Hello,
Europa Universalis IV should have an ideology mechanic in order to further emphasize the importance of ideas.
Europa Universalis IV is a interesting fun filled game that offers you a very accurate simulation in the art of geopolitical development.
However, there is of course things that they have left out.
One of these is, Ideology. (It can kinda work like religions!)
I should be able to make my country Capitalist, or Communist, or Fascist. (These things didn't really develop until the late 1800's but still!) I believe this would be a good idea. Or better yet, let us make our own Ideology.
We should be able to spread our ideological influence to other nations, and different ideologies offer different benefits. Like, Feudalism, we obviously have the government type of, "Feudal Monarchy" but the game doesn't emphasize the, "Feudal" part at all. It simply changes a few modifiers and that's it.
We should have dynamic government names for the specific Ideology that we possess. For instance: An, "Oligarchic Republic" can be called a, "Socialist Oligarchic Republic" or a, "Socialist Republic".
Different ideologies have different modifiers.
Communism: Able to impose strict control over Military, Building, or Diplomatic construction. The player would pick which one to give further emphasis on and would have a boost in what ever one they pick. Much more influence over vassals, and as soon as this ideology is adopted, all vassals must convert or go to war.
Fascism: Able to do a, "Cultural Cleansing" which would set into motion a cleansing of any other culture in the whole country whilst you detriment the relationship with nations around the world. Players would be able to field a stronger military but would lack in public obedience.
Feudalism: Would be able to create and us the military of vassal nations. You can already create vassal countries but this will allow you to have even more control over them like, a personal union. You can give more privileges to nobles, which gives you more income, but lowers the happiness and obedience of the serfs.
Custom: Let us create our own ideology off of the foundations of another ideology. For instance: I want to make an ideology, so I will go to the menu to create one, and select an already created ideology. I will then use, lets say, Communism as a base to further develop a more customized version of such. Then I can name it: Consilium or whatever.
I hope you consider this, the ideas of a country, I don't believe, really make much of a different on a role playing scale. I want to be able to control my countries future in all ways possible, and this is another way I can do that.
-Thank You, Consilium
Europa Universalis IV should have an ideology mechanic in order to further emphasize the importance of ideas.
Europa Universalis IV is a interesting fun filled game that offers you a very accurate simulation in the art of geopolitical development.
However, there is of course things that they have left out.
One of these is, Ideology. (It can kinda work like religions!)
I should be able to make my country Capitalist, or Communist, or Fascist. (These things didn't really develop until the late 1800's but still!) I believe this would be a good idea. Or better yet, let us make our own Ideology.
We should be able to spread our ideological influence to other nations, and different ideologies offer different benefits. Like, Feudalism, we obviously have the government type of, "Feudal Monarchy" but the game doesn't emphasize the, "Feudal" part at all. It simply changes a few modifiers and that's it.
We should have dynamic government names for the specific Ideology that we possess. For instance: An, "Oligarchic Republic" can be called a, "Socialist Oligarchic Republic" or a, "Socialist Republic".
Different ideologies have different modifiers.
Communism: Able to impose strict control over Military, Building, or Diplomatic construction. The player would pick which one to give further emphasis on and would have a boost in what ever one they pick. Much more influence over vassals, and as soon as this ideology is adopted, all vassals must convert or go to war.
Fascism: Able to do a, "Cultural Cleansing" which would set into motion a cleansing of any other culture in the whole country whilst you detriment the relationship with nations around the world. Players would be able to field a stronger military but would lack in public obedience.
Feudalism: Would be able to create and us the military of vassal nations. You can already create vassal countries but this will allow you to have even more control over them like, a personal union. You can give more privileges to nobles, which gives you more income, but lowers the happiness and obedience of the serfs.
Custom: Let us create our own ideology off of the foundations of another ideology. For instance: I want to make an ideology, so I will go to the menu to create one, and select an already created ideology. I will then use, lets say, Communism as a base to further develop a more customized version of such. Then I can name it: Consilium or whatever.
I hope you consider this, the ideas of a country, I don't believe, really make much of a different on a role playing scale. I want to be able to control my countries future in all ways possible, and this is another way I can do that.
-Thank You, Consilium
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