Its 8/10/12 for mek1, mek2, mek3/mot. This can be boosted by mobile infantry 10%, up to 8.8/11/13.2. There are certain design companies in the game that can boost the speed of the motorized equipment, but lets not complicate things that much right now. As for the medium tanks, they range from 8/9/10, Guderian is a +10%, engine is up to +20% by 4's, and lets ignore design companies because we're picking heavy designer anyway that doesn't have a speed boost. Armor and gun upgrades would be up to -20% by 2's. This gives us a full range of -20% to +30% under various conditions for a total of 26 different combinations per tank model, 73 in total. I can't make a table that fits that many values in an easy to read fashion, so I'll have a different sort of table instead, the total % modifier needed to match the speed of the mot/mek. To make it more easier to read, a table. I'll try adding headers and other colours this time.Below mech 3 we all know we have a speed limiter so I normally don't consider them
Mek1 8 (8.8) | Mek2 10 (11) | Mek3/Mot 12 (13.2) | |
---|---|---|---|
MT1 8 | 0% (+10%) | +26% (+37.5%) | +50% (+65%) |
MT2 9 | -10% (-2%) | +12% (+14%) | +34% (+47%) |
MT3 10 | -20% (-12%) | 0% (+10%) | +20% (+32%) |
MT1 8+10% | -8% (0%) | +14% (+26%) | +37% (+50%) |
MT2 9+10% | -18% (-10%) | +2% (+12%) | +22% (+34%) |
MT3 10+10% | -27% (-20%) | -8% (0%) | +10% (+20%) |
The red numbers mean that I don't think its possible to get a modifier that high. Yellow numbers mean I think it is possible, but you'd have to use the design company and be germany for guderian. I also rounded things to the nearest 2% interval that allowed you to at least meet the speed.
Depending on what your particular XP upgrades on the tanks are, the only real instance where the mek1 is going to be actually holding you back is when you've got an MT3 on MW doctrine but not MI branch loaded down with all of the upgrades. In all other scenarios, you won't have so much speed on the tanks after the various combinations of +/-% that the mek1 would be holding you back.
I just think its strange that you would say mek1 isn't fast enough, but then also seem to suggest using MT2 with +5 armor and +5 gun. With guderian, you're at -10% which is just fast enough for mek1, that tank would be holding mek2, mek3/mot back in terms of speed. Without guderian, you're even holding back the mek1. Adding +5 engine (and presumably have +5 reliability, how much XP do you have to +5 everything?) only brings you up to +0% or +10%, which still falls short of what you need for MI mek2 let alone mek3/mot.
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