At the moment, we have religious societies and warrior societies. We lack stewardship societies for merchant republics or characters otherwise interested in improving their realm.
So, one could add a Guild Society (or even move the Benedictine's from religious over here) which focusses on improving the demesne, using the prosperity mechanics. They could have event chains to gather money for building a new city, and could grant similar powers as the builder bloodlines.
Or a warrior society for reformed and feudalized religions, that focusses on religious practices and demands a scholarship focuss, and occassionally forces you to go on quests, slay monsters, or battle powerful heretics or infidels. They should not improve your fighting power, however, to leave that to the pagan warrior societies, but instead focus on you having to balance the opposite demands of being a good fighter, a powerful ruler and being a pious man. This would also fit very well for reformed Bön.
So, one could add a Guild Society (or even move the Benedictine's from religious over here) which focusses on improving the demesne, using the prosperity mechanics. They could have event chains to gather money for building a new city, and could grant similar powers as the builder bloodlines.
Or a warrior society for reformed and feudalized religions, that focusses on religious practices and demands a scholarship focuss, and occassionally forces you to go on quests, slay monsters, or battle powerful heretics or infidels. They should not improve your fighting power, however, to leave that to the pagan warrior societies, but instead focus on you having to balance the opposite demands of being a good fighter, a powerful ruler and being a pious man. This would also fit very well for reformed Bön.
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