvious and there's really not much point in continuing this discussion, especially since it's been confirmed that Alaska will be a tag.
 

Vic3RebelUprising

Second Lieutenant
Jan 30, 2020
121
311
If I may ask a dumb question, why is Cascadia a colonial region at all? Given the history of this area during the EUIV period wouldn't a Trade Company make more sense?
Becase DDRJake was in charge of the dev team... bad decisions were made back then.

I think that Colonial Region should be deleted too, it doesn't make any sense.
 
  • 1
Reactions:

Mr.Grizzly

Lt. General
74 Badges
Nov 17, 2018
1.493
1.547
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Campus
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
Becase DDRJake was in charge of the dev team... bad decisions were made back then.

I think that Colonial Region should be deleted too, it doesn't make any sense.

Yeah, it's too abstract and is based on, mostly, modern borders, allowing for no flexibility, if I play France and colonize Acadia and New England, why can't that be a colonial nation? I'd like to see the player have more control and designate where his colonial nations are, how many, what will become a trade company, where they will operate, what will you keep under direct control as a sort of crown colony.
 
  • 1
  • 1Like
Reactions:

Meshed Gear

First Lieutenant
48 Badges
Apr 21, 2017
254
106
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Pen and Paper 2
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Rajas of India
I'd like to see the player have more control and designate where his colonial nations are, how many, what will become a trade company, where they will operate, what will you keep under direct control as a sort of crown colony.

This is basically Sectors from Stellaris. And they are one of the main complaints about that game. Colonial regions might be arbitrary, but I strongly prefer them to having the bugs, issues, and extra game load that would come with letting every country choose between every possible option for every province.
 

AndrejK

Major
1 Badges
Aug 6, 2015
798
420
  • Crusader Kings II
I would go for Oregon in the Salish Sea region and Alaska in the north.

Btw, why isn't Cape a colonial region in -game?

Also, would be interesting to have a Xhosa and Zulu tag and the Transvaal playable
 
  • 2
Reactions:

Mr.Grizzly

Lt. General
74 Badges
Nov 17, 2018
1.493
1.547
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Campus
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
Btw, why isn't Cape a colonial region in -game?

Because CNs would mean that all the trade that somebody gets from Asia would have to go through their CN in the Cape first and would lose trade power, meaning that having a CN there is actually a detriment to your trade income. Now there are ways of fixing this and it doing would make CNs more interesting but I doubt it's going to happen at this stage in the development, but I'd be happy to be wrong.
 
  • 1
Reactions:

Mr.Grizzly

Lt. General
74 Badges
Nov 17, 2018
1.493
1.547
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Common Sense
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines - Campus
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
This is basically Sectors from Stellaris. And they are one of the main complaints about that game. Colonial regions might be arbitrary, but I strongly prefer them to having the bugs, issues, and extra game load that would come with letting every country choose between every possible option for every province.

I'm not opposed to CNs being in the game like others, but the problem is if I play France and colonize the area of Maine, Lower Acadia and Upper Acadia and move on to a new area, why is it 2 CNs and not just 1? It's too strict is the problem. Not to mention the fact that only really the coasts and a bit in land did the Europeans actually colonize, lots of Canada and America were "claimed" by like 5 countries or were a trade company.
 

Ishmael_Dandalo

Second Lieutenant
49 Badges
May 14, 2015
172
205
  • Europa Universalis IV: Art of War
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Reapers Due
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Rome Gold
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
Just one more thing. It would be a crime if this tag gets added without a national idea about dying from dysentery.

EU4_dysentery.PNG


Wonderful.
 
  • 3Like
Reactions:

FantasticFwoosh

Captain
20 Badges
Feb 7, 2018
340
307
  • Crusader Kings II: Horse Lords
  • Prison Architect
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
I would go for Oregon in the Salish Sea region and Alaska in the north.

Btw, why isn't Cape a colonial region in -game?

Also, would be interesting to have a Xhosa and Zulu tag and the Transvaal playable

Both of these Xhosa and Zulu are ethnic and dynastic groups, the actual formal name would be the Rozvi Empire (inheritor of Mutapa) in the 17th century timegap appropriate for tech level 20 formables and stayed in place until the 19th century. If they had pernament claims over the uncolonized/colonized South-African provinces implicitly they could serve as a great kind of native South-African Prussia.

10% fire/shock resistance & movement speed NI's to make land armies very fast and hard to punish when equal tech, prussia esque warrior king tribal governement with the trappings of a Absolute Monarchy (as its historically described) and savannahs given discounted development costs (given hordes were given steppe discounts too) would give it a nice punchy mix of flavor.

Because CNs would mean that all the trade that somebody gets from Asia would have to go through their CN in the Cape first and would lose trade power, meaning that having a CN there is actually a detriment to your trade income. Now there are ways of fixing this and it doing would make CNs more interesting but I doubt it's going to happen at this stage in the development, but I'd be happy to be wrong.

Its not nesssecary, like Iceland (Atlantic Islands) the decision only needs to exist rather than strictly be enforced through colonies, as AI nations can escape to the new world by themselves and form colonials (i've seen The Isles do it to naturally form Highlander cultured Canada in the 16th century, it was very cursed to witness.)

In the same scope, at times colonial nations as far flung as Australia are too restricting for what little they offer you, simply having your capital and adopting Australian ought to really be enough. As to emerge from western culture groups being in the area long enough through some process to turn it into Australian culture would be enough to stop Eastern or African colonizers from exploiting it for a free tech upgrade if that's the concern with that region.

Western culture -> Emergent Afrikaans -> Tick boxes on central culture and capital being in SA into a SA formable.

Or in Australia's case, Australian giving a cultural core for a vassal releasable, therefore bypassing any need to formally colonize that area and make use of the golden century deportation mechanic to force it through if your own culture doesn't trigger anything.
 
  • 1
Reactions: