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goodcigar

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One thing that make me sad when Man The Gun release is ship class use to have unique and immersive name. Like you see in this screen for Japan research tree. When Man The Gun release for some reason they remove the unique ship class names from game. I not know why they do this. Can someome mod add it back somehow? I really like having real ship class names.

Before Man The Gun:
394360_20200320062745_1.png
394360_20200320062759_1.png


After Man The Gun:
394360_20200321053939_1.png
 
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ThaHoward

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Tbf when you make a new battleship as l.e Germany it will be named Bismarck, hence Bismarck Class. If I as a player make a new template I call it Bismarck class. Some immersion may be broken, but in the end you now make your own classes instead of premade classes.
 
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goodcigar

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Tbf when you make a new battleship as l.e Germany it will be named Bismarck, hence Bismarck Class. If I as a player make a new template I call it Bismarck class. Some immersion may be broken, but in the end you now make your own classes instead of premade classes.

Ship name not same thing as ship class. Not what I talk about.
 

ThaHoward

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Ship name not same thing as ship class. Not what I talk about.

Bismarck Class was names after the first ship SMS Bismarck. Hence when you create a new battleship II or III template and the first ship is named Bismarck you can rename the template to Bismarck. The next class can be named Hindenburg etc etc. This also gives more possibilities for other classes that.are tweaks of the same hull, and you can choose whatever to name your ship and class. In addition you can screenshot the last naval tree ans cross refference.

Pdx might have made it so that the next class will automatically be named the next ship name in the class, but they have not. And then we might get the awkward situation of a refit Scharnhorst Class (lets say upgraded AA and FC) be named Bismarck Class. Often in that situation I call the old Class for "[old name] Class '36" and then make it obsolete, while the refit is "[old name] class" and the next new class being [new name] class" and so forth.

Tbh it is an issue that require minimal effort from the player to remedy.
 
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The simple answer is this:

Before MtG, the entities on the Naval research tab were complete ships, with a hull, guns, engines, auxilary equipment, etc. So it made sense to refer to them as a named ship class.

After MtG, the hull entities on the tab are just that: hulls. A complete ship (and thus a class) needs to be designed first in the ship designer by you, the player. You add components to a ship, and those components determine what function the ship will serve, and thus what real world ship class it (most closely) resembles.

Take the destroyer hull, for example. By default, that design is rather empty. You can add guns, torpedo launchers, depth charges, mine sweepers, etc.

If you create a design with a deck gun and a lot of mine sweeper equipment, that ship represents a different real world class of ships as opposed to taking the same hull and deck gun, and adding depth charge equipment or torpedo launchers.

Since the naval tech tab doesn't know in which direction you want to take your designs, it doesn't make any assumptions about the ship class (and thus class names), and just displays the names in a neutral way.
 
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bitmode

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One thing that make me sad when Man The Gun release is ship class use to have unique and immersive name. Like you see in this screen for Japan research tree. When Man The Gun release for some reason they remove the unique ship class names from game. I not know why they do this. Can someome mod add it back somehow? I really like having real ship class names.
You can disable Man the Guns in the launcher :cool:
 
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Bullfrog

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The original class names were not super accurate anyway, given the constraints of the tech years and class unlock feature. Granted the immersion was greater for a historical layman, but if you know your nation's historical naval OOB in depth, it would become apparent that a player designing and renaming classes to represent the OOB would be in order, regardless.
 
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goodcigar

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Bismarck Class was names after the first ship SMS Bismarck. Hence when you create a new battleship II or III template and the first ship is named Bismarck you can rename the template to Bismarck. The next class can be named Hindenburg etc etc. This also gives more possibilities for other classes that.are tweaks of the same hull, and you can choose whatever to name your ship and class. In addition you can screenshot the last naval tree ans cross refference.

Pdx might have made it so that the next class will automatically be named the next ship name in the class, but they have not. And then we might get the awkward situation of a refit Scharnhorst Class (lets say upgraded AA and FC) be named Bismarck Class. Often in that situation I call the old Class for "[old name] Class '36" and then make it obsolete, while the refit is "[old name] class" and the next new class being [new name] class" and so forth.

Tbh it is an issue that require minimal effort from the player to remedy.

There are many ship name in name list. Have no idea what the ship class is suppose to be. I have to work and not a historian. I not have time to do hours historical research when I play game.
 

HugsAndSnuggles

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I not a historian and I not have time to do research on all ship class every time.
You do not have to, unless you want historical accuracy, which is lacking big time (just ship class-related stuff has a huge dedicated thread on the subject), regardless of DLCs used.
Now when player new ship research it have no name. New research ship class should have default historical name.
And which name is that supposed to be? The next free one? You realize that ship class is, usually, named after the head ship (the first one built)? How immersive would it be to have head ship being of another class (because you had it queued)? Or better yet: have unbuilt ship classes dynamically switch their names (both in designer and research tree) as you build up your navy?

With MTG it's up to you do decide which name goes where to avoid such mess. This works quite fine for immersion purposes.

Want historical accuracy? Gotta do a lot of study and modding.
 
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There are many ship name in name list. Have no idea what the ship class is suppose to be. I have to work and not a historian. I not have time to do hours historical research when I play game.
I get it, but you don't need to get a military history degree. Just print out a list of historical ships for the nation you're playing with.
 
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Agen1234

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You can always do some sort of default naming convention where you go ''A Class'' ''B Class'' ''C Class'', as some nations did historically for some ships.

For some countries without ship name lists I do go ''A'' ''B'' ''C'' for destroyer/cruiser classes and even name the ships that way.
 

GrandVezir

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Additional note: every ship class in every navy was a project name or number, until the first ship was ordered/laid down/launched (depending on the navy in question). The USA navy in particular would name the class when the first ship was ordered, then sometimes re-name the class if a different ship was launched first. Or commissioned first. Or some other reason: ship names and class names in the USN have been steeped in politics since it was called the Continental Navy. So all bets were off if naming a new ship/class after a particular individual or city or state would result in the navy getting more money that year.

You might not like it, but the hull number designation (until you actually rename the class yourself) is actually more accurate. But you don't need to be any kind of historian to fix it, here's a quick guide to restoring class names in your production list (Open the spoilers for the screenshots):

To start with, I'll produce an historical "Porpoise" class submarine for the US navy:
USASubProduction.jpg
But when I upgrade the torpedoes a bit (green circles), this happens to the class name (red circle):
ChangesMade.jpg
However, open up the ship names pop-up menu (currently set to "Historical Submarines"), and hover your pointer over "Historical Submarines" in the list. It shows a list of historical submarine names from the US navy. The last one in use (USS Tarpon, circled in red) is grayed out, but the next (USS Perch, underlined in green) and all subsequent names are in plain text.

HistoricNames.jpg
Finally, edit the text field for the class name to match the next in line from the historical list, and you're done!
Done.jpg
This adds maybe a minute or two to the ship design process overall once you've used it a bit. You can even use this method to keep track of minor upgrades: add radar and AA to your existing carrier design, and name the finished design something like "Improved Shokaku Class" or "Graf Zeppelin+ Class." Makes it easier to track the changes in your existing ships.
 
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I think some people confuse. Ship class not same thing as ship names. Before Man The Gun we have real ship class and ship name. After Man The Gun we only have ship name. They make DLC and remove feature. They remove immersion and make ship class generic names.

Very easy to fix. All have to do is make popup say ship class name. They do all research for ship class for game then they throw it all out. Very strange.
 

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Additional note: every ship class in every navy was a project name or number, until the first ship was ordered/laid down/launched (depending on the navy in question). The USA navy in particular would name the class when the first ship was ordered, then sometimes re-name the class if a different ship was launched first. Or commissioned first. Or some other reason: ship names and class names in the USN have been steeped in politics since it was called the Continental Navy. So all bets were off if naming a new ship/class after a particular individual or city or state would result in the navy getting more money that year.

You might not like it, but the hull number designation (until you actually rename the class yourself) is actually more accurate. But you don't need to be any kind of historian to fix it, here's a quick guide to restoring class names in your production list (Open the spoilers for the screenshots):

To start with, I'll produce an historical "Porpoise" class submarine for the US navy:
But when I upgrade the torpedoes a bit (green circles), this happens to the class name (red circle):
However, open up the ship names pop-up menu (currently set to "Historical Submarines"), and hover your pointer over "Historical Submarines" in the list. It shows a list of historical submarine names from the US navy. The last one in use (USS Tarpon, circled in red) is grayed out, but the next (USS Perch, underlined in green) and all subsequent names are in plain text.

Finally, edit the text field for the class name to match the next in line from the historical list, and you're done!
This adds maybe a minute or two to the ship design process overall once you've used it a bit. You can even use this method to keep track of minor upgrades: add radar and AA to your existing carrier design, and name the finished design something like "Improved Shokaku Class" or "Graf Zeppelin+ Class." Makes it easier to track the changes in your existing ships.

Exactly, that DLC is a must have. Everything else before wasn´t playable. There is nothing to discuss about.
 

ThaHoward

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There are many ship name in name list. Have no idea what the ship class is suppose to be. I have to work and not a historian. I not have time to do hours historical research when I play game.

Don't need any hours. I googled scharnhorst class, next class of battleships are Bismarck according to wiki. Next is the H class (H39 to H42) which was not named. Hence it is up to you to name it. Destroyerrs? Easy. 1936 class, next is 1936A, 1936b and so on. All this take less than 5 minutes for every German class, or screenshot prior to MtG if you want those SUGGESTED class names.

This link also give a good overssight. Many ship classes never left as a project or schematics (i.e British G3 CCs) and it is up to you name them.

I see it as land units. if it were like it used to be "22. Infantry Division Template 7" it is breaking immersion. That it do not get renamed to whatever Division in the division creator is not. If i.e Bismarck was named "Battleship 1936 template B 2" would be immersive breaking, not that the hull is named Battleship 1936B"
 
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ThaHoward

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I think some people confuse. Ship class not same thing as ship names. Before Man The Gun we have real ship class and ship name. After Man The Gun we only have ship name. They make DLC and remove feature. They remove immersion and make ship class generic names.

Very easy to fix. All have to do is make popup say ship class name. They do all research for ship class for game then they throw it all out. Very strange.

You confuse. Ship class and first ship name of class = same name. Look to list, Bismark next name. This is class name. Bismarck Class. Take not much time or research. Or give name of your own. Not difficult.
 
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