Add Decaying 'Recently Developed' Penalty to Development

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leadshooter69

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Its weird how fast development can increase. I recently had a game where Naples developed multiple provinces 6 time by the early 1500's in 1.12. There should be some reasonable limitations to development that don't seem unfair like the permanent +5 modifier from 1.12 but are still meaningful.

The idea here is to add +100% to the cost to develop a recently developed province that decays over a period of 20 years. That way the rate of development isn't quite as fast without giving a permanent handicap. Obviously the numbers here haven't been tested/balanced but I feel the base idea is sound.
 
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lolada

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Good base idea, just 20 years looks way too much. The game lasts less than 400 years so thats 20 clicks max which is not that much. For example you can't even develop 1-1-1 colony to something like 7-7-7 bacause colony will be founded in 15xx when you already lost a chance to click few times. Let's be fair, even if its possible nobody will want to upgrade through cost penalties, people don't like to develop forested provinces already.

Cooldown of 10 years should be much more reasonable. Or if that high, like 20, it should be per developed area (admin, diplo, mil). If i upgrade base tax, that shouldn't punish me from upgrading military development once in next XX years.